Hazaro said:
I'm pretty decent at that. Problem is then I take 90 damage and the scout kills me. :[[[[[[[[[
COME AT ME BRO
I find that scouts actually die in one hit a lot of the time, even though this damage range would tell you otherwise.
http://wiki.teamfortress.com/wiki/Grenade_launcher
Sure, sometimes they've already taken a little damage, but... that's not always the case. Like in that video I linked above. Almost assuredly, that scout was at full health. He was coming straight from spawn and we hadn't pushed that far, yet. He still died from only one pipe. I died, too, because he'd already shot me once.
I don't quite understand why it works that way, when it shouldn't. C'est la vie.
Although now that I think about it, Sandman reduces their max health. That DOES make sense.
EDIT: Also, you're going to run into the same problem with the sticky launcher, with the added disadvantage of having to wait longer to do damage, giving the scout more opportunity to damage you.