Love it
Graphics are actually atrocious. Jarring art-style and bad backgrounds. Tekken is my favourite fighter but that does not look good.
Graphics are actually atrocious. Jarring art-style and bad backgrounds. Tekken is my favourite fighter but that does not look good.
Looks good outside the bad color filters, and tekken needs a reboot on it's art, it's way too loud now.
It has that Unreal Engine-ish look to it, but I'd say it's quite decent overall.
The character models always have this certain look to them. Be it Gears, the Arkham series, and othersWell because the game was made with Unreal Engine 4 after all.
It might be just a natural progression thing, more tech, more detail, more loudness
What characters have projectile attacks in Tekken?
I get that. But, what gameplay arc? Tekken is more of a "realistic"( use that loosely) fighting game with real martial arts styles. The models in Tekken have always been less on the anime style compared to other fighting games.
What characters have projectile attacks in Tekken?
Akuma
Devil Jin
Yoshimitsu
Alisa
Hoping Tekken 7 on PC won't be the complete cluster fuck of SFV and actually have reasonable performance unlike MKX. Been huge fans of SF and MK since 2 and 1 respectively, but let down with the latest efforts. Not played Tekken before properly, but well up for the change and the different play style than I'm used to with SF and MK
Huh?
Graphics are actually atrocious. Jarring art-style and bad backgrounds. Tekken is my favourite fighter but that does not look good.
Akuma
Devil Jin
Yoshimitsu
Alisa
I like Tekken but even if it avoids all the pitfalls SFV fell into, it will still always play second fiddle at tournaments and probably in sales as well, definitely in popularity.
Doesn't Yoshimitsu still have that poison fog attack or was that taken out?
Wow you guys really are satisfied with not much, heh ?
That's about the least impressive "jump to 4K" I've seen.
Average modeling and bad animations + cheesy effects don't do it for in terms of immersion.
The game will be great fun though, but I wouldn't call its graphics to be anything amazing TBH.
Yeah I fux with this. Hoping my 7950 can manage 1080p60.
Oh man, a character actually speaking Arabic in a game.
The graphics do feel dated and I personally prefer TTT2s art style, but it is still going to look awesome at 4K on PC.
Tekken's always been very very good about characters speaking their native language.
Not in Tekken 4, or Tekken 3 or 2, or 1.
5 and beyond though? Yep.
.......
"THERZ NO REISUN TU FAIGHT."
https://www.youtube.com/watch?v=YhvYJh7Aqs0
Yeah true that, it felt like Tekken was first to do the multilingual stuff though.
Fighting games have been left behind graphically for ages though. It feels dated in terms of tessellation and shaders. I was hoping that with UE4 they could have made something even better than this, but the result is not by any means bad.
I think Virtua fighter was actually the first technically
It looks great for what it is though. Why act like they have to take advantage of the absolute best rendering techniques and graphics to look impressive?
4k YT is almost as good as 1080p native. Probably closer to 900p. Actual 4k downsampled is really tasty. People are buying 1080s for a reason.Okay, I see what you meant, but I'm not sure what your point was then.
And while a direct feed capture of Tekken 7 on PS4 could look cleaner and with no compression artifacts, it would probably also look jaggier than the image quality provided by footage of a game captured at 4K, like this video.
Fact is that YT's bitrate for 4K is honestly really good, over 20mbps. In motion it almost looks like the real deal.
Virtua Fighter just did Japanese and English.
Tekken has done: Japanese, English, Mandarin, Korean, German, Italian, Spanish, Portugeuse, French, Russian, Arabic, Kangaroo, Bear, Jaguar, Velocipraptor and Robot.
i mean in terms of generally localizing voices in that manner according to region. Western people had english, Japanese people had Japanese generally.
Tekken also, didn't actually start to really be bilingual on the level your describing until TTT2. Before, it was just english, chinese, korean and japanese, and animal sounds,along with the aforementioned robot beeps and bloops
Fighting games are games with only 2 characters on screen. They should be the epitome of character models. It is not unrealistic to expect the characters to look WAY much better than characters of open-world games. If the Witcher 3 could implement hairworks as an open-world game, I think that fighting games could do something similar. Also, more complex subsurface scattering and translucency, the shading technology is there.
Developers lowering the bar is wrong in my opinion if we truly want the genre to be revived. Character models in fighters could be pissing on everything else.
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.
I guess it's pretty much a given that the netcode will be spaghetti and online will be a disaster, but good lord will this look like a million bucks offline.
Fighting games are games with only 2 characters on screen. They should be the epitome of character models. It is not unrealistic to expect the characters to look WAY much better than characters of open-world games. If the Witcher 3 could implement hairworks as an open-world game, I think that fighting games could do something similar. Also, more complex subsurface scattering and translucency, the shading technology is there..
No, AM2 made Chinese characters speak in Japanese in every VF game with voicework.
It makes sense for Xiaoyu to speak Japanese because she lives and goes to school in Japan. But for Lau, Pai, Leifei, Shun and Eileen? That reeks of lazy, although it's better they did that than in English I suppose.
It's not the case anymore because fighting games are a niche, Bamco had difficulty with T7, it showed with vanilla but it making bank helped FR and console. Capcom needed Sony to bankroll them but even then Capcom had to scrape together outsourced labor for SFV. It takes Arc a long time to make a Xrd character and while it looks fantastic, they will ride those cellshaded models for a decade plus. NRS can't even get faces right even with Warner money and SNK is just learning how to do 3D.
Sega was always the standard but even they know that backing Frenchbread's doujin fighting games is more reliable profit wise than dumping money for another AM2 Virtua Fighter.
But with that said, the character models in Tekken 7, even in vanilla but moreso in FR look fantastic in person.
Also: there's no fighting game on the market that wants to be realistic. Tekken is full of anime characters, if it tried to be realistic it would look like the Tekken movie and nobody wants to remember that shit.