butter_stick
Banned
No Strange Blutsauger.
Go to hell, Valve.
Go to hell, Valve.
Dechaios said:I have to say that the new unusual effect of revolving planets is fucking amazing.
why would you spend keys to give away unusuals?AcciDante said:I'm gonna open 10 new crates when I get that many and give away the stranges on here again. If any of you don't want your new crates, give me a jingle! The quest for a random uncrated unusual continues.
Only giving away the strangesCuban Legend said:why would you spend keys to give away unusuals?
do i qualify for this drawing? :3
AcciDante said:I'm gonna open 10 new crates when I get that many and give away the stranges on here again. If any of you don't want your new crates, give me a jingle! The quest for a random uncrated unusual continues.
Here's a video of them.Uriah said:Does anyone have pictures of the new unusual effects?
Nope! I'd prefer to give them away on the server when it's full, but I'll probably end up with some more to post on here.NSQuote said:Can I pre-register for a strange?
i meant to say stranges, I always mix up the two classifications somehow...AcciDante said:Only giving away the stranges
Just hoping to one day get an unusual that way, and I don't care about stranges at all so I just give em away.Cuban Legend said:i meant to say stranges, I always mix up the two classifications somehow...
So what's your reason?
Soka said:That sniper rifle is insane. Really nothing else to say about it.
cool. If I'm eligible, please let my alt know what day you'll be doing this k.AcciDante said:Just hoping to one day get an unusual that way, and I don't care about stranges at all so I just give em away.
It sounds like you're playing on a server with damage spread.0 It's disabled on the GAF server. Non-crits will can do 15% more or less damage than normal when it's enabled. So a non-charged body shot with the new rifle can do anywhere from 45 to 57 damage. A fully charged body shot would do anywhere from 146 to 198 damage.Forkball said:I got a double body shot (almost triple if the guy had like one less health, he immediately got killed by a sentry after I shot him). The damage on the new gun seems pretty wonky. Sometimes I noticed that it would do 43 damage, and the default sniper rifle never hits for that weak. Also on full charge, it ranged from 150 to over 175 for a bodyshot. Hitting a heavy for 518 damage is awesome though, if unnecessary.
Chriswok said:All the new items drop as normal, or must they be crafted?
Uriah said:They drop
The new Engy pistol replacement and shotgun are AMAZING. The zapper makes Engys always live through demoman ubers now, without any help from teammates.MotionBlue said:Deeply disappointed by the Engi weapons.
The new sniper rifle is fun on the bun.
Can you still whack stuff with the zapper?Thoraxes said:The new Engy pistol replacement and shotgun are AMAZING. The zapper makes Engys always live through demoman ubers now, without any help from teammates.
I'm talking about the new electric pistol replacement that removes projectiles and stickies... Are we talking about the same thing? If so, no, it's just a gun and does not melee.derFeef said:Can you still whack stuff with the zapper?
It's not meant to be used offensively. It's to save your ass from demomen who are spamming your nest with stickies and such. It completely removes them, keeping your things safe.butter_stick said:I don't even understand how I'm supposed to use the new Engie zapper thing. I've managed to get one kill with it.
The new shotgun seems like it'd have its uses, I don't think I'll switch from Frontier Justice though.
Your doing it wrong, you shoot projectiles like rockets, grenades, sticky bombs, etc to protect your equipment. Hes a 1 man army now.butter_stick said:I don't even understand how I'm supposed to use the new Engie zapper thing. I've managed to get one kill with it.
The new shotgun seems like it'd have its uses, I don't think I'll switch from Frontier Justice though.
Oh, it kinda looked like an arm replacement at first glance, sorry.Thoraxes said:I'm talking about the new electric pistol replacement that removes projectiles and stickies... Are we talking about the same thing? If so, no, it's just a gun and does not melee.
Ah that's fine. There is a new Arm cosmetic item for the heavy I believe, which is maybe what you were thinking of.derFeef said:Oh, it kinda looked like an arm replacement at first glance, sorry.
giancarlo123x said:Your doing it wrong, you shoot projectiles like rockets, grenades, sticky bombs, etc to protect your equipment. Hes a 1 man army now.
No!Forkball said:The Machina will be nerfed to hell. Also what does the tracer round effect do?
You mean like... out of all 3 of them that weren't cosmetic? Heh. Yeah it is.derFeef said:By the sound of it, this may be the most useful engie item since... the engie update?
Well, each shot takes 35 metal and the range on it is about the same as the flamethrower, but yes, provided quick thinking and a dispenser an engineer can stop a demo from destroying his buildings. just more reason to uber pyros.Javaman said:From the description the eng electro thing sounds over powered. So an eng can now single handedly stop an uberdemo?
Nope.Thanks for the strange bluts offer Yeef and Accidente! Maybe they'll offer it in a future crate. Have they had any 2nd sets of strange weapons for any classes yet?
The bolded is most certainly a bug. The quick fix is also bugged so that speed bonuses aren't taken into account. Meaning a demo with heads, a gas jockey pyro, a whipped player and any other faster-than-medic class (other than a scout) doesn't boost your speed.I mentioned this the other night on the server but here's a couple of things valve should do to make the quickfix suck less...
1. Let you heal yourself when activated with no target.
2. Don't drop the speed bonus when activated.
3. Treat crit damage as regular when activated.
4. Allow 20% overheal
The first seem more like bugs/oversights to me and I think at least those should be fixed
Download tr_walkway.MarkMclovin said:I want to practice some certain situations.
Is there a way I can load up an empty map, place some stuff down, like a sentry/dispencer and some bots?
Is there something I'm missing about damage, or are you talking about homewrecker pyros?Yeef said:Well, each shot takes 35 metal and the range on it is about the same as the flamethrower, but yes, provided quick thinking and a dispenser an engineer can stop a demo from destroying his buildings. just more reason to uber pyros.
I assumed the shotgun would work well with a full dispenser so you can resupply yourself if you miss. I didn't realize the electric gun destroyed your own team's projectiles. Maybe that's a bug?Drkirby said:Of the four new weapons, on the Machina seems viable. The Diamondback is more or less an even more situational version of the Ambassador, and both Engineer weapons have metal costs far to high to be viable.
The "Whops, missed 3 shots, now out of ammo!" shotgun, and the "Oops, I destroyed my own teams Projectiles" electric gun thingy.
It likely is a bug for now. Even then, I think both could use smaller metal requirements.Blizzard said:I assumed the shotgun would work well with a full dispenser so you can resupply yourself if you miss. I didn't realize the electric gun destroyed your own team's projectiles. Maybe that's a bug?