Cloudius12
Member
Guile.Forkball said:
Guile.Forkball said:
Fair enough, that was my first time playing the map so...Cloudius12 said:It's only amazing the first go through. I hate that map. 2 rounds might have been ok. But man, I'm sorry but that map sucks!
The claws, he needs the claws!Forkball said:
2nd!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!fallengorn said:The claws, he needs the claws!
You have faux claws if you equip the Eviction Notice. Or even the bear claws.fallengorn said:The claws, he needs the claws!
Forkball said:You have faux claws if you equip the Eviction Notice. Or even the bear claws.
Heh, I noticed your name in a few talk pages.balladofwindfishes said:it is indeed very sparkly
Night Team servers get away with a lot worse.railGUN said:Can servers that are VAC secured have player stat boosts or anything? I play on a server that a donation can get you immune to team balance etc. but the playing field should be level otherwise correct?
Nighteam servers have the most absurdly unbalanced rewards for donating. Most servers are fine, but they are just patently absurd. Engies being able to drop 3 sentry guns simultaneously is my favorite example.railGUN said:Can servers that are VAC secured have player stat boosts or anything? I play on a server that a donation can get you immune to team balance etc. but the playing field should be level otherwise correct?
Thanks for your insight.Proven said:The problem with these Quick Fix arguments is the same thing that I said when it first came out. It's all about mindset and playstyle. Most of the TF2 base, Medics and combat classes alike, play in a high burst style, very similar to Quake and other PC FPS games. People don't retreat often enough, battles tend to end quickly with just a couple of close range shots. In those instances, having overheal is important. Heck, comp TF2 ended up coalescing around 6v6 in part because it emphasizes that style of play even more.
My preferred playstyle for both Medic and other classes matches the Quick Fix though, so the hard part for me is rolling with a group of people that will also make this work. You need around three viable players to heal in order to make it worth it in most circumstances, and that is surprisingly hard to find across the entire userbase at any one time.
It doesn't help that so much of TF2 is focused around burst damage. Headshots, Backstabs, Stickies, Arrows, Crit Rockets. All "buffs" that the Pyro has had since inception have been to turn it away from damage over time and more towards burst damage as well. I think it was because of this fact that one of the early tests they did in the TF2 Beta was see what would happen if they doubled everybody's health.
The Quick Fix will always be the medigun that I prefer, but a Medic is a force multiplier; he's only as strong as his team. So in most cases I'm forced into using the other two mediguns unless I feel like giving a handicap and going hard mode.
I thought it was the crazy Russian guy from Rocky IV?Cloudius12 said:Guile.
Chinner said:does anyone have that code for idling? i want items before the wednesday reset.
Forkball said:
Most people will probably want to remove -dxlevel 81 as this may affect the game's video settings (if you're using something other than dxlevel 81 currently).Bakphoon said:Make a new shortcut with
"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -textmode -nosound -window -nopreload -novid -dxlevel 81 +map "itemtest"
as path.
Rather than lowering your resolution you should try reducing/removing your Bloom and/or HDR settings. Upward and Cashworks seem to have less than optimal HDR and will bog down your computer in the outdoors areas (which is basically the whole map).Cloudius12 said:I've been running tf2 on native resolution for quite a while now (1280 x 800), and maps like high tower kill my fps so bad, i decided to turn resolution down to the lowest and tweak some settings in autoexec.cfg, hopefully its better.
Nice, what did you contribute?balladofwindfishes said:How did this get here
Kuro Madoushi said:Proven, argument irrelevant.
How many matches have you played where, CLEARLY, quick shits was the deciding factor?
I see more times where it has screwed the team over and 'prevented' a win.
Well defended sentry nest? Quick shit isn't going to stop that.
Well coordinated def? Quick shit ain't going to stop that.
I can't imagine it being useful in comp either when the other med can give overheals.
I get your argument, but spreading 50% buff through your team>>>healing quickly.
Javaman said:Quickfix beats out kritz and uber for making that last push to the end for payload or cp. You can cap while ubered unlike the others. As long as you do a little bit of dodging for the heavy stuff like demo charges and rockets you can pretty much live through anything, even a sentry at range.
Clydefrog said:so happy i got my cloud hat back
Obsessed said:Yeah I like doing this. Of course I remember when my QFubered teammate refused to push the cart with me over the last point. -_-
1. And... I do think the QF Uber needs to either negate crits while active.
2. Also speaking of people not retreating. I get so annoyed when I am healing a Solider/Heavy/Demoman/Pyro and instead of waiting for me to fully heal them or even overheal them they charge into battle at like 50-70% health...
3. Or when I am healing an injured Heavy (like 30% health), and we have a good escape route, but he chooses to try to take down the 8 or so enemies by himself instead of retreating so I can get him back to full.
4. AND I HATE when I am at 85% ubercharge and a soldier decides to activate his Buff Banner and go for an offensive push. Dude... if you had waited just a bit longer we could have gone in with crits and invincibility. -_-
Obsessed said:What happened to it that made you think you lost it?
Btw Artemis, I calculated the the total cost yesterday. You owe over $200k for all that public urination.
Clydefrog said:I gave it to someone so they could have an unusual for a bit :lol
Hazaro said:Play in Fullscreen Windowed
add -noborder to the launch settings
Then verify your game data/cache I guess
Cloudius12 said:you can do what Hazaro say, you do lose some fps though.
The Omega Man said:ring of mordor
The Omega Man said:Bold move, not only you could have lost it forever, but you gave a poor sob a taste of an ultra rare hat, you never know how a non unusual hat owner is going to react to the sudden possession of one, it can corrupt them like the ring of mordor
Kuro, here's how I see it.Kuro Madoushi said:Proven, argument irrelevant.
How many matches have you played where, CLEARLY, quick shits was the deciding factor?
I see more times where it has screwed the team over and 'prevented' a win.
Well defended sentry nest? Quick shit isn't going to stop that.
Well coordinated def? Quick shit ain't going to stop that.
I can't imagine it being useful in comp either when the other med can give overheals.
I get your argument, but spreading 50% buff through your team>>>healing quickly.
I like researching patch notes and making sure they're accurate on the Wiki, plus I edit bad trivia and do some other stuff.(._.) said:Nice, what did you contribute?
Clydefrog said:I like to live dangerously
but yeah i'll probably lose the hat if i do that again
And what better way to run an aggressive defense than with a 50% health buff?Proven said:At that point, which gun you use depends on your skill/preference and the people you're playing with. If you're playing with people that are bad at running from ubers, or need to block a point two seconds from capture, go with the Regular. If the map has a lot of flanks and you have one or two guys you can really trust, Kritz is awesome. If a number of your team like to push up and play a forward defense, the QuickFix can really shine.
Kuro Madoushi said:And what better way to run an aggressive defense than with a 50% health buff?
Kuro Madoushi said:Again, even a lucky crit will finish off a normal health player. A buffed player has a higher chance for survival. Also, if a number of your team is pushing up with no buff, then they're overextended and deserve to die.
Who did you lend the unusual to? Did they refuse to give it back or something?Clydefrog said:I like to live dangerously
but yeah i'll probably lose the hat if i do that again
Tkawsome said:If everyone is getting wounded (which tends to happen on a big push), nobody is getting that buff. Even if I focus my healing on one guy. Instead I'm making sure a lot of people are still alive which provides more bodies to push the cart, more people shooting, and more people to take fire.
Tkawsome said:Yea, and if it happens it happens. I just move onto the other five people who are still alive because this gun kept them at full health.
I've been on the other end of a QF Uber duel while fighting. I still had enough time to charge my Medigun's Uber (which was already close to full) and pop it to kill the other two. Anecdotal, sure, but the QF is fucking AWFUL.Kuro Madoushi said:I haven't tried it myself, but I'm pretty sure with everything I've seen that one regular uber medic can outduel two Quick Shits medics on the other team.
can't be certain, but that looks like me!Clydefrog said:just another boring degroot replay http://www.youtube.com/watch?v=D5dDA-zJYco
Kuro Madoushi said:1. Agreed...though it won't stop headshots/cuntsman/DoucheRingerspies
2. You don't need to fully heal them. If they want to go, it's their perogative.
3. Leave him to die - a live medic is more important than a heavy.
4. Let him go. Go find someone else to heal. No point in risking your life.
Kuro Madoushi said:I haven't tried it myself, but I'm pretty sure with everything I've seen that one regular uber medic can outduel two Quick Shits medics on the other team.