Team ICO's Next Project - 'Wanda and the Colossus'

As sad as I am to say it I think this was the best move for the team to do. I think the lack of action of ICO, the name, and even the atmosphere are probably what caused the game the have such poor sales here in the US. Of course big marketing push would've helped the game but I think it might have been a bit too foreign for the public.

Giving this game a more prominent focus on action and having a friendlier name (yes it sounds silly but it's very easy to remember and also differentiates itself from other titles) will definitely win hearts in the marketplace if Sony is prepared to give it a serious marketing push.

I sincerely hope this title becomes a runaway success for the team, they certainly are positioning themselves in a better position than list time.
 
I thought the game has pretty decent sales, especially given how little I expetced it to sell.

Or am I confusing it with something else?

EDIT: No, I'm not. As of I don't know how long ago, the game had sold 250,000 copies in the US, beating the 160,000 in Japan.
 
Mama Smurf said:
I thought the game has pretty decent sales, especially given how little I expetced it to sell.

Or am I confusing it with something else?
No I'm pretty sure it had "OK" sales as well. I myself expected this game to sell terribly and happily it didn't.

When I mean poor I meant that it was well within the realm of niche, sales-wise. Not that it aspired to be a mainstream blockbuster mind you.
 
Matlock said:
I dunno why, but I'm getting a major Prince of Persia 2 vibe from this...Maybe it's the giant, maybe it's the fact it looks darker and with probably more action.

Definitely more action -- Ueda explicitly stated that he wanted to do something more intense that countered Ico's serenity.
 
Well it's sold at least 650,000 worldwide, that's got to go down as a success.

It'd have even more sales if Sony would just print some more copies. How many sales have Sony lost to people buying it on ebay or preowned from EB etc?
 
TekunoRobby said:
As sad as I am to say it I think this was the best move for the team to do. I think the lack of action of ICO, the name, and even the atmosphere are probably what caused the game the have such poor sales here in the US. Of course big marketing push would've helped the game but I think it might have been a bit too foreign for the public.

Giving this game a more prominent focus on action and having a friendlier name (yes it sounds silly but it's very easy to remember and also differentiates itself from other titles) will definitely win hearts in the marketplace if Sony is prepared to give it a serious marketing push.

I sincerely hope this title becomes a runaway success for the team, they certainly are positioning themselves in a better position than list time.

I know this sounds weird, but this is the exact opposite attitude that I want them to have. The reason why I fell in love with ICO is because it is the anti-thesis to 98% of games today. It sounds like this game could still instill the same kind of feelings though, but in a different way. One of the things that this team seems to be so great at (and I'm surprised nobody has really mentioned this before) is a keen sense of space and dimension. Even just looking at the Japanese cover art for ICO gives me a strange feeling.

A picture is worth a thousand words they say, and in many cases it just says the wrong thing altogether. With this team however, they know how compose a scene to give off very specific feelings. ICO and its official cover art bring out the following feelings immediately - loneliness, mystery, wonder, adventure, and more. Even with only seeing a tiny fraction of this title, I can already see they have the same kind of art direction going for it. Imagine holding on to one of those behemoth's arms when he suddenly lifts it 500 feet into the air in a single quick swoop. If done properly, you would probably almost feel your stomach bottom out as if to be on a roller coaster.

Even though there seems to be a bit more "action" in this title, I still trust Ueda and his team immensely after ICO.
 
One of the things that this team seems to be so great at (and I'm surprised nobody has really mentioned this before) is a keen sense of space and dimension.
Oh it's been discussed, trust me. One of the main Ico's visual points is the striking contrast between the vastness of the architecture and the fragility of it's characters and their delicate relationship.
 
Off topic: I'm gonna try to replay ICO in the next few weeks to get ready for the TGS unveiling. Anyone else suddenly feeling the urge to replay the team's previous masterpiece?
 
One thing that I have just noticed. It seems that, at least at this point, the game has some HUD that appears at certain points. The visual style used looks kinda out of place maybe. Picture #11 appears to have Giant's energy in the bottom left corner, and something else in the other corner. Picure #12 has something of that kind as well. I hope that even if they decide to go with this, they at least leave an option to completely disable HUD.
 
i'm going to replay ico as soon as i finish my klonoa marathon. for all of gaf's foul and hateful qualities, it does remind you to replay great games sometimes!
 
looks great, it has similar filtering effects and vast open areas like ico. i felt those things contributed to the open, serene and melancholy feeling that ico exuded.
so the statues/bosses themselves are sorta like castles/levels...pretty damn neat. more action oriented as well? too good to be true.
 
Wow. This is unlike anything I've ever played. Holy shit. Questions...so many questions:

1. Will the environment move up and down while you're walking on/in the giant?
2. Will there be constant "BOOM! BOOM!" sound from the giants' footsteps?
3. Are there whole cities built on these giants?
4. Will the game have a 16:9/anamorphic mode?
5. DTS? DD5.1?
6. When is it coming out?

I bought ICO as soon as it came out. I'm sure as hell buying this.
 
Doom_Bringer said:
wtf no nico? damnit
THIS. IS. NICO.

This looks and sounds ridiculously awesome now that we have more info/screens. I am very, very pleased with what they have come up with.

The sooner this gets out, the better. :)
 
Kaido : it starts with a young hero who leaves on a journey on his horse. He manages to join the Old Earth, located at the end of the world. this place disappeared from the world. our hero carries in his arms a girl, who seems to have lost her heart. Then, in order to ressuscite the girl, the hero decide to go and face the Colossus (several, I don't know if I'm clear enough) which live on this Earth."
Ueda : "the Old Earth is a sealed place, and there are all kind of landscapes such as old ruins, deserts, vast plains, etc... The hero will travel there, searching for the Colossus. Only the hero, the girl and the horse will be present on the Old Earth. Your horse will be your partner, and will also help you during some fights. The girl seems to be importent for the hero, however we will probably not learn more during the game. I think that as for ICO, much of the elements will be left to the imagination of the player."



Q: Will there be a sequel?
UEDA:Yes but not at this point in time maybe 2-3 years down the road, but I'd like to create a game that shares the same kind of atmosphere and concept. I'm actually in the midst of preparing another game at the moment, but I cant really talk about it yet.




Better wait a few years down the road for a sequel.
 
AssMan said:
Q: Will there be a sequel?
UEDA:Yes but not at this point in time maybe 2-3 years down the road, but I'd like to create a game that shares the same kind of atmosphere and concept. I'm actually in the midst of preparing another game at the moment, but I cant really talk about it yet.




Better wait a few years down the road for a sequel.
Awesome!
 
Better wait a few years down the road for a sequel.
Hmm, sequel to what? This game or Ico? Or again not really a sequel but a game with simillar visual style and atmosphere, which seems to be what he's saying.
 
yeah...may be he was talking about a sequel to this game, not ico.
ico shouldnt have a sequel...i mean do you wanna see ico and yorda's domestic life? give me a break.

ico: let's go out and party!!!
yorda: $^&$^*$%$%$#^#&&*#!
ico: no, you do not look fat in that err...shopping bag-like...thingie...
yorda: %^*%^(%^&(%^(_&*(
ico: yes, evening gown...i meant to say that...
yorda: %^&$%^&$!$%$@%^$
ico: what you mean i dont care about what you wear woman? of course i care, just that...
yorda: %^&%^$%^$%*$
ico: i me...
yorda: #@$@^#$%#$#%&$(^%)
ico: im sorry, i have no clue as to what you are saying, i dont speak "crazy bitch".
 
I was talking about ICO. My bet is a PS3 launch game or a few months after launch of the console.


Hmmmm. He's preparing another game too? Wow. I wonder if it'll be similiar to Wanda/ICO?
 
I don't know how well Ico lends itself to a true sequel. A spiritual sequel like Wanda seems much more appropriate to me.
 
This looks great! ICO is one of my favorite games of all time. By the pictures I think I am going to like this one also. Do you play a girl in the game this time?
 
It looks beautiful and sounds fascinating. That's all I need for now, but I do plan to replay Ico soon to celebrate (and to see if it can interest my girlfriend).
 
Holy moly! Those giants look so cool! :)
I can already imagine running up to one of them, leaping and grabbing onto a ledge on their ankle, climbing and climbing until I'm on their shoulder...only to lose my balance and fall aaaaaaalllllll the way down. :(

::BOWS DOWN TO TEAM ICO::
 
Looks and sounds amazing. Seems to have the same sense of wonderment as ICO. Its almost like Team ICO is Studio Ghibli's spiritual game studio.

can already imagine running up to one of them, leaping and grabbing onto a ledge on their ankle, climbing and climbing until I'm on their shoulder...only to lose my balance and fall aaaaaaalllllll the way down. :(

Well, just as long as its not as frustrating as the sand crawler level in super star wars :/
 
JackFrost2012 said:
Anyone else suddenly feeling the urge to replay the team's previous masterpiece?

Absolutely. I'm looking forward to firing it up this weekend. Meanwhile, I'm going to quietly freak out and party.

FnordChan
 
Slightly new info courtesy of Gamefaqs:

- Because Ico was such a tranquil game, the developers felt they'd like to do something more aggressive with this one.

- There will be different types of the collossuses (who are sealed within the old earth) including: man-like, flying and swimming types and they will be tens of times taller than the player.

- When your character is climbing over a collosus searching for weak points, it will try and shake you off. Apparently this looks amazing and the monsters seem to move with their own free will.

- Team Ico have spent a lot of time on the player-character's reactions when climbing on the collossuses

- The Kyouzous' bodies should be thought of as a type of playing (?) field which are on the move day and night.
 
AssMan said:
Slightly new info courtesy of Gamefaqs:
- There will be different types of the collossuses (who are sealed within the old earth) including: man-like, flying and swimming types and they will be tens of times taller than the player.

That's amazing! Think of the possibilities! If Ico's water is any indication... :eek:
 
AssMan said:
Slightly new info courtesy of Gamefaqs:

- Because Ico was such a tranquil game, the developers felt they'd like to do something more aggressive with this one.

- There will be different types of the collossuses (who are sealed within the old earth) including: man-like, flying and swimming types and they will be tens of times taller than the player.

- When your character is climbing over a collosus searching for weak points, it will try and shake you off. Apparently this looks amazing and the monsters seem to move with their own free will.

- Team Ico have spent a lot of time on the player-character's reactions when climbing on the collossuses

- The Kyouzous' bodies should be thought of as a type of playing (?) field which are on the move day and night.

Sounds fantastic, especially the bit about the giants trying to shake you off. Imagine them trying to shake you off while in the air! Hmm, I'm rebuying a PS2 around Christmas time for this game (I had to sell my entire beloved PS2 collection on ebay because I badly needed the money).
 
JackFrost2012 said:
Off topic: I'm gonna try to replay ICO in the next few weeks to get ready for the TGS unveiling. Anyone else suddenly feeling the urge to replay the team's previous masterpiece?

Hell yeah, the craving has hit me as well. Just seeing the first screen made me want to play Ico.
 
I started replaying ICO a few days ago... going really slow this time around. It's so much more satisfying when you take your time with it.

Wonder if we'll seeing a video leak from the Wanda announcement in the coming days?
 
Kaido goes on to explain that the pilot movie was made using the Ico game engine, running in real time on the PS2, allowing the team to get an idea of what they could do on the PS2. As development progressed, the visuals changed, but the core areas of "fighting a giant enemy" and "giant field" didn't change what so ever.
Release the pilot video already!(for those of us who haven't seen it)
 
The choice of pairing the player with a horse for Wanda to Kyozou was an intentional one, according to Ueda. "The horse is like Ico's Yorda," comments Ueda, referring to the girl character who accompanies the main character on his adventures in Ico. "In addition to being the main character's companion, he has a supporting role in battle." Faster creatures will require that you chase them down and attack on horseback. As an further example of the horse's role, Ueda states that the horse is a wise creature and will help players by following paths and avoiding obstacles. "In this way," says Uedo, "it's a good, semi-automatic ride. Players can focus all their power on the battle." Plus, according to Uedo, the image of the main character on a horse is just more impressive than that of the main character by himself.

:D
 
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