Tekken 7 4K PC Gameplay

Graphics are actually atrocious. Jarring art-style and bad backgrounds. Tekken is my favourite fighter but that does not look good.

I understand what you are saying but Tekken never took itself seriously.
This is classic Tekken style, new yet still familiar.
I still like it though ¯\_(ツ)_/¯
 
It might be just a natural progression thing, more tech, more detail, more loudness

Yeah, I don't think the previous games in the series ruined the graphics with chromatic aberration, right? That's next-gen all up in our faces here.

But Tekken has been garish for ages now. (5 was probably the last time they attempted something halfway elegant with the character designs.) I don't like it either, but obviously tons of people feel otherwise.
 
Wow you guys really are satisfied with not much, heh ?

That's about the least impressive "jump to 4K" I've seen.

Average modeling and bad animations + cheesy effects don't do it for in terms of immersion.

The game will be great fun though, but I wouldn't call its graphics to be anything amazing TBH.
 
I get that. But, what gameplay arc? Tekken is more of a "realistic"( use that loosely) fighting game with real martial arts styles. The models in Tekken have always been less on the anime style compared to other fighting games.

Paul Phoenix says hello. And the new hero, Lars Anime. Not to mention the chainsaw waifu robot... Or Lucky Chloe.
 
Hoping Tekken 7 on PC won't be the complete cluster fuck of SFV and actually have reasonable performance unlike MKX. Been huge fans of SF and MK since 2 and 1 respectively, but let down with the latest efforts. Not played Tekken before properly, but well up for the change and the different play style than I'm used to with SF and MK

I like Tekken but even if it avoids all the pitfalls SFV fell into, it will still always play second fiddle at tournaments and probably in sales as well, definitely in popularity.
 
Graphics are actually atrocious. Jarring art-style and bad backgrounds. Tekken is my favourite fighter but that does not look good.

Looking at the video I think the same, the backgrounds are atrocious, the special effects are bland and the animation looks terrible. NOT SAYING the game will sucks, graphics don't make a game but yikes... it's not a looker for sure.
 
I like Tekken but even if it avoids all the pitfalls SFV fell into, it will still always play second fiddle at tournaments and probably in sales as well, definitely in popularity.

Although, TTT2 sales were pretty lackluster, Tekken in general sells pretty consistently.

Plus, this Tekken will have some Street Fighter IN IT.

Pretty much guaranteed to have good sales.

The western tourney scene, however...
 
Love me some tekken.

By the time this comes out - I'll be having my new gaming PC build which will surely be able to run it provided its a great port.
 
^ Dated in comparison to what fighter?

Wow you guys really are satisfied with not much, heh ?

That's about the least impressive "jump to 4K" I've seen.

Average modeling and bad animations + cheesy effects don't do it for in terms of immersion.

The game will be great fun though, but I wouldn't call its graphics to be anything amazing TBH.

4K is just a resolution. What else is it supposed to add

Yeah I fux with this. Hoping my 7950 can manage 1080p60.

I don't think you will have a problem there. Pretty sure this game will likely be 1080 60 on PS4 anyways.
 
The graphics do feel dated and I personally prefer TTT2s art style, but it is still going to look awesome at 4K on PC.

Dated how? It's the best looking fighter on the market right now running at a locked 60 FPS.

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Yeah true that, it felt like Tekken was first to do the multilingual stuff though.

I think Virtua fighter was actually the first technically

Fighting games have been left behind graphically for ages though. It feels dated in terms of tessellation and shaders. I was hoping that with UE4 they could have made something even better than this, but the result is not by any means bad.

It looks great for what it is though. Why act like they have to take advantage of the absolute best rendering techniques and graphics to look impressive?
 
I think Virtua fighter was actually the first technically



It looks great for what it is though. Why act like they have to take advantage of the absolute best rendering techniques and graphics to look impressive?

Virtua Fighter just did Japanese and English.

Tekken has done: Japanese, English, Mandarin, Korean, German, Italian, Spanish, Portugeuse, French, Russian, Arabic, Kangaroo, Bear, Jaguar, Velocipraptor and Robot.
 
Okay, I see what you meant, but I'm not sure what your point was then.

And while a direct feed capture of Tekken 7 on PS4 could look cleaner and with no compression artifacts, it would probably also look jaggier than the image quality provided by footage of a game captured at 4K, like this video.

Fact is that YT's bitrate for 4K is honestly really good, over 20mbps. In motion it almost looks like the real deal.
4k YT is almost as good as 1080p native. Probably closer to 900p. Actual 4k downsampled is really tasty. People are buying 1080s for a reason.
 
Virtua Fighter just did Japanese and English.

Tekken has done: Japanese, English, Mandarin, Korean, German, Italian, Spanish, Portugeuse, French, Russian, Arabic, Kangaroo, Bear, Jaguar, Velocipraptor and Robot.

i mean in terms of generally localizing voices in that manner according to region. Western people had english, Japanese people had Japanese generally.

Tekken also, didn't actually start to really be bilingual on the level your describing until TTT2. Before, it was just english, chinese, korean and japanese, and animal sounds,along with the aforementioned robot beeps and bloops
 
i mean in terms of generally localizing voices in that manner according to region. Western people had english, Japanese people had Japanese generally.

Tekken also, didn't actually start to really be bilingual on the level your describing until TTT2. Before, it was just english, chinese, korean and japanese, and animal sounds,along with the aforementioned robot beeps and bloops

No, AM2 made Chinese characters speak in Japanese in every VF game with voicework.

It makes sense for Xiaoyu to speak Japanese because she lives and goes to school in Japan. But for Lau, Pai, Leifei, Shun and Eileen? That reeks of lazy, although it's better they did that than in English I suppose.
 
Fighting games are games with only 2 characters on screen. They should be the epitome of character models. It is not unrealistic to expect the characters to look WAY much better than characters of open-world games. If the Witcher 3 could implement hairworks as an open-world game, I think that fighting games could do something similar. Also, more complex subsurface scattering and translucency, the shading technology is there.

Developers lowering the bar is wrong in my opinion if we truly want the genre to be revived. Character models in fighters could be pissing on everything else.

It's not the case anymore because fighting games are a niche, Bamco had difficulty with T7, it showed with vanilla but it making bank helped FR and console. Capcom needed Sony to bankroll them but even then Capcom had to scrape together outsourced labor for SFV. It takes Arc a long time to make a Xrd character and while it looks fantastic, they will ride those cellshaded models for a decade plus. NRS can't even get faces right even with Warner money and SNK is just learning how to do 3D.

Sega was always the standard but even they know that backing Frenchbread's doujin fighting games is more reliable profit wise than dumping money for another AM2 Virtua Fighter.

But with that said, the character models in Tekken 7, even in vanilla but moreso in FR look fantastic in person.
 
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.
 
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.

Have you not touched Tekken since 2009?

Tag 2 had good netcode and Tekken 7's is an improved version of that.
 
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.

Outside of launch, netcode for arcade vanilla and FR is usually amazing, as if I'm playing in the same room with my opponent.

Also offline, the game is basically a LAN, it's not your dad's offline Tekken.
 
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.

Haven't played a Tekken since T6? Tekken now has the standard netcode every other fighting game wishes they had starting from TTT2. The SC5 devs co opted it, and they have brought it back enhanced for T7.

Fighting games are games with only 2 characters on screen. They should be the epitome of character models. It is not unrealistic to expect the characters to look WAY much better than characters of open-world games. If the Witcher 3 could implement hairworks as an open-world game, I think that fighting games could do something similar. Also, more complex subsurface scattering and translucency, the shading technology is there..

There's your problem. Comparing a AAA game on the scale of Witcher 3 with a relatively much lower budget fighting game using a middleware engine. Harada's team aren't slouches when it comes to technical rendering and Namco Bandai probably gives them a decent amount of money compared to other fighting game studios, but they still have clear limitations on budget and resources compared to other types of games, especially in this day and age, not to mention, the hardware they are using to actually render the game's assets is relatively low spec, because the arcade units are still expensive considering how niche Arcade gaming has become.

Definitely some i3 and GTX 650ti level stuff if my guess is correct.

No, AM2 made Chinese characters speak in Japanese in every VF game with voicework.

It makes sense for Xiaoyu to speak Japanese because she lives and goes to school in Japan. But for Lau, Pai, Leifei, Shun and Eileen? That reeks of lazy, although it's better they did that than in English I suppose.

<_< When your right your right.
 
It's not the case anymore because fighting games are a niche, Bamco had difficulty with T7, it showed with vanilla but it making bank helped FR and console. Capcom needed Sony to bankroll them but even then Capcom had to scrape together outsourced labor for SFV. It takes Arc a long time to make a Xrd character and while it looks fantastic, they will ride those cellshaded models for a decade plus. NRS can't even get faces right even with Warner money and SNK is just learning how to do 3D.

Sega was always the standard but even they know that backing Frenchbread's doujin fighting games is more reliable profit wise than dumping money for another AM2 Virtua Fighter.

But with that said, the character models in Tekken 7, even in vanilla but moreso in FR look fantastic in person.

Also: there's no fighting game on the market that wants to be realistic. Tekken is full of anime characters, if it tried to be realistic it would look like the Tekken movie and nobody wants to remember that shit.
 
Also: there's no fighting game on the market that wants to be realistic. Tekken is full of anime characters, if it tried to be realistic it would look like the Tekken movie and nobody wants to remember that shit.

Shang Tsung Heihachi was interesting though.
 
I don't see how people can say this looks bad graphically. It's the most graphically impressive fighting game period, Killer Instinct is in that wheelhouse as well.
 
YES!!!

Looks like more fighters coming to the PC.

I'm so happy I picked up a Hori real arcade pro V last month!

All i need now is Soul Calibur and Virtua Fighter on Steam and then my life is complete.

Is there a release date for Tekken 7 PC? EDIT: Early 2017 :(
 
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