divisionbyzorro said:
Okay. So let's say that I'm playing Soldier, and I spot someone on my team acting weird. I shoot them with a rocket, and it turns out to be Metaphorically/ArtistDude/RandomJerkface using the Dead Ringer. At this point, I really don't know what to do.
- I could try to chase him down, but the nature of the cloak is going to make that insanely difficult. If I succeed, that's great, but he's still forced me to engage him for at least 6.5 seconds, and it'll take me another 6.5 seconds to get back to the action, so it's still not a total loss for him.
- If I try to chase him down and don't find him, at best I've wasted time for nothing. At worst, he's stalking me and will take me down the moment my back is turned.
- Or he could be a failspy, uncloaks poorly, and gets taken down easy. But that doesn't generally happen on the GAF server.
- So what I usually try to do is announce it to my team, grab the nearest ammo pack, and move on - ever vigilant and listening for the uncloak. But he still partially wins because now I'm paranoid; I'm checking my back, I'm moving slower, and generally being less effective. And it seems that I end up getting backstabbed anyway.
Ugh. In the hands of someone who knows what they're doing, DR sucks. I totally get why you guys complain about it so much.
1. Run to nearest metal/health -> He has to decloak some time. It's not a 'net loss' when you figure he can backstab 3 people or more AND sap teles causing more time loss.
2. Do your best and at least call him out -> If you notice my rage, it was cause people were doing literally NOTHING (sorry chesskid1). So long as someone is at least actively checking, it'll make his job harder.
3. There's a very clear distinction between DR and regular cloak -> I tab quickly to see if I got him and tab again to see if his name has popped up to at least warn myself he's out there
4. You're not taking enough looks back -> Again, you need to realize that handling a spy helps the entire team out. You don't do it? Well, the medic gets it or the engie gets it and YOU may have saved time, but realistically your team had a net loss.
This would be different if it were comp play. I'd say don't worry about it and just keep checking back, but for PUG play, just be more 'aware' and make the effort.
e.g. Today. I was healing a heavy on the cart, and kept taking quick looks back (medics don't need to be facing their patient). He, for whatever reason, cloaks RIGHT BEHIND the heavy and the heavy dies, but at least I stab Metaphorically for good.
Once you've mastered the basics, the next step is to work on positioning. Comp players have fantastic positioning. There's one dude, Zate, that can massacre the other team if he has a pocket on him. The ONLY way to kill him is backstab or snipe. When those two are your only options, you're fucked.
When I'm really paying attention, my back is to the wall, I listen for any cloaking sounds, I position so that I have a clear view of my patient and can escape if he dies or if someone comes from behind.
As a medic, you don't really need to see your pocket's activities. I don't care if he's destroying the other team; I'm focused on positioning, dodging, looking for suspicious activity, and knifing spies.
I think tonight Meta only got me when I gave up and was playing sniper. But when I was medic, I managed to dominate him. I REALLY tried to make it hard for him to stab me without me seeing it.