Obsessed said:
Metaphorically works magic with the shitty knife/backstab hitboxes. He's the only spy I've ever seen that could manage to backstab you while you are facing directly at him.
What pisses me off is that I'll be a Medic, and I fucking notice him. If by some miracle another team member notices and attacks him they WONT CHECK THEIR FUCKING KILL COUNT and will then just leave after "killing him" while I feel obligated to run away from the battle to hunt him down.
What's worse is when my teammates "kill" him, walk the fuck away, and then moments later I hear a loud piercing scream. Am I the only one that can hear the scream, because oftentimes Metaphorically will get chain stabs and I just don't get how. If you hear a goddamn scream TURN THE FUCK AROUND.
1. I've been playing without headphones for the past month, so I'm finding I have a harder time hearing dead ringers over game sounds and other people's voices. I used to be able to hear regular decloaks with ease as well. I really need to invest in a new set.
2. As I said before, half the problem is the fact that chasing down a Dead Ringer wastes time. If he dies, he's going to come back to you. If he Dead Rings, he's going to come back to you. If I'm anything but Soldier or Pyro (which usually means Engineer or Medic) I have better things to do. If I am an attack class, there's only so much time I can let waste. Making him run 10 or so seconds away to collect health and ammo is enough.
TF2 is a game against the clock when you're on Blue. Most of the maps have a Blue advantage so Spies primarily slow you down. The only time I really dedicate Spychecking comes to final uber pushes and keeping teles safe, as that's when you make the greatest time difference from the Spy respawning to your team getting to the front lines.
When on Red, TF2 is a numbers game. The main issue is to stay alive and stay together, because the spawn time is double for you and you can't suppress when you're dead. If you spend too much time looking for a Spy, you're taking presence away from stopping Blue, and the next second an uber rolls right up on you and you're dead anyway. For me this just means that whenever I'm rolling up with a teammate, when they're shooting I take a look backwards for them, and then hopefully we swap roles.
Lastly, all I can say is develop Spy sense. Spies tend to walk a certain way when they're getting ready for a backstab. There are high places Spies like to jump/flank from that I always keep an eye on or rush past quickly. Whenever a new set of enemies pop up, there's a good chance that in the next five seconds a Spy will pop up (one of the reasons why I'm so quick to retreat during or right after a small firefight) thanks to either respawn waves or just because you're distracted. Finally, if you're playing well and/or dominating a Spy, there will be a higher chance he'll appear by you, either to kill you or because you're with the rest of the team protecting them from that Spy.
I will say I've been getting complacent, especially when I'm playing Medic on the GAF server (and only on the GAF server). I only catch Metaphorically before the act 50% of the time.
NSQuote said:
That is so brilliantly simplistic it should work!
Also, any tips for fighting against soldiers at closerange as Scout? I can get the first hit, but then they do a 180 and shoot rockets at their feet, doing 100+ to me and 40~ to themselves
How Scouts have managed to kill me:
A.) Make like a Pyro and be circle strafing once you make that first meatshot, or already be in the air and jumping away. This leaves you only taking splash or no damage whatsoever.
B.) Don't get in so close. From near range you have enough space to jump over all of his rocket splash at the ground, while still doing around 60-90 damage. You'll kill him in a few shots, and you'll be amazed how easy it is to catch a Soldier close to reloading.