divisionbyzorro
Member
"I HATE DOWNLOADING CUSTOM MAPS."
This is the truth of it. Once you don't have to download the map, you love it.
"I HATE DOWNLOADING CUSTOM MAPS."
"I HATE [CUSTOM MAP]."
Patch notes:
- [CUSTOM MAP] added to the game.
"I LOVE [CUSTOM MAP] LET'S PLAY IT ALL THE TIME!"
Oh yeah, sure love all the 5CP maps they keep adding. We totally need more of them. -_-
http://tf2.gafserver.com/tf/mapsThis is the truth of it. Once you don't have to download the map, you love it.
It feels more reliable to just revolver someone from behind than to hope the stab actually registers.
Maybe on an organized server.Better than payload.
Maybe on an organized server.
Payload is always terrible.
Don't forget CTF
As is 5cp.
Maybe he's in Asia? Would explain his ping...It is still 2011 Comissar. Try again!
oh shut upThe main reason some people like payload and I despise it is because it is a simple one dimensional game type. Blue just spams down a hallway trying to reach it by the end of the timer while Red spams back trying to stop blue. Those tactics never change. You do the same thing every time. Most payload maps are designed with this philosophy in mind: simple corridors with a couple of different vantage points to spam from.
5cp on the other hand requires constant strategy. No longer does one team attack and one defend: now both teams do both tactics. You get stalemates because people still try to use the payload strategy of "uncoordinatedly throw spam at them until they're pushed back", which doesn't work as well when both teams are doing it. Both teams just cancel each other out and get stuck until one finally overpowers the other. To be successful at 5cp you need to analyze the situation and time your moves. Should we weather this push, maybe pop uber, and then push ourselves while they regroup? Should we attack as one push, or divide and conquer?What's our medic's uber at, what's their medic's uber at? A lot of thought goes into every move, and it does take some practice to get used to. But once you understand how the mode works and what you should be doing when every match becomes varied and every moment is tense and exciting.
There's a reason Valve has 5cp listed as an "advanced mode": it takes some thought.
oh shut up
I will enlighten you whether you want it or not!
Seriously, the best way to understand 5cp is to play 5cp. It take a bit, but it's fun once you understand.
I just crafted the most worthless coupon you can possibly get. 10% off a Valve game. ;_;
This has less to do with payload as a mode and more to do with map design. Dustbowl has the same problem, but like 9 times as bad. The issue is that a lot of payload maps are fashioned after dustbowl (which is the worst map in the game). Payload maps like Thunder Mountain and Upward don't have that problem nearly as much.The main reason some people like payload and I despise it is because it is a simple one dimensional game type. Blue just spams down a hallway trying to reach it by the end of the timer while Red spams back trying to stop blue. Those tactics never change. You do the same thing every time. Most payload maps are designed with this philosophy in mind: simple corridors with a couple of different vantage points to spam from.
It is still 2011 Comissar. Try again!
no no you have to understand
he lives on the moon
Would be neat if you could use the coupons in the Mann Co. Store.
Prepare yourselves for another Gifts Giveaway from me tonight.
EDIT: Or maybe tomorrow, figures most of GAF will be doing something for the New Year's Eve.
Right?
So has there been any word about if they're going to give a key to each person to open a holiday crate? I'm guessing TF2 going f2p and people having a ton of alts has kinda ruined that.
Prepare yourselves for another Gifts Giveaway from me tonight.
EDIT: Or maybe tomorrow, figures most of GAF will be doing something for the New Year's Eve.
Right?
So, that Santa hat, how much is it actually worth? I'll likely hang onto it for a while, and if the value goes up, offload it (Or keep it if it becomes craftable)
I don't disagree in concept, but Buds aren't that rare. They're just popular and they decided to use them as currency. There are lots of items that are more rare than buds, but are worth significantly less.
I was doing very well as sniper tonight. I don't know what that was about.
Alternately, I wish I had teammates that would pay attention more and understood how their classes work. I got dominated by Tenck on Gold Rush because our three pyros weren't spy checking. Worse still, I was standing in front of a friendly pyro, on fire, calling for help about 6 times and he just let me burn to death ;(
They also get hoarded, which artificially increases their rarity.