STRANGE HUNTSMAN
Valve must have read that thread about your ass. It's their get well gift to you.
Valve must have read that thread about your ass. It's their get well gift to you.
What happened?
I don't get why we should ever turn on crits. The only thing I dislike is it messing with the spy knife animation. Otherwise random crits make the game less fun.
Sounds like you sat down and played too many games and developed a sore. Hope it gets better soon man.I have an infected pilonidal cyst. Go ahead, Google it.
Well, they're not entirely random, you're more likely to get them the better you do, so you can end up going on some nice runs, which feels good man. And again all melee weapons have a higher crit chance because you should also be rewarded for taking the risk to get in close.
Sounds like you sat down and played too many games and developed a sore. Hope it gets better soon man.
I have an infected pilonidal cyst. Go ahead, Google it.
...
I also read your posts in that thread. Again: ...
Honestly though you should let the dog at it, they have clean mouths, it's trying to disinfect your wound for you. I've had lots of dogs administer first aid to me. There was even one that would gently remove hang hails with her front teeth.
I know two dudes who got those. Both gained weight really fast and I guess their asses couldn't handle it.
I'm not fat / getting fat!
I'm not taking advice from you.
Why are we putting peanut butter on our balls?No it really works! Also put some peanut butter on your balls, thank me later.
Why are we putting peanut butter on our balls?
It's not cheating!
Why are we putting peanut butter on our balls?
It seems to be a problem with the way the scheduling plugin works. I have the scheduling setup so that it adds "[No Crits]" to the server name when crits are disabled, but there have been many times where it's said no crits but crits were on and vice versa. I'll maybe try to fix it on Monday.Yeah Yeef said no crits mon-wed-fri but has apparently just turned them off completely. DON'T THINK I HAVEN'T NOTICED. I don't mind though, I get less anyway with the Liberty Launcher and it means less Fallencrits directed at me. As though he doesn't have an uber and a kritz medic on him at all times anyway. It has changed my melee strategy though. Used to be I could charge in and whip down a heavy with a few lucky crits, I've been working on this new technique where I just die instead.
Some people like them, some don't. Personally, I like them for melee, but hate them for all other weapons. Alas, there's no way to turn them on for melee only. There's also no 'fix' for the spy animation thing either. I'd love to try all random crits being mini-crits instead, but all the plugins that do that make ALL crits mini-crits rather than just random crits.I don't get why we should ever turn on crits. The only thing I dislike is it messing with the spy knife animation. Otherwise random crits make the game less fun.
Nope.Seriously is there a way to just turn on melee crits?
Gud TF2 session today fellas. We laughed together, we cried together, we danced together, we sang together (crazy train, bohemian rhapsody GAF remix), we loved each other, we dominated each other (Spaceb0y really likes to be dominated.....hard).
I dominated half of Blu simultaneously. That's right, 2 of you were dominated by ME.
snip
My only observation is that in the one time I played that map the tunnels weren't used much at all.
The server was also only half full though.
Yes, I am aware. There were no entities. Let me tell you a story:It's only appropriate that the map be janky.
That said, make sure none of the blocks sealing the map are entities. Any sort of block entity doesn't count for calculating vis. (Which is why you make detail blocks entities; speeds up compilation and the map itself in-game.)
I think your face is way too big!i still think the whole spawn area is way too big
I have no problem with that. If you let an engineer get up there with a level 3 then you get what you deserve. Also, you can take one of the other exits to flank. More importantly, though, it's pretty easy to kill that sentry in that position if you're any class designed for killing sentries. And any engineer tanking it can be very easily sniped.I think Engineers should not be able to build on the opposite team colors area unless you enjoy sentry spawn camping on the opposite teams roof!
The holes are only there because of [skybox story above]. I was frustrated and tired.also of course you are aware of holes, Cabermanning is currently not possible due to hole where you fall out of the map.
That is good to know.YOU SEALED UP THE BUTTHOLE? NOOOOOOOOO.
Also I don't know if I'd even bother with areaportals on a map that small. They seem to be more trouble than they're worth, especially with all those exits you got going on in those spawn mansions. Also you could probably put a giant ass func_viscluster block encapsulating the entire outside area to cut down on compile time.
All I need is a Strange Pistol and my Engineer loadout will be complete.
wait how do you have the pda and pipboy equipped
Pffft I own all the engineer hats and misc. Minus the blueprints, spider, and the brainiac goggles.
All I need is a Strange Pistol and my Engineer loadout will be complete.
PDA is a new slot for the Engineer, separate from the Pipboy.
All I need is a Strange Pistol and my Engineer loadout will be complete.
I got a lot of use out of them. Although, I would have gotten more if there wasn't a sentry in front of the red spawn.Those outside wings really don't get a whole lot of use. Oh and that metal barricade is much better in the main area.
Yeef, I noticed that in spawn (the blue on atleast), the exit straight out spawn and then to the left, I find I need to jump over it sometimes cause I can't walk over it without getting caught on something. I don't know if you fixed it in your revision but I had this problem two nights ago.