Team ICO's Next Project - 'Wanda and the Colossus'

TheGreenGiant said:
Wanda and the Coloussus

Harry and the Hendersons

ALvin and the chipmunks

A fish called wanda


zelda is fine. At least you wouldn't think its a chicks name by looking at it.

*jumps in*

There are plenty of women named Zelda. Its not really a popular name now, but it was a few decades ago.

*jumps out*
 
Marconelly said:
But 'Zelda' is fine? :\
Sure. Especially because we just associate it with the franchise. Though at first it may have sounded unusual. Much like "Wanda" now. It's goofy to me.

You don't have to spin everything. Let this one go considering everyone's excited about the GAME. :P
 
I can't help but think about this when I hear the name "Wanda":

A%20Fish%20Called%20Wanda.jpg
 
There are plenty of women named Zelda. Its not really a popular name now, but it was a few decades ago.
Of course, and it's pretty much the same thing with 'Wanda'. That's all I wanted to point out.
 
Hrms, given the new gameplay information, should be referring to it as

Wanda and the Colossi

? Singular and plural are the same in Japanese. (In his presentation, Ueda specifically said "there's more than one; the title is unclear")

Colossi is a cool word that I've never actually seen used before so I'm pro-it.
 
fart said:
oh, and wanda is actually "wonder" in glorious romaji, so you can stop making the stupid fish jokes

Well, yeah, that's true. Of course, "wanda to kyozou" is exactly what it says...so saying "wanda" isn't exactly incorrect. :P
 
Ill Saint said:
Has it actually been confirmed for PS2? If it's PSP... >:(

Yes.

ソニー・コンピュータエンタテインメントは本日(9月10日),プレイステーション2用「ワンダと巨像」制作発表会を開催した。

However, regardless of the information, the actual screen ratio is 4:3...which is enough of an indication that it is not a PSP title.
 
Right, cool... can't read Japanese, and I didn't see any "PS2" anywhere on the SCEJ announcement pages for it, unlike with Genji. Wonder where the PSP rumblings came from, though? There was some talk of Nico being for PSP I remember...
 
Ill Saint said:
Right, cool... can't read Japanese, and I didn't see any "PS2" anywhere on the SCEJ announcement pages for it, unlike with Genji. Wonder where the PSP rumblings came from, though? There was some talk of Nico being for PSP I remember...

Oh sorry...

It basically says that a production meeting was held for the PlayStation 2 title "wanda to kyozou". That's all.

For future reference...

プレイステーション2 == PlayStation 2
 
fart said:
oh, and wanda is actually "wonder" in glorious romaji, so you can stop making the stupid fish jokes

It's not, actually. "Wonder" is wa-n-da-a.

"Wanda" is wa-n-da.

There's no extended vowel, so it's the name.
 
Jesus. Fucking. Christ. They started working on this when Ico wrapped and they just now announced it? Ueda certainly doesn't rush anything.
 
JackFrost2012 said:
It's not, actually. "Wonder" is wa-n-da-a.

"Wanda" is wa-n-da.

There's no extended vowel, so it's the name.
Jack's on top of his shit. It's a name, presumably the girl you're trying to save.

And personally, I love the title "Wanda and the Colossus," assuming that's the way it's meant to be. It remains me of the kinds of whimsical short stories and books I read when I was a kid. Sort of Roald Dahl-ish, in a sense. So the name just sort of makes me feel happy...reminds me of being a kid.
 
MetatronM said:
And personally, I love the title "Wanda and the Colossus," assuming that's the way it's meant to be.
you can't; someone else doesn't like it, so you better stop.

don't you realize it's totally corny? man. if only it were called shadow ops: red mercury. now that's a cool title. real manly.
 
ferricide said:
you can't; someone else doesn't like it, so you better stop.

don't you realize it's totally corny? man. if only it were called shadow ops: red mercury. now that's a cool title. real manly.

I can't tell the cheese from the the yogurt.
 
Yusaku said:
Jesus. Fucking. Christ. They started working on this when Ico wrapped and they just now announced it? Ueda certainly doesn't rush anything.

Everyone kinda knew something was happening with Team ICO, it was more of a question of when they would show it officially. Kinda sounds like the same structure Nintendo uses.. i.e. WTF is original Mario platformer for GC.
 
speedpop said:
Everyone kinda knew something was happening with Team ICO, it was more of a question of when they would show it officially. Kinda sounds like the same structure Nintendo uses.. i.e. WTF is original Mario platformer for GC.

:lol I wonder what ever happened to "Mario 128".
 
I wonder when they'll be able to show off the game to the public. Is it going to be at TGS? Or are they going to wait until E3 to properly unveil it?
 
This title is very interesting to me. Creation will over money making. Those guys looks like they have a strong spirit and it will shows just like in ICO i guess. Sign me up, i can't wait for this game. Movie now please.
 
Grizzlyjin said:
*jumps in*

There are plenty of women named Zelda. Its not really a popular name now, but it was a few decades ago.

*jumps out*

Robin William's daughter is named Zelda, actually.
 
How the hell do you save the pictures? I right clicked, then did "save picture as" to My Pictures Folder, but when I head to the folder I get red x's. Any help?
 
Eric-GCA said:
I wonder when they'll be able to show off the game to the public. Is it going to be at TGS? Or are they going to wait until E3 to properly unveil it?
It sounds like it will be at TGS.

TGS actually sounds like it might be somewhat interesting this year.
 
JackFrost2012 said:
It's not, actually. "Wonder" is wa-n-da-a.

"Wanda" is wa-n-da.

There's no extended vowel, so it's the name.
goddamnit vestal. :(

can you people stop making the fish jokes anyways?
 
This should actualy be great, as was ICO, and not just good as in what we expect from Sony, rather this should be dare I say "Nintendo good" except with a very unique and fresh style and take on gameplay and a nice ballance between art and fun that Nintendo can frequently louse up with its franchise mentality.
 
Heliocentric said:
"Nintendo good" except with a very unique and fresh style and take on gameplay and a nice ballance between art and fun that Nintendo can frequently louse up with its franchise mentality.

boy, you make "nintendo good" sound really bad.

i don't think the ico team's style is anything like nintendo's. there was that presentation ueda gave about "subtractive design," where every element is simplified to its essence, and every gesture is suffused with meaning. nintendo tends to cram their games full of widgets and digressions and features and collectibles. often to the detriment of the game, i think. and of course there's nothing in nintendo's catalogue that even vaguely resembles ico's quiet poetry. it's a totally different breed of all-ages whimsy.
 
All I'm saying is compared to most of Sony's games, like Jak and Ratchet, ICO has a lot of small interactive details and puzzles which makes it more like a Nintendo game, except without the predictable franchise cliches and of course with its own unique twists of the gameplay. That focus on really getting into the environments, picking at the nooks and crannies and exploring is something Nintendo is good at and it's something Sony lacked until ICO.
 
i thought one of ico's best features was that it didn't involve any picking at nooks and crannies. because it contained virtually no items. exploration in ico was exploration, not senseless rooting for crates and holes and anomalous textures. it restored a sense of scale and place and grandeur to the adventure genre. which through the accretion of clichés and formulae and videogamey trappings has become anything but adventurous.

this is monstrously petty, but it bothers me to watch nintendo fans try to assimilate ico into a nintendocentric worldview. carry on.
 
In Ico you have to find places to climb, push around crates and boxes, pull levels, climb and swing...this is what I mean by poking around and explorin, and also the process of proceeding from room to room.
This as opposed to games where the environment is basically something you run through as you shoot things without feeling around and solving puzzles and then at the end you might get graded or maybe you level up and buy weapons.

I think ICO took a lot of ideas I associate with character action-adventure games, specifically Nintendo's, and put them into a different context, a style directly inspired by modernist movements in art, surrealism, and yes stripped things down to an essence of what that art implies rather than focusing on "get the magic flaming arrows at the other end of an huge map, and guess what no clues, so see ya in a few hours", focusing on the subtle nuances of two characters and their interacting as well. Which is a big differance, yes.
 
drohne said:
this is monstrously petty, but it bothers me to watch nintendo fans try to assimilate ico into a nintendocentric worldview. carry on.






Considering how annoying you consider Nintendo fans to be to begin with, you should believe they're complimenting ICO by lumping it in with Nintendo's work. I certainly wish Nntendo had made ICO. You guys praise it enough.
 
I understand what drohne is saying, and in this particular case, I agree with him.

Really, ICO doesn't remind me in the slightest bit of any Nintendo game I've ever played. It doesn't play like a Nintendo game. It doesn't look like a Nintendo game. Its sensibilities and themes bear little to no resemblance to Nintendo games.

The closest Nintendo comes to making games even remotely "like" ICO would be the Metroid series, and really that's a HUGE stretch too.
 
but the implication is that anything really good in video games must somehow be associated with nintendo. that sort of belief is why i find nintendo fans annoying. and in the case of ico, that association is flimsy to nonexistent -- the only commonality heliocentric could come up with is environmental interaction, which is hardly unique to or especially characteristic of nintendo games. ico's obvious precedents are prince of persia and out of this world, not bleeding zelda. in many ways it's the anti-zelda.

ico should shatter nintendocentric worldviews, not reinforce them. i'm glad you like it, but you're using it wrong.
 
ico was very much apart from nintendo. i mean, really, the game's novelty was that it was heavily emotive, something most nintendo games go out of their way to avoid.
 
drohne said:
ico's obvious precedents are prince of persia and out of this world

agreed 100% actually. every single running jump, avoidance of obstacles to the grand theme of traversing a huge brokedown castle made me think, "THIS is prince of persia in 3d". and back when i was first playing ICO, the existing 3d PoP game was crap...which saddened me, as the original is one of my fav games of all time.
ironically, now that im playing PoP: sands of time (wonderful game), i can plainly see the ICO influences, from the integrated architectural puzzles, environmental obstacles to the graphical touches.
so things have come to a full circle of sorts.
as for OoTW, i thought that was sorta influenced by the original PoP to begin with (then again, PoP was just revolutionary for the time, i assume a lot of games around that time were influenced by it), but of course the puzzle elements are closer to ICO.
 
An important thing to remember is that a lot of the original Zelda's gameplay elements made it to Lttp, OoT, and TWW.

My point is that while Zelda may not have influenced ICO (I've never even played ICO) it predates those other games you named.
 
I would agree ICO would be more akin to 2d games like PoP and Out of this world than EAD's stuff if it was also in 2d. But it ain't.
I'm talking about a 3d game with very much different design lay outs and I think going back prior to when ICO was released you have stuff like Ape Escape, Tomb Raider, Crash, Sonic Adventure or even fricking Jumping Flash. But I see more of Mario 64, Ocarina of Time is the way the game controls, its interactive touches, layouts of obstacles(which are integrated into atchitecture uniquely) on a micro level than those games. And as far as its style, that's more influenced by modernist movements in art, like surrealism which is very much tied to the essence of this game, maybe like how the highly atmospheric levels of resident Evil are to that, which also has the carefully detailed rooms. But ICO surely doesn't feel like RE.
 
I don't see any Nintendo in ICO, definitely PoP though. ICO's approach to problem solving involves no items or character growth at all. Mario64 and Zelda would involve powerups, new powers, something to tackle problems with. You are about as weak in the end as in the beginning of ICO.

In ICO very little backtracking is allowed though old locations are seen again from a different angle, looping back on itself to show a cohesive castle environment. There is one level, minimal story, little dialogue, few enemy types, very little that could be used to sell other products. Nintendo is very good at leveraging their characters into toys, videos, other games. You can't sell anything in ICO, not even the main characters are very strong. The hook to me is the relationship between the two, the point of the experience. And that is something I haven't seen Nintendo try.
 
well the original PoP was very different from the original zelda. PoP used cinematic elements, like cutscenes and gestures to tell the story and express emotions. actually those are mechner trademarks that he used in karateka back in 1984. the guy actually was the first game designer to use cutscenes, did you guys know that?
ico feels more like PoP because of the gameplay and the fact that you're sort of emotionally attchaed to him and you wanna save the princess before the time runs out. the combat was simplistic, the main objective was to traverse the various levels of the dungeon. same for ico. so there are similarities there.
as for OoTW, this was the first game where the puzzles were integrated into the game...you were locked in a hanging cage, you start swinging back and forth till the chain breaks and you are freed, etc. no running around to get yellow keys to fit in yellow doors or placing a red ruby on a clock dial in the middle of the town square to open the prison gates (what the hell is wrong with creators of RE anyway?).
 
drohne said:
but the implication is that anything really good in video games must somehow be associated with nintendo. that sort of belief is why i find nintendo fans annoying. and in the case of ico, that association is flimsy to nonexistent -- the only commonality heliocentric could come up with is environmental interaction, which is hardly unique to or especially characteristic of nintendo games. ico's obvious precedents are prince of persia and out of this world, not bleeding zelda. in many ways it's the anti-zelda.

ico should shatter nintendocentric worldviews, not reinforce them. i'm glad you like it, but you're using it wrong.

:golf clap:
 
Well at least this time it took -three whole pages- of posts before the Nintendo fans turned yet another GAF thread into Nintendo VS The World.
 
I just want to say I consider ICO to be an anti-Nintendo game, in terms of design. It's simple, it's understated, it's polite and clean. Nintendo games, even the good ones, tend to be frou-froued up around the edges.
 
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