It's called Titan.You're welcome Blizzard
Also, that push map was pretty fun. Wouldn't mind playing it again.
thanks to me ^^^
sold two of my unusals for $1250 ;p
Uninstalled TF2 today. Now I wont be tempted to join anymore.
See you guys whenever I do!
what
whyyyyyyyy
Uninstalled TF2 today. Now I wont be tempted to join anymore.
See you guys whenever I do!
Duuuuuude, give me your hats first.
You can still drop the sandvich, it just doesn't heal the heavy who dropped it, just replenishes the sandvich bar if he picks it up. I think it's a good change because it actually makes it more of a sidegrade like it's supposed to be. Actually, shotguns are still pretty worthless for a heavy so sandvich will still be preferable it just doesn't let the heavy himself have the most health, constantly have medics on him, AND have an instant medium healthkit anytime he wants.Since I'm sure everyone wants to know my detailed thoughts on heavy nerfs, here are my awesome thoughts!
I think the sandvich change is a bad idea since it makes heavy more of a boring one-dimensional character. The same would be true for making the GRU or fists of steel more useless, since the result is you would probably use the KGB (or the shotgun in the sandvich), and not have the option of different loadouts for flanking or running past sentries. Those options may be limited but it's still nice, and I suspect the GRU might let you do a few jumps you couldn't otherwise do?
At any rate, previously if you were smart you could plan battles, try to pick engagements wisely, drop a sandvich in a strategic spot if you need to, and then be ready to fight from a strong position. I like the idea that the heavy is about winning the battle before it starts through positioning and proper judgment of the enemy numbers and abilities. Without the ability to drop a sandvich for a certain spot, or have a safe route to run through, you might be limited to medkits, or just plain old dumb run-and-minigun heavy. I basically NEVER eat the sandvich with the taunt since it takes so long and is so loud, and I pretty much always carried the steak sandvich since it came out.
Without the ability to drop the sandvich, I could see heavies not carrying it...which means they won't be able to heal their medics, which makes things more frustrating for another class besides heavy.
Short version, I feel it causes frustration for two classes and reduces strategic options.
It does allow you to be more strategic if you choose. You can ignore the sandvich, or you could only use it to heal yourself from a GRU run without a medic (which you could probably do from medkits anyway), but that doesn't mean you CAN'T use it strategically. You can drop it to defend a corner, allowing you to retreat back to it as if there were a medkit there.Having him heal himself with his dropped sandvich doesn't make him more strategic, it just lets him use the GRU by himself without any of the downside thereby negating that he should be slow and it should take you a while to get back into the fight when you respawn.
Replays!
A follow up to my award-winning* masterpiece**, "Valve Servers." I give you, "GAF Servers."
It's called Titan.
And here are some other replays that I made weeks ago, but forgot to upload.
Working, As Intended
The Scout Gibber™
This post remind me to not use Chrome, if you want to watch youtube vids.
Switch to html 5.
except it still crashes what
So am I understanding this right, Chrome freezes with one of the most popular sites on the interwebs? D:
Hey fellas, just got back into tf2. How does the weekly cap on items work currently?
Thanks look forward to playin on the GAF server!
There you go. If you're going to play payload, play decent maps like Upward and Thunder Mountain. Gold Rush and Hoodoo are easily the worst payload maps in the game.So I just played some payload on Goldrush. It suuuuuuuuucks.
This post remind me to not use Chrome, if you want to watch youtube vids.
taps out at around 12-14.
you may get less, but no more. drops come around once per hour.
There you go. If you're going to play payload, play decent maps like Upward and Thunder Mountain. Gold Rush and Hoodoo are easily the worst payload maps in the game.
What kind of shitty team can't kill a medic on dustbowl?
I mean you only had 4 demomen, they should easily have at least 6.
TF2 is not fun anymore. Only reason I've been joining was to just talk to some people there. In all honesty, this has happened before with Quake, and I took quite a few years away from it. Hopefully this isn't the case, but I somehow feel it's going to be inevitable.
hhhhhhhhhrmmmmmmmmmmmmm
but who's gonna post awesome sprays
I have one as well.any tf2 regulars want a Steam Mobile invite?
Uninstalled TF2 today. Now I wont be tempted to join anymore.
I thought the enforcer did/will get a nerf. I hadn't really noticed the details of the new pyro flamethrower (which I still don't have) until today, but yes, using the normal heavy minigun at point blank range, possibly even clipped as close as possible to the pyro, already spun up, might leave them at 1/4 to 1/3 health as far as I can tell. I'm pretty sure it's not a matter of gun clipping either, it just literally reduces damage that much, and then you almost certainly die because of the pyro crits if you were within range to do enough damage. I haven't read the description to see if any damage reduction is applied during the pyro crit period or if it just goes back to normal.Now that I've had some time to see the new weapons in action.
New pyro weapon - no fucking air blast?? Heavy unloading right in front during a taunt can't kill him?? I even think a Douche Ringer spy can't survive that. If they're going to give him that, I'd prefer it to be a count down on his health til death.
Spy cicle - haven't used it, but if a pyro is dumb enough to fall for the sound of it melting, he deserves to die. The sound is distinctive and the effect isn't long enough that I can't chase down douche ringers once I catch them. I haven't caught any CD spies with it yet, but I'm sure I wouldn't miss that sound. If anything, I think they need to put the death sound in and I would be fine with it. I haven't had any bs facestabs after burning spies.
Enforcer - terrible gun that needs a nerf. I don't know why a spy needs this sort of weapon when there is zero draw back. At least the ambassador takes skill and there is risk vs reward. This needs fewer bullets and a longer reload ttime. The spy is stealth not fucking getting caught and shooting your way out. This with the douche ringer = ugh.
Engie wrench - I have only seen it a few times. Not sure it's worth losing the ability to move stuff. Also heard one guy say it didn't work and he died cause he couldn't escape.
Engie guns - don't really add anything and I've gone back to regular shotty and pistol.
I thought the enforcer did/will get a nerf. I hadn't really noticed the details of the new pyro flamethrower (which I still don't have) until today, but yes, using the normal heavy minigun at point blank range, possibly even clipped as close as possible to the pyro, already spun up, might leave them at 1/4 to 1/3 health as far as I can tell. I'm pretty sure it's not a matter of gun clipping either, it just literally reduces damage that much, and then you almost certainly die because of the pyro crits if you were within range to do enough damage. I haven't read the description to see if any damage reduction is applied during the pyro crit period or if it just goes back to normal.
Now that I've had some time to see the new weapons in action.
New pyro weapon - no fucking air blast?? Heavy unloading right in front during a taunt can't kill him?? I even think a Douche Ringer spy can't survive that. If they're going to give him that, I'd prefer it to be a count down on his health til death.
Spy cicle - haven't used it, but if a pyro is dumb enough to fall for the sound of it melting, he deserves to die. The sound is distinctive and the effect isn't long enough that I can't chase down douche ringers once I catch them. I haven't caught any CD spies with it yet, but I'm sure I wouldn't miss that sound. If anything, I think they need to put the death sound in and I would be fine with it. I haven't had any bs facestabs after burning spies.
Enforcer - terrible gun that needs a nerf. I don't know why a spy needs this sort of weapon when there is zero draw back. At least the ambassador takes skill and there is risk vs reward. This needs fewer bullets and a longer reload ttime. The spy is stealth not fucking getting caught and shooting your way out. This with the douche ringer = ugh.
Engie wrench - I have only seen it a few times. Not sure it's worth losing the ability to move stuff. Also heard one guy say it didn't work and he died cause he couldn't escape.
Engie guns - don't really add anything and I've gone back to regular shotty and pistol.
Engie wrench is trash, the startup animation in order to port away to too long.
Engie gun is godlike for drain cloak and uber charge away.
The taunt has the same resistance as the Dead Ringer: 90%. With Pyro health that means you need to, essentially, deal 1750 damage to kill him during the taunt vs 1250 for a dead ringer spy.New pyro weapon - no fucking air blast?? Heavy unloading right in front during a taunt can't kill him?? I even think a Douche Ringer spy can't survive that. If they're going to give him that, I'd prefer it to be a count down on his health til death.
Only because most spies are crap at using it. The trick, with the spy-cicle and dead ringer combo is that you walk around with your primary out. If you get caught by a pyro you dead ringer to put yourself out and cloak, then switch to the knife so that if they do manage to hit you again, it still does no good. You don't ignite and you're 100% invisible. If you're not a crappy spy and don't follow a predictable route there's not way for them to find you.Spy cicle - haven't used it, but if a pyro is dumb enough to fall for the sound of it melting, he deserves to die. The sound is distinctive and the effect isn't long enough that I can't chase down douche ringers once I catch them. I haven't caught any CD spies with it yet, but I'm sure I wouldn't miss that sound. If anything, I think they need to put the death sound in and I would be fine with it. I haven't had any bs facestabs after burning spies.
The Pomson is a nice sidegrade. It can do wonders at stopping a push if you can get the medic before he activates it, since each shot drains 10% uber.Engie guns - don't really add anything and I've gone back to regular shotty and pistol.