Cloudius12
Member
Doing horrible today
Doing horrible today
Play Offense = No one goes Medic or Engie. Pick Medic, after a while there are more medics less front line units. Then we get 2 engies, instead of using their sentries to protect each others crap (place your damn sentries in the blind spots of another friendly sentry when trying to hold a point), the other medics changed classes. Use uber, see Pyro pushing me and leaving you vulnerable, keep charging and die.
I know a bunch of you are already over 700 hours, you know this already.
If there's one thing I hate more than being forced to play defensive Engie on Turbine, it's being forced to play defensive Engie on Turbine AND NOT HAVE ANYBODY HELP OUT WHATSOEVER.
Also, do you guys know how to go into the target practice map outside of the tutorial? I want to practice with some weapons.
That just brings me to the tutorial for the engineer... how can k change classes and what not? Or do I need a mod.Open console with ~
type "map tr_target" without quotes
>10%Team Fortress 2
Added The Cozy Camper
Added a new TF2 sub-forum: Competitive Team Play and League discussion
Fixed Solider buffs and rage meters not always being reset
Updated The Black Rose so it can be gift wrapped
Updated The Phlogistinator:
Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
Direct damage reduced by 10%. Afterburn damage is unchanged
Defense buff time during taunt lowered from 12 seconds to 10 seconds
Updated arena_nucleus
Fixed z-fighting bug on lower platform
Community Requests
Added player_carryobject and player_dropobject game events
http://media.steampowered.com/apps/tf2/blog/7535.png
Get sandboxie to idle multiple accounts. Use text mode. Done. I got 2 refined in weps this week with my 3 accounts. I might use 15 bucks to make 3 more alts for myself.Do any of you guys have a good idling guide? I've been thinking about making some new accounts just so I can get a decent amount of metal.
That just brings me to the tutorial for the engineer... how can k change classes and what not? Or do I need a mod.
I might use 15 bucks to make 3 more alts for myself.
Awwwwww
I already have a ton of games in my backlog. I'm done buying games for now. I'd rather get hats.Beats spending it all on hats, anyway.
Wait... actually, the Cozy Camper is an item, not a miscellaneous.
+No flinching when aiming
+Knockback reduced by 20% when aiming
-60% slower move speed when aiming
Mmmm...
Source: http://wiki.teamfortress.com/wiki/Cozy_Camper
Wait... actually, the Cozy Camper is an item, not a miscellaneous.
+No flinching when aiming
+Knockback reduced by 20% when aiming
-60% slower move speed when aiming
Mmmm...
Source: http://wiki.teamfortress.com/wiki/Cozy_Camper
No please. Lose the jarate. It only causes trouble.A new item? That's interesting. I can't lose my Jarate though, I can't!
I have about 13 refined and two junk hats just sitting in my inventory. There needs to be a major update soon so I can get rid of this stuff.
um so my stats are all gone, I didnt reset them?
it also asked if I wanted a coach when I logged in?
I missed your message since I was at work. Let me know if you still need one...
...
so THAT'S why you wanted a goddamn Jarate, Bors >:/
Nope. Just like the mantreads, it's actually pretty useful. It's not a huge advantage, but not being juggled and knocked around helps to keep your shots from getting messed up.Reducing knockback seems like a completely pointless change.
Wait... actually, the Cozy Camper is an item, not a miscellaneous.
+No flinching when aiming
+Knockback reduced by 20% when aiming
-60% slower move speed when aiming
Mmmm...
Source: http://wiki.teamfortress.com/wiki/Cozy_Camper
A new item? That's interesting. I can't lose my Jarate though, I can't!
Reducing knockback seems like a completely pointless change.
Let's not be silly, Yeef. I've tried rocket jumping on pacman like, 5000 times, and it's clearly almost impossible to land on anyone's head as a soldier. They'll just back up and taunt in your face!So, unsurprisingly, the camper is pretty awful with rifles. If you're going to use it with a rifle, it pretty much HAS to be the stock rifle. Surprisingly, however, I enjoy using it with the huntsman. There's something satisfying about using tap shots with it on. I'm not sure why.
Nope. Just like the mantreads, it's actually pretty useful. It's not a huge advantage, but not being juggled and knocked around helps to keep your shots from getting messed up.
Silly Blizzard. You should know what weapons do before talking about them. The camper has 20% knock back reduction. The mantreads have 75% knockback reduction. They are the same attribute with different values.Let's not be silly, Yeef. I've tried rocket jumping on pacman like, 5000 times, and it's clearly almost impossible to land on anyone's head as a soldier. They'll just back up and taunt in your face!
Psh, don't try to fool me. Mantreads are just used for jumping on people. No one would think of using them to block knockback! Does pyro count as knockback? Pyro should count as knockback. It would be funny to be a heavy or soldier resisting airblast, at least until a pyro trying to airblast you reflects your bullets and rockets back into you instead.Silly Blizzard. You should know what weapons do before talking about them. The camper has 20% knock back reduction. The mantreads have 75% knockback reduction. They are the same attribute with different values.
Nope. Only stuff that deals damage counts as knockback. Things that don't deal damage, such as the airblast, don't. I think they're considered 'push forces.'Psh, don't try to fool me. Mantreads are just used for jumping on people. No one would think of using them to block knockback! Does pyro count as knockback? Pyro should count as knockback. It would be funny to be a heavy or soldier resisting airblast, at least until a pyro trying to airblast you reflects your bullets and rockets back into you instead.