Team ICO's Next Project - 'Wanda and the Colossus'

nitewulf said:
no running around to get yellow keys to fit in yellow doors or placing a red ruby on a clock dial in the middle of the town square to open the prison gates (what the hell is wrong with creators of RE anyway?).

I think everyone was saying the same thing. Thats why we have RE4 now.
 
Deg said:
I think everyone was saying the same thing. Thats why we have RE4 now.

Hmmm, I wonder if RE4 is even going to have any focus on puzzles? I kinda hope not, actually...

They should try to focus on the experience, if possible.
 
dark10x said:
Hmmm, I wonder if RE4 is even going to have any focus on puzzles? I kinda hope not, actually...

They should try to focus on the experience, if possible.


Well if you've been following the game they've changed things considerably for the best. :) I hope they spend their sweet time and dont feel pressured to release it ahead of perfecting it.
 
drohne said:
but the implication is that anything really good in video games must somehow be associated with nintendo. that sort of belief is why i find nintendo fans annoying. and in the case of ico, that association is flimsy to nonexistent -- the only commonality heliocentric could come up with is environmental interaction, which is hardly unique to or especially characteristic of nintendo games. ico's obvious precedents are prince of persia and out of this world, not bleeding zelda. in many ways it's the anti-zelda.

ico should shatter nintendocentric worldviews, not reinforce them. i'm glad you like it, but you're using it wrong.


IAWYP


Enjoy ICO and stop that useless Nintendo comparisons that doesn't make sense anyway.
The only thing i may see that is common with SOME and not all Nintendo game is that ICO is a game with ALOT of charisma, spirit.
 
The thing to point out here is that ICO is the exception, not the rule. The game is unlike any Nintendo game or game developed from any number of other studios.

However drohne, I think you should give the guy a bit of a break, as I do see one thing in common with ICO and Nintendo's best - I see the amount of pure love poured into the title to be similar. Game's like Pikmin 2 show Nintendo at its best, when the director can just nurture their baby until they've given it so much love that it really shows when you finally sit down and play through it. However, we need to be clear that this is where the similarities end. The actual game itself is unlike anything from Nintendo or other companies really.
 
ICO was really the first "3D" game that you let you explore an interactive environment. I think that's why it's such a gem.
 
I'm just questioning his statement here, not attacking the damn game. :P


Edit: and you somehow fail to notice that I've got hopes for the sequel, which is the topic of this thread. :P
 
In Ico you have to find places to climb, push around crates and boxes, pull levels, climb and swing...this is what I mean by poking around and explorin, and also the process of proceeding from room to room.

Ueda borrowed that shit from Jordan Mechner's first PoP games, not Nintendo games.

I'm gonna have to agree with Drohne anyway, ICO isn't like a Nintendo game at all.
 
AssMan said:
ICO was really the first "3D" game that you let you explore an interactive environment. I think that's why it's such a gem.

This is true. If you've been living under a rock :p
 
AssMan said:
Beats me. There aren't any games I've played on N64, DC, and PSone that comes close to ICO.



Apparently, there's a fine line between trying to inject Nintendo into everything and trying to erase Nintendo from gaming history. I didn't think that was possible but whatever.


1) Zelda came out in 1986, before Prince of Persia (89) and Out of this World (88)

2) Nintendo has garnered more sales success, critical acclaim, and fan loyalty than any other video game company in history.

3) Nintendo is responsible for revolutionizing the platforming and action/adventure genres in ways that you just cannot do in one game. Also, the company practically gave birth to the futuristic and kart racing genres, and sparked new interest in the rail shooter. In addition, the company at one time owned the snowboarding and water sports/racing genres.


Now, here are the things to Nintendo's detriment.

1) The company has had the recent habit of oversimplifying things that don't need simplification. Examples include the racing in Kirby Air Ride, the lack of jumping in 3D Zelda games, and the unwillingness to step up to the current generation in presentation. (no voice acting, no realistic characters, no orchestrated music, and no technical bells and whistles in most cases)

2) Nintendo has obviously alienated a great deal of its former fanbase with unwise business decisions. In essence, Nintendo made most gamers say "Wow... Well, you're good, but not that good. I'm buying a Playstation."

3) Nintendo receives too much credit. That also is very obvious. If ICO had gotten the credit it deserved amidst talk of the new consoles, Nintendo and Zelda may never have been brought up. The company has done a lot, but this generation has spawned a remembrance of developers that have done something too. I mean who were working on the PC during the SNES/Genesis and N64/PSX generation (Tim Schafer, Warren Spector, John Carmack, Peter Molyneux) These people were groundbreaking in their own right, so Nintendo gets relegated to its past success and no one thinks of Nintendo as a work in progress, but rather just a stalled and slowly sinking ship.




As for ICO, it apparently is very much its own game, and deserves praise for that. I want to play it myself.
 
dog$ said:
Well at least this time it took -three whole pages- of posts before the Nintendo fans turned yet another GAF thread into Nintendo VS The World.
Actually it was just one person who thought that the base design was similar to a general Nintendo's. It was drohne who turned it into a "Nintendo fan" thing as he so often does.
 
BuddyChrist83 said:
this happens quite frequently in the Off-Topic forum as well.

Thats what Lohan gets for having so many damn freckles.
 
Speevy said:
Apparently, there's a fine line between trying to inject Nintendo into everything and trying to erase Nintendo from gaming history. I didn't think that was possible but whatever.


1) Zelda came out in 1986, before Prince of Persia (89) and Out of this World (88)

i mentioned it before in reply to your previous post. PoP is nothing at all like zelda. neither is OoTW.
yes, zelda predates those games, but those games show no influence from zelda. mario may be, due to PoP being a platformer...
 
i hold myself blameless in this thread. throwing around the utterly vile phrase "nintendo good" in a thread that has nothing to do with nintendo is an incitement.
 
nitewulf said:
which brings out another question, pertinent to this thread.
are breast implants influenced by nintendo?

Yes. Total Recall had a woman with three breasts, and Total Recall was a NES game...soooo
 
This is off topic but i just played sands of time and I've got to say playing PoP: SOT really makes you appreciate ICO about ten times more.. everything in POP felt like weak imitation of ICO. the whole game felt like the single inspiration the designers had was they had just played ICO and decided to make an imitation. it has slightly more action but I even preferred the stick fights in ICO due to the good atmosphere of the girl being taken away. PoP had a slight bit of playing challenge instead of just being puzzles like ICO but it was very minimal.. not like the original PoP where you had to be very careful with jumping etc.

I think its strange how some people say western developers have overtaken japanese developers and then use a game like Sands of Time as one of the examples.. to me that game demonstrates one area where the Japanese come out waaaay ahead in the head to head.
 
Ico's platform and fighting mechanics are way too sloppy and impercise to be a "Nintendo game". But I'd still rather replay it than The Wind Waker. :)
 
Ah Beng said:
This is off topic but i just played sands of time and I've got to say playing PoP: SOT really makes you appreciate ICO about ten times more.. everything in POP felt like weak imitation of ICO. the whole game felt like the single inspiration the designers had was they had just played ICO and decided to make an imitation. it has slightly more action but I even preferred the stick fights in ICO due to the good atmosphere of the girl being taken away. I guess PoP had a slight bit of playing challenge instead of just being puzzles like ICO but it was very minimal.. not like the original PoP where you had to be very careful with jumping etc.

I think its strange how some people say western developers have overtaken japanese developers and then use a game like Sands of Time as one of the examples.. to me that game demonstrates one area where the Japanese come out waaaay ahead in the head to head.


hmm, i think the platforming elements are put together very well. you have so many abilitites at your disposal that the challenge comes from figuring out what exactly can be done when you're stuck. like running up a wall, jumping off of it to grap a pole. or running across a wall and jumping off to grab a pillar, etc. and once you get used to it, i felt it becomes pretty easy to actually perform said manuevers...which is the astounding part for me. none of its really "automatic" like say, devil may cry.
as for art, i think they captured the arabian nights ambiance pretty well, but may be you need to read the stories in order to relate to them.
character designs are on par for western devs, not a strong suit, though the prince does look confident and "cool".
as for combat, i think for both games its not really the main element...for instance combat is there pretty much as an obstacle rather than a challenge.
the prince's vault over the enemy and downward slash pretty much works all the time, making the combat repetative, but really, its more platform adventure than action...so its works well.
ICO on the other hand was a bit sloppy in this regard, some blocking, targetting, strafing elements were lacking.
as for western devs having taken over...when people say that, they mean freeform and ambitious designs. such as GTA, morrowing and Halo. and they have advanced over the japanese in this regard, IMO.
 
JackFrost2012 said:
I just want to say I consider ICO to be an anti-Nintendo game, in terms of design. It's simple, it's understated, it's polite and clean. Nintendo games, even the good ones, tend to be frou-froued up around the edges.
Nintendo games aren't simple, polite, and clean? I can understand the lack understated parallels, but perhaps it would've been better if you specified something within the realm of Nintendo's action adventure games or something.

But I must say, this is one of the best game ideas I've heard in a long, long time.
 
Hey. I'm not saying a really good game has to be associated with Nintendo. For example, I don't associate Ratchet and Clank: Going Commando with Nintendo at all. I don't assocate ICO with Nintendo in the sense some are implying either.
But ICO has a lot of interactive touches, puzzles, and levels laid out in 3d which strongly lack precedent in the Sony catalogue. Yeah, ICO as a 3d game does remind me a bit of Out of this World and Flashback and PoP in an abstract conceptual way, but those 2d games aren't really a model for how to lay out interesting rooms and puzzles and interactive puzzles in 3d, are they?
On the other hand, Ocarina of Time and Mario 64 are and those games do have puzzles and interactive touches. Obviosuly ICO is a very different game. But the focus of puzzles and reasoning things ou and exploration reminds me more of N64 era Nintendo than PSX era Sony i.e. I don't see much crash or ape escape in ICO, and Sands of Time was influenced by ICO not the other way around, and 2d side scrolling design can only influence a 3d game so much.
 
see , if nintendo had actually given there fans some decent games this gen, their fanboys wouldn't be trying to steal the glory with tenuous links to all the good games on the rival platforms... ;)

*shudders at the thought of the "GTA is a Nintendo game" thread*
 
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