Taco_Human
Member
Finally own all five polycount hats. AWW yeah. Now I decided after having one hat for each class, I'm going to pursue all hats of a single class. I'm deciding engineer first.
Thoraxes said:I don't know if I always nominate Degroot to troll, because I actually love it, or both.
I just do it.
Quote for new page because I'm an attention whore!AcciDante said:
While we're on the subject of maps, it is a travesty that this iteration of Janky-ass seems to be completely devoid of the greatest novelty map, koth_pacman. I miss it so.Yeef said:A man of refinement.
Don't think I ever played it. I do remember de_pacman in CS. That and de_desktop I used to play a lot.Sciz said:While we're on the subject of maps, it is a travesty that this iteration of Janky-ass seems to be completely devoid of the greatest novelty map, koth_pacman. I miss it so.
Any excuse to spam 'pac-man fever'...Sciz said:While we're on the subject of maps, it is a travesty that this iteration of Janky-ass seems to be completely devoid of the greatest novelty map, koth_pacman. I miss it so.
Completely different, as far as I can tell from some quick googling. This one is a silly, chaotic affair where the CP runs around the map, but so do the four unstoppable instagibbing ghosts.Yeef said:Don't think I ever played it. I do remember de_pacman in CS. That and de_desktop I used to play a lot.
I haven't micspammed anything since I came back.Kuro Madoushi said:Any excuse to spam 'pac-man fever'...
We overplayed it and Janky-ass 1.0 couldn't upload the map before the next ice age would hit, so it tended to cull the server of anyone who wasn't a regular. I just want it tucked away in the nominate menu so I have a viable counter to whatever maroon keeps getting us stuck on 2fort.Drkirby said:Didn't that Pacman map suck?
Yeah, we were laughing at Artemis being from Libyan Arab Jamahiriya last night.Drkirby said:According to Neogaf's TF2 server stats, I am now in Remungol, on the Cook Islands.
Janky ass stats page.
Yeef said:Also, I think I'm going to start working on a map. If anyone else is interested in making maps I'd be glad to run a little contest with prizes. Otherwise I'll just make one to spite Artistdude and his lack of Brickyarder!
Its all about the foot work.railGUN said:I love this game... love it.
But why the fuck can a heavy spin and aim as fast as a scout or sniper? What justifies this? As a scout, I can never get behind a heavy and actually kill him, they just turn on a dime.
Otherwise, people would probably complain about tank controls. It's from the school of FPS that lets you crouch and turn instantly without lag.railGUN said:I love this game... love it.
But why the fuck can a heavy spin and aim as fast as a scout or sniper? What justifies this? As a scout, I can never get behind a heavy and actually kill him, they just turn on a dime.
Drkirby said:Its all about the foot work.
But the game is a descendant of Quake, so Realism isn't a top priority.
The best scouts I fight are gone before I can figure out what their vector of attack actually is.railGUN said:To me its not realism, its balance. A heavy moves slower, why shouldn't they aim slower? I just can't believe that running up on a heavy from behind and getting 2 point blank crit'd soda popper hits still results in (my) insta-death because the heavy just instantly spun around and hit me with what seems like 2 bullets.
railGUN said:To me its not realism, its balance. A heavy moves slower, why shouldn't they aim slower? I just can't believe that running up on a heavy from behind and getting 2 point blank crit'd soda popper hits still results in (my) insta-death because the heavy just instantly spun around and hit me with what seems like 2 bullets.
railGUN said:I love this game... love it.
But why the fuck can a heavy spin and aim as fast as a scout or sniper? What justifies this? As a scout, I can never get behind a heavy and actually kill him, they just turn on a dime.
That's what happens when you play in a PC balanced environment vs. a console balanced environment for an FPS like this.railGUN said:To me its not realism, its balance. A heavy moves slower, why shouldn't they aim slower? I just can't believe that running up on a heavy from behind and getting 2 point blank crit'd soda popper hits still results in (my) insta-death because the heavy just instantly spun around and hit me with what seems like 2 bullets.
NSQuote said:That sounds like great fun to play while the GAF server is inactive: care to share? :3
Is that soldier me?ArtistDude88 said:
Proven said:That's what happens when you play in a PC balanced environment vs. a console balanced environment for an FPS like this.
Edit:
Ok, maybe I shouldn't have said that. And a number of other people responded to it while I was typing. Let's go from a different angle.
First, stop calling Pyro speed. It's standard speed. It's the speed that Snipers, Spies, and Engineers also run at. People that rage at Pyros for their speed are either Spies or bad people. Yeah, something minor, but I'm feeling sensitive today.
Second, it's a combo. It's one of the strongest combinations in the game, but still, there are many combos in this game that are straight up near impossible to beat without teamwork or set up. Engineer with a Pyro or second Engineer on a level 3 wrangled sentry is a similar one. Heck, Pyro and Demo or Pyro and Heavy is a similar one, as the Pyro keeps the enemies at bay long enough for the Demo and Heavy to reach their high damage potential. I'm only thinking of combos with classes I mostly play, but there are others.
Third, two classes make a 450 hp tank. Two classes, a Soldier and Demoman, can still out DPS that in two or three seconds. They also have the option of spreading out and attacking from cover/high ground (having cover on maps is important for things other than Snipers) and can win from attrition.
Finally, Heavy and Medic are like the King and Queen of your team (yes, another chess analogy). They're the optimal core that allows a lot of other classes to get stuff done. A good game of TF2 involving all the classes on both sides will almost always revolve around these two. The game was probably designed this way, which is why they allowed two assassination classes with abilities that make them the most cost efficient against this combo. It's never easy to corner the King or take out the Queen in a good chess game, which is why it's hard to take out a good Medic and how a good Heavy is useful in just about every type of push.
If you took out all of the extra weapons and stuff in TF2, I'd still think the Heavy needs his buffs. PC games are designed to be faster, and now you have your faster game with the need to be less of a zergling.
That was me You were like "that's one way to kill corn!".Drkirby said:
Give it an hour.Tenck said:Server seems like it died :/
It does, it fires 20% slower.However I do think the tomislav should fire slightly slower to account for the silent spin up.
I know, I was thinking like 30% :]Drkirby said:It does, it fires 20% slower.
tangmaster96 said:Whoooooooo i got a huntman taunt kill right when the gates opened against a scout
XeroSauce said:I only call it Pyro speed because Pyro is the class that has the main contention of close-range damage compared ot the Heavy. Compared the Sniper's speed to Heavies is nought because they have vastly different roles, comparing Pyro's speed is more relevent, even when they are the same thing, it keeps the argument at its base.
Secondly, yes, it's a combo, but it's the combo that is the easiest to pull and the hardest to destroy. A Pyro/Engi is destroyed by stickies and Machina's, a Soldier/Demo can be outdamaged by other explosive classes, a Demo/Medic combo is vunerable to Scout. Like I said before the only real counters are Sniper and Spy to a good Heavy/Medic team, because the Heavy can survive a Soldier/Demo long enough to kill one, and survive a Pyro/Medic quite easily.
You call them the King and Queen, but that's not fair to the other classes. Why can't the Pyro get a decent mobility set-up that doesn't hurt the rest of his game? Why can't the Engineer have more variety in terms of wrench utility? It's a definite power creep with the Heavy and his weapons, what with his FoS/GRU and healing capabilities, that allow him to take on more roles while still being powerful as hell. Soldier is similar in this regard (he can sap!) but Soldier has enough weakness to be a good all-rounder (200 Health, low speed and mobility costs him health, reload times and fire rate).
I don't personally use the Tomislav because I have a Strange Minigun and because I hate using what I think is an power creep weapon. Taking away weapons isn't the problem, because variety is always good. The problem arises when each weapon that is released has to do something useful or better then it's predessesor(sp?) or it's useless (i.e. Dakolah's, Bazaar).
Sciz said:While we're on the subject of maps, it is a travesty that this iteration of Janky-ass seems to be completely devoid of the greatest novelty map, koth_pacman. I miss it so.
I hate playing against Red Dog so much. He usually plays Tomislav heavy and his ping is horrible because he's from Columbia(?), so he effectively kills you before he even starts shooting because of how lag compensation works.ArtistDude88 said:Reminds me of a story.
On Gorge a week or so ago, Dog Salta was a Heavy and I was Spy... I got RIGHT BEHIND HIM 3 goddamn times while he was attacking in the opposite direction. Then for whatever bullshit reason, he swivels on a dime and instantly kills me.
I honestly think he plays Heavy in 3rd person or something, because there was just no fucking way he knew I was behind him.
I pretty much rage quit for the rest of the night.
Then end.
I disagree. I think the move speed buff and the spin down buff were both warranted. Most of the other buffs were not:Proven said:If you took out all of the extra weapons and stuff in TF2, I'd still think the Heavy needs his buffs. PC games are designed to be faster, and now you have your faster game with the need to be less of a zergling.
who was it this time?The_Technomancer said:Guys, I love you all, but if you see a teamate standing next to a bunch of buildings and then they start being sapped for the love of god shoot them
Another member of the Kuro Super Rage (tm) Friends!Obsessed said:I almost popped a fucking blood vessel tonight I swear. Whoever the fuck feels.bot (if I got the name right) is: IF YOU SEE A FUCKING TEAMMATE WITH LOW HP WHO IS ON GODDAMN FIRE, PUT THEM THE FUCK OUT. IT TAKES A MOTHERFUCKING SECOND.
Biggest fucking pet peeve ever. He wasn't using the fucking backburner, and he wasn't in goddamn combat. It takes one motherfucking click to save a teammate.
Yup!Acerac said:I think we can all agree that pyros need buffs.