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Team Fortress 2 |OT3| - Murder-based Hat Simulator

Yeef

Member
How easy/hard is it to pick up Hammer? I can add that to the list of things to learn but never do.
Hammer is relatively simple. There are some basic tutorials in the OP. I've only messed around with control point maps though, never payload, so I'm sure that will be a headache. :D

Just think, if all us procrastinators got together, we could equal the effort of one person.
No collaboration allowed. Besides, that's not how procrastination works. It's a multiplicative effect on a fraction. More procrastinators reduces the amount of effort put in.
 

Borgnine

MBA in pussy licensing and rights management
Map making is hard because I'm so detail oriented that I just want to make things cool before I make them good. Like I had this idea of a GAF map based on GAF itself where it's a building with different floors and each floor is a different sub-forum. And then the last point is on the top floor and it's the mod lounge, with velvet furniture and Persian rugs and oil paintings of mod's avatars on the walls. And from the outside the building looks like the index page of the forum.
 
Map making is hard because I'm so detail oriented that I just want to make things cool before I make them good. Like I had this idea of a GAF map based on GAF itself where it's a building with different floors and each floor is a different sub-forum. And then the last point is on the top floor and it's the mod lounge, with velvet furniture and Persian rugs and oil paintings of mod's avatars on the walls. And from the outside the building looks like the index page of the forum.

How on earth did you get your tag?
 
I'm afraid that it'll evoke the same response out of me.

Are you one of those people who hates trying new things so much that he lets it cloud his judgment of said things and ends up hating them regardless of whether or not he would otherwise enjoy them?

That's a rhetorical question, by the way.
 

Proven

Member
Are you one of those people who hates trying new things so much that he lets it cloud his judgment of said things and ends up hating them regardless of whether or not he would otherwise enjoy them?

That's a rhetorical question, by the way.

Hey, I keep championing Croissant and Antiquity, don't I?

I'm just a guy that goes with his gut too much, and I already took three leaps of faith on entertainment in the last two weeks.
 
Hey, I keep championing Croissant and Antiquity, don't I?

I'm just a guy that goes with his gut too much, and I already took three leaps of faith on entertainment in the last two weeks.

There's never a good reason to not try something new, unless it's like life-threatening or something. Or you know you really hate onions and the dish uses onions as a main ingredient.
 

Javaman

Member
When I see something that is just print 'hello world' it just makes me think of my 10 year old self and basic. I really wish I would have been around when you'd copy code out of magazines into your little commodore. I think I would have had a lot of fun with that, but I guess that was before my time.

It was great until you had a typo or worse, the MAGAZINE screwed it up. I remember typing in columns of machine code into a TI-99/4a. It was amazing at the time when they came out with a checksum program that would compare your code against a code at the end of the line.

issue46.jpg


Code:
10 DATA -343, 162, 5, 189, 181, 224, 149, 194, 202, 16, 248, 169, 239, 133, 210, 96
11 DATA 173, -343, 133, 134, 173, -342, 133, 135, 169, 255, 133, 124, 160, 0, 162
12 DATA 3, 134, 125, 162, 3, 32, -272, 208, 249, 202, 208, 248, 32, -272, 32, -272
13 DATA 76, 106, 197, 162, 5, 189, -6, 149, 194, 202, 16, 248, 169, 242, 133, 210, 96
14 DATA 230, 124, 208, 2, 230, 125, 177, 124, 96, 230, 201, 208, 2, 230, 202, 96, 32
15 DATA 197, 0, 8, 72, 133, 79, 138, 72, 152, 72, 166, 137, 165, 136, 197, 77, 208, 4
16 DATA 228, 78, 240, 107, 133, 77, 133, 82, 134, 78, 134, 83, 173, 4, 2, 208, 14, 169
17 DATA 3, 133, 74, 202, 208, 253, 136, 208, 250, 198, 74, 16, 246, 32, -54, 169, 160
18 DATA 160, 80, 153, 255, 127, 136, 208, 250, 132, 76, 132, 84, 132, 85, 132, 86, 120
19 DATA 248, 160, 15, 6, 82, 38, 83, 162, 253, 181, 87, 117, 87, 149, 87, 232, 48, 247
20 DATA 136, 16, 238, 216, 88, 162, 2, 169, 48, 133, 89, 134, 88, 181, 84, 72, 74, 74
21 DATA 74, 74, 32, -44, 104, 44, 15, 32, -44, 166, 88, 202, 16, 233, 32, -38, 32, -38
22 DATA 165, 75, 197, 201, 240, 55, 165, 79, 208, 4, 133, 77, 240, 47, 16, 42, 201, 255
23 DATA 208, 8, 169, 94, 32, -30, 24, 144, 33, 41, 127, 170, 160, 0, 185, 145, 192, 48
24 DATA 3, 200, 208, 248, 200, 202, 16, 244, 185, 145, 192, 48, 6, 32, -32, 200, 208
25 DATA 245, 41, 127, 32, -32, 165, 201, 133, 75, 104, 168, 104, 170, 104, 40, 96, 168
26 DATA 173, 64, 232, 41, 32, 208, 249, 152, 96, 9, 48, 197, 89, 208, 4, 169, 32, 208
27 DATA 2, 198, 89, 41, 63, 9, 128, 132, 81, 32, -54, 164, 76, 153, 0, 128, 192, 79, 208
28 DATA 2, 160, 7, 200, 132, 76, 164, 81, 96, 76, -256, 32, -263
yeehaaa!

CAPUTE!

Modifications Or Corrections To Previous Articles

Machine Language: Factors

The commands to prepare the computer to enter Program 2, the VIC and 64 version of the machine language factoring routine from the January "Machine Language" column (p. 178), should read:

POKE 4608, 0 : POKE 44, 18 : NEW

Commodore Files For Beginners, Part 3

On page 193 of the January issue, lines 340, 350, and 360 should have a semicolon (;) following the CHR$(13).

Nooooooooo

I remember this one. It's unfortunate that they don't show the code in the COMPUTE! archives
http://www.atarimagazines.com/compute/issue51/192_1_Devastator.php
195-1.jpg
 

Sianos

Member
To be positive about the recent steadily increasing Pyro concentrations, I guess it makes good practice for dealing with spy-paranoid Pyros? If you can deal with five Pyros running around hunting for spies and not extinguishing people you should easily be able to deal with only one or two.

For example, I've gotten better at gunning Pyros down with the revolver now that I'm forced to practice more. A common mistake people make is to treat spies as defenseless once they miss a stab/are identified. They still have a fairly powerful gun that can deal more damage than people expect. It's always amusing when I gun down an overzealous Scout or silly razorback Sniper trying to melee me.

In my opinion the revolver is one of the most underated and underused weapons in the game. A lot of times you can pick people off without having to commit to a stab and kill people that would have otherwise escaped.
 
To be positive about the recent steadily increasing Pyro concentrations, I guess it makes good practice for dealing with spy-paranoid Pyros? If you can deal with five Pyros running around hunting for spies and not extinguishing people you should easily be able to deal with only one or two.

For example, I've gotten better at gunning Pyros down with the revolver now that I'm forced to practice more. A common mistake people make is to treat spies as defenseless once they miss a stab/are identified. They still have a fairly powerful gun that can deal more damage than people expect. It's always amusing when I gun down an overzealous Scout or silly razorback Sniper trying to melee me.

In my opinion the revolver is one of the most underated and underused weapons in the game. A lot of times you can pick people off without having to commit to a stab and kill people that would have otherwise escaped.
I find that I'm so bad at being a spy that I tend to get about equal kills with the revolver when I play. Being able to see people's health makes it so much easier too.
 
Does anyone actually enjoy CTF rounds? People seem to complain about playing payload so often around here but I'd rather play 20 rounds of pl or plr than a round of CTF. Winning CTF is directly proportional to how many engineers you have on your team who are willing to be bored out of their minds for 10-15 minutes.
 

Tenck

Member
To be positive about the recent steadily increasing Pyro concentrations, I guess it makes good practice for dealing with spy-paranoid Pyros? If you can deal with five Pyros running around hunting for spies and not extinguishing people you should easily be able to deal with only one or two.

For example, I've gotten better at gunning Pyros down with the revolver now that I'm forced to practice more. A common mistake people make is to treat spies as defenseless once they miss a stab/are identified. They still have a fairly powerful gun that can deal more damage than people expect. It's always amusing when I gun down an overzealous Scout or silly razorback Sniper trying to melee me.

In my opinion the revolver is one of the most underated and underused weapons in the game. A lot of times you can pick people off without having to commit to a stab and kill people that would have otherwise escaped.

Problem with most new spies is that they want the backstab and they run in the open with their knife. I know I do sometimes, and that's a dirty habit, but to be really effective as a support class you need to rely on every trick in the book. Even if that is gunning down an unsuspecting victim.

edit:
Does anyone actually enjoy CTF rounds? People seem to complain about playing payload so often around here but I'd rather play 20 rounds of pl or plr than a round of CTF. Winning CTF is directly proportional to how many engineers you have on your team who are willing to be bored out of their minds for 10-15 minutes.

I wouldn't mind CTF if we didn't get a whole gang of damn engineers in the room.
 
Does anyone actually enjoy CTF rounds? People seem to complain about playing payload so often around here but I'd rather play 20 rounds of pl or plr than a round of CTF. Winning CTF is directly proportional to how many engineers you have on your team who are willing to be bored out of their minds for 10-15 minutes.
I like 2fort so that I can sticky jump caber troll the snipers on the enemy team, but that's about it. TF2 doesn't really work for CTF despite it being my favourite thing in the previous TFs. PL is only dumb because of heavies though.
 

Yeef

Member
Does anyone actually enjoy CTF rounds? People seem to complain about playing payload so often around here but I'd rather play 20 rounds of pl or plr than a round of CTF. Winning CTF is directly proportional to how many engineers you have on your team who are willing to be bored out of their minds for 10-15 minutes.
CTF, like most modes, hinges on the map design. Of the stock CTF maps, only doublecross is any good. There are decent to good custom CTF maps and I'm a fan of CTF Football mode, so those maps I also enjoy.

Why didn't people tell me the Widowmaker was awesome? I went 31-12 on Turbine.
I did tell you. I TOLD YOU ALL!
 
Does anyone actually enjoy CTF rounds? People seem to complain about playing payload so often around here but I'd rather play 20 rounds of pl or plr than a round of CTF. Winning CTF is directly proportional to how many engineers you have on your team who are willing to be bored out of their minds for 10-15 minutes.

I love CTF. Certainly beats Hightower, that's for damn sure.
 

Blizzard

Banned
I like doublecross. I think even 2fort is fun as long as there's no more than one engineer per team. Basically more than one engineer per team on any CTF map means I'd probably rather not play it.
 

Yeef

Member
I like doublecross. I think even 2fort is fun as long as there's no more than one engineer per team. Basically more than one engineer per team on any CTF map means I'd probably rather not play it.
I agree, excepting of gunslinger engineers.

Some maps, like 2fort, though, are much easier to turtle than others. It's part of the reason i like Turbine Pro better than regular turbine. It adds extra flank routes to both the intel room and the center room. The vent change also makes taking out sentries in the intel possible without an uber.
 
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