Acerac said:
When you say a blink of the eye, you mean slower than any other attacking class other than perhaps sniper?
Ah, so the offending items are banned in competitive play. That makes a lot more sense than anything else I could have imagined.
I rarely have seen anyone competitive not use a class/character/strategy because it is slightly boring, but the fact that he's not as good as a soldier in the niche he'd be used for does make a lot of sense.
So why does the class as a whole need to be nerfed? Why not just nerf the items that are too good?
I mean that with the Tomislav he can be firing before a scout has fired 2 shots. (Well, I suppose that's assuming the gun is out already). It's a really fast spin up time. And what I'm saying is that he should be vulnerable, incredibly vulnerable when he gets surprised because he's deadly when he has is death hose trained on you.
He's used for a specific task in comp TF2 just like snipers, spys, engies and pyros. It's just that his task is to be a giant speed bump. And a speed bump in a play style about mobility and going fast isn't any fun.
He just needs a lot of stuff nerfed so the game doesn't break everytime there's more than 2 heavies on a team.
All miniguns--increased spin up time, increased damage fall off at range
Natascha--delete it (there's no reason to have slowdown in the game).
Tomislav--decreased damage, decreased cone size.
Brass Beast--I actually like this one. It actually feels like you're playing a Heavy when you use it.
GRU--Maybe make it so you can't be healed or pick up health while in use
Sandvich--make it so you can't eat your own thrown sandvich, only heals 200 life when eaten.