I'm thinking about buying the Orange Box when the Christmas sale starts. If I do, will TF2 be giftable since I'm already a premium player?
Publishers decide. Since it's a Valve game, they definitely should. The Orange Box was when Steam gifting first appeared. They knew lots of people already had HL2 and Episode 1, so they allowed them to gift them if that was the case.Not sure, dunno know whether or not the bundle separates if you buy it as a gift.
I'm thinking about buying the Orange Box when the Christmas sale starts. If I do, will TF2 be giftable since I'm already a premium player?
I bought the Orange Box last yeaer and I gotta say, if cutscenes in games or just super linear cinematic games bug you don't get it for HL2. Portal was great as was TF2 but HL? Well I probably got 20 hours of it but a lot of it was me forcing myself to play because the game was praised so muchI guess I'll take the risk then. I haven't played through Half-Life 2 anyways. Yes, you've read that right.
Both Portal games were as linear as HL2, right? There are no branching paths, and in a some cases maybe only one way to solve puzzles.I bought the Orange Box last yeaer and I gotta say, if cutscenes in games or just super linear cinematic games bug you don't get it for HL2. Portal was great as was TF2 but HL? Well I probably got 20 hours of it but a lot of it was me forcing myself to play because the game was praised so much
I guess I'll take the risk then. I haven't played through Half-Life 2 anyways. Yes, you've read that right.
HL2 is great. Hightower sucks.
Hightower is best.
I don't like hightower. I think it's p. terrible.
There are two too many apostrophes here. ;_;Here's a person who know's they're tf2 maps
We've had this convo like 1000 times, but Hightower is at least pretty good cause it's one of the few maps where every class is viable.
If hightower was like nightfall with a timelimit and overtime pushing the carts, I'd love it. That's my biggest wish in general: more payload maps with forced overtime. I just like the idea of the cart moving whether or not anyone is on it, so just deathmatching doesn't cause the game to stagnate. It's also why I enjoy Stage 3 of Panic.
Do you ever find Strange Weapons, or are they only in crates? I'd like to get my hands on some, but I have no money to be buying things.
We've had this convo like 1000 times, but Hightower is at least pretty good cause it's one of the few maps where every class is viable.
Medic isn't.
People being bad at high tower is basically what you're complaining about. The strategy for high tower is pretty straightforward. When the cart is at the first hill, you have to hold down the top of the hill so that it can be pushed up. When it's at the final rise you have to hold the high tower (imagine that) and the top 2 spawn exits. When a team is even semi-coordinated it's fairly easy to do.Hightower's biggest problem is the lack of a time limit and the absurd stalemates that are caused due to this. Since the last point takes forever to cap and falls such a long distance if the capping team is knocked off the point trying to finish the game is like banging your head against the wall. Add to this how close the final point is to the enemy spawn and how perfect of an angle they are to take out the capping team and you have a map where players are encouraged to turtle. With a time limit players would need to make offensive pushes instead of making progress nigh impossible once they fell behind.
These days, most nights, I only hear like one or two people.
Well, I make it a policy to not use my mic if I'm only playing for a couple of maps, because once I start talking it just makes me want to stay longer, but I got shit to do!Yeah! What's the deal with this?! Everyone get mic shy all the sudden?
Nope. It's worst on Payload and Attack/Defend maps. Because on those maps you actually need teamwork to do anything. CTF is also generally bad for the same reasons.Yeef: Everyone being bad at the map is far more painful on Hightower than it is in most other formats. That's why if I pub I almost always go KotH, no matter how bad the teams are they are drawn to the center and often end up capping by mistake.
Nope. It's worst on Payload and Attack/Defend maps. Because on those maps you actually need teamwork to do anything. CTF is also generally bad for the same reasons.
*lick*Uh, no. People being bad at maps is most painful on regular Payload maps. This is an objective fact, and there isn't even a single argument one could use to counter this fact without appearing as a buffoon to the rest of humanity.
*lick*
Yeah! What's the deal with this?! Everyone get mic shy all the sudden?
What have I walked into?!?!?!
What have I walked into?!?!?!
Also, when are we going to play?!?!!? So bored because I have the whole week off :/
I got 3 months off!
Oh shit, i would be bored out of my mind with that time off.