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TEKKEN 7 |OT| How I killed your mother

Brandon F

Well congratulations! You got yourself caught!
Aris last night on stream was talking about a "tech roll", as far as getting up. How is that performed?

I know that if I'm already on the ground, I can press 1 or d+1 to roll around, but what he was showing was a quick getup that seemed invulnerable and he called it tech roll.

Guessing he means Ukemi. Essentially timing forward on the stick the moment you land on the ground to immediately pop back up with a surprise attack(the game has a loading screen tooltip for it also). Timing is tight though. Also he may be referring to something else, just my guess....
 

Fistwell

Member
On PC and X1, it seems to be working just fine.

On PS4, Ranked Match and Casual match is fucked. Connections keep dropping and matchmaking is slow. But private lobbies and tournaments seem to work fine for now.
Yeah PS4 here. Thanks for the heads up. Will try tournament.
 

MikeBison

Member
New page so will ask again. Anyone got first hand experience of a good fight pad?

Good D-pad is my jam.

Commander and Commander 4 seem to be contenders. Pro's and cons from anyone?

Thanks in advance.
 
Finished that story mode and I cant say that I was a huge fan of it unfortunately. I also wish that character endings were tied to Arcade mode instead of the individual fights. Oh well... at least the game plays well.
 

Brandon F

Well congratulations! You got yourself caught!
On PC and X1, it seems to be working just fine.

On PS4, Ranked Match and Casual match is fucked. Connections keep dropping and matchmaking is slow. But private lobbies and tournaments seem to work fine for now.

Tournament gives me endless errors as well.
 

tariniel

Member
Techroll is done by mashing 1 or 3 as you're about to hit the ground. Not all knockdowns however allow for tech rolls.

Mash left or right punch as you're hitting the ground and you'll roll to the left or right side. Gotta be quick on it.
Also, you can tech roll off King's giant swing too with mashing the same left or right punch. Strict timing.
As long as you don't hit the wall first.

Guessing he means Ukemi. Essentially timing forward on the stick the moment you land on the ground to immediately pop back up with a surprise attack(the game has a loading screen tooltip for it also). Timing is tight though. Also he may be referring to something else, just my guess....

Thanks guys! I'll try to practice this tonight. Getting up off the ground, especially at the wall, is really difficult for me. I find myself just mashing buttons in panic mode.
 

Ernest

Banned
I'm pretty sure Eliza came with digital preorders as well. But I don't know where to look for that.
Well, I didn't get it because I didn't "pre-order" it, and I bought it digitally.

If I had bought it on disc, the "day-one" edition, which are still on store shelves, comes with a download code for Eliza.

Since I heard of people getting access to her without pre-ordering, I didn't think about the difference in digital vs physical copies.
 

Sullichin

Member
I am also terrible at getting off the ground. I feel like i'm down there forever before I get back up. Rolling just seems to get me hit more.
 

SkylineRKR

Member
New page so will ask again. Anyone got first hand experience of a good fight pad?

Good D-pad is my jam.

Commander and Commander 4 seem to be contenders. Pro's and cons from anyone?

Thanks in advance.

I'm using hori fighting commander (symmetrical one), and the D-pad is glorious. Its better than DS4. When set to Ps3 mode its seen as a legacy controller but Share button changes to touchpad which is good for training mode.
 

cordy

Banned
Just lost the final round of a tournament against the dopest Claudio I've ever seen. My Jin was just no match. He dressed his dude up like he was Piedmon or something. He was too good. I gotta learn how this guy fights.
 
Thanks guys! I'll try to practice this tonight. Getting up off the ground, especially at the wall, is really difficult for me. I find myself just mashing buttons in panic mode.

You can also hold back after a knockdown to get up. It tends to be safer.

IIRC this option is new to the series.
 
I can't help but hope that tourney's take advantage of the jukebox mode to give some of the stages with shitty music good replacements.
 

NEO0MJ

Member
Is there any way to go to the transitioned stage in practice? Like I want to use the infinite distance Devil's Pit.
 

joe2187

Banned
Just had an friend of mine actually leave and drive away when I made a comment offhand about King in Tekken 7 while we were playing.

All I said that if King were female, he'd probably just be Lucky Chloe.

Gave me a look, said he's done and walked away.
 
Just had an friend of mine actually leave and drive away when I made a comment offhand about King in Tekken 7 while we were playing.

All I said that if King were female, he'd probably just be Lucky Chloe.

Gave me a look, said he's done and walked away.
I'm done with you too.

dKuYsPI.jpg
 

NEO0MJ

Member
Just had an friend of mine actually leave and drive away when I made a comment offhand about King in Tekken 7 while we were playing.

All I said that if King were female, he'd probably just be Lucky Chloe.

Gave me a look, said he's done and walked away.

Scum. You, that is. Your friend is good people.
 

zogged

Member
Ok so this is the first tekken game I'm putting time into ans frankly one look at King's movelist has left me feeling a bit overwhelmed. Can anyone point me to a good source for beginners? Would someone like Katarina be better to learn the ropes with?
 

joe2187

Banned
Ok so this is the first tekken game I'm putting time into ans frankly one look at King's movelist has left me feeling a bit overwhelmed. Can anyone point me to a good source for beginners? Would someone like Katarina be better to learn the ropes with?

My advice as a King main.

Dont even try.

Pick 2-3 BnBs you like and practice those, as far as his throws go....pick the two advanced grab combos you like and stick with those.

You will never ever ever ever ever ever ever ever ever see anyone pull off a Death cradle naturally in a tournament or even casual play...and trying is just going to get your fingers broken.
 

HeelPower

Member
I am a bit crushed.

While Tekken 7 itself is incredible,the online experience has been disappointing.

I feel that the netcode is slightly worse than TTT2's.The matches feel heavier and less responsive than expected.
 
Ok so this is the first tekken game I'm putting time into ans frankly one look at King's movelist has left me feeling a bit overwhelmed. Can anyone point me to a good source for beginners? Would someone like Katarina be better to learn the ropes with?
Katarina is definitely easier to learn Tekken with.

But King is King. You don't get that professional wrestling rush with anyone else.

Just play who you like!
 

Marvel

could never
Oh my god I just learned how to crouch dash cancel with Drag's f+3.

This is huge and will help me out loads. Ty guys for pointing me in the right direction.
 

NH Apache

Banned
Breaking out my old main xaioyu since I just got the game.

She has changed a lot since my last tekken, 5.

I got to get used to these new mechanics.
 

zogged

Member
My advice as a King main.

Dont even try.

Pick 2-3 BnBs you like and practice those, as far as his throws go....pick the two advanced grab combos you like and stick with those.

You will never ever ever ever ever ever ever ever ever see anyone pull off a Death cradle naturally in a tournament or even casual play...and trying is just going to get your fingers broken.


Wew, thank fuck cause I was getting legitimately nervous about hopping online against people who now what they're doing.
Is there a good guide somewhere for terminology? I keep seeing terms like i13 and WR2 and no clue what they mean
 
I actually like Lucky Chloe, and I wish she had better costume options.

I'm doing this to make her bearable. Wish the customisation in this had a bit more depth. Like if a character has a head piece on, I want to be able to change their hair colour.
 

joeblow

Member
Sweet! Well, I guess the thing I'm mostly confused about when it comes to the jargon are the "minus" numbers. I'm guessing it refers to frames but I'm not sure.

For example, someone a few pages back asked this:
"i.e. should should i avoid strings that end with me at -11 on block?"

Can someone translate this question for me or give an example what they mean?
First, you need to understand what the term "frames" mean in all fighting games. When characters execute moves, it takes a certain amount of time for the move to fully animate which is measured in frames (just like traditional still-picture frames that are drawn to create animated shows or film).

In fighters (the good ones), there are 60 individual frames per second of gameplay. If an attack is said to be i60, we are saying it takes a second to fully animate. If it is an i10 move (the fastest general attack, a jab), it takes ten frames to animate or 1/6th of a second. That is called hit frames.

After an attack whiffs (misses) or is blocked or hits or counterhits the opponent, there is another category to measure: recovery frames. If you try an i12 shoulder attack from Paul (a very fast power strike) and it is blocked, your Paul is staggard and you cannot input anything for 16 frames. The shortcut reference for that is to type -16.

Not only does the minus sign mean you cannot input an attack, it also means you cannot block. So Paul at a -16 frame disadvantage means he can be hit by any attack that A} is i16 or faster, and B} is in range to reach Paul. Simultaneously, Paul's opponet has a 16 frame advantage, or is at +16 frames. Needless to say, plus frames are good for you, and negative frames are bad.

BTW, there are different distances to be aware of when characters are spaced from one another. Range 0 is point blank distance, face to face. Range 1 is one character width away, range two is two character widths and so on.

If an attack is said to have a lot of pushback on block, like Heihachi's Demon Uppercut, then his recovery puts him farther away from the opponent (around range 3).This affects the opponent's ability to "punish" Heihachi who is at a -16 disadvantage.

The opponent's i10 jab is fast enough to hit in this situation, but only reaches range 0-2 (character dependent), so that won't work. Very few characters have an attack at i16 or faster that also reaches that far to guarantee solid punishment, such as Steve's i14 Sonic Fang. If your attack does not reach, we say it "whiffed".

Hope that helps.
 

joe2187

Banned
Wew, thank fuck cause I was getting legitimately nervous about hopping online against people who now what they're doing.
Is there a good guide somewhere for terminology? I keep seeing terms like i13 and WR2 and no clue what they mean

Just go to practice mode and turn on Display commands, dont even bother with that because after trying to learn GG and BB terminology I gave up because I'm not a mathematician.

Practice what feels organic to you, something simple and then wing it from there. King has a thousand options, but you only need a few for him to really open up.
 

SoundLad

Member
My advice as a King main.

Dont even try.

Pick 2-3 BnBs you like and practice those, as far as his throws go....pick the two advanced grab combos you like and stick with those.

You will never ever ever ever ever ever ever ever ever see anyone pull off a Death cradle naturally in a tournament or even casual play...and trying is just going to get your fingers broken.

Aris was giving a good tutorial on how to do the Rolling Death Cradle using button buffering. Check it out here https://www.twitch.tv/videos/149329953?t=03h19m30s . He talks about it for around 10 minutes. He makes it sound quite easy but this definitely looks like it would take practice to master.


~~~

Joeblow, thanks man! I'll give your post a read in a little while :) Much appreciated
 

Alx

Member
I wonder why for achievements like "perform three 10-hits combo" they bothered with the "doesn't count on versus mode" limitation when it works in free training.
 

joeblow

Member
Korea - Eyemusician, Wujustyle
Japan - Kari, Shouchan
UK - Kaneandtrench (watch various UK finals and last years Globals)

I also main Yoshi (since Tekken 2) so if you have any specific questions hit me up.
Another person I recommend for the first poster to watch play Yoshi (T7 and TTT2 matches) is JustFrame James from USA.

In fact, for a trickster-styled character like Yoshi, people learning him should watch as many above average videos as possible from even the lessor known name players because there are a ton of little strats here and there you can learn by others instead of solely watching the top few. There is no one way to play him.
 

TheRed

Member
Had a lot of fun in ranked just now. Matched with this guy that plays Dragunov and I play Lee. I would win a match then he would win the revenge match, then the game would always match us up again and we'd both accept because one of us wanted to show dominance and win both matches. But no we kept adapting to each other and playing differently and learning to block bettter what the other guy was likely to do and we took 1 match each again. We got matched together two more times and played 8 matches and in the end it stayed split. I won 4 and he won 4.

That's when this game feels the best when you and your opponent on an even skill level, I assume it's the same for other fighting games.
But this is the one I've gotten into the most, no matter how hard I banged my head against SFV I couldn't get good at it.
Online is a super smooth experience on PC, very rarely get any noticeable lag.

The game looks so damn great at 4k 60 fps and with chromatic aberration disabled. This will be my fighting game for a long time :D
 
I will say this about the story mode.

It may have had weird pacing, not resolved a lot of issues and the story was generally weird.

But damn, the fights were fucking hype. NRS stories have better plots and presentation, but the fights themselves are just dull, same with SFV's story mode.
 
i gotta say, some of the design choice are not great. most of the male characters were made way too brolic, so brolic that their bodies look too big for their heads.

and speaking of heads...hair this time around looks so weird, and bad. I'm guessing it looks better in the PC version but on the Ps4 version hair don't look good
 
Thanks guys! I'll try to practice this tonight. Getting up off the ground, especially at the wall, is really difficult for me. I find myself just mashing buttons in panic mode.

Another person I recommend for the first poster to watch play Yoshi (T7 and TTT2 matches) is JustFrame James from USA.

In fact, for a trickster-styled character like Yoshi, people learning him should watch as many above average videos as possible from even the lessor known name players because there are a ton of little strats here and there you can learn by others instead of solely watching the top few. There is no one way to play him.

Most of JFJ's stuff is previous games as Yoshi is pocket character now. But most of his footage is still relevant in T7. Definitely top USA Yoshi.

Speaking of Yoshi players. Fergus and Kaneandtrench are deathmatching right now if you want to see top Yoshi play.

https://www.twitch.tv/fergus2k8
 
Wew, thank fuck cause I was getting legitimately nervous about hopping online against people who now what they're doing.
Is there a good guide somewhere for terminology? I keep seeing terms like i13 and WR2 and no clue what they mean

Tekken Zaibatsu.com is a great place to find what the notation means. Don't HAVE to use notation, however it makes it so much easier and is easy to learn. Just very natural.

I actually like Lucky Chloe, and I wish she had better costume options.

I'm doing this to make her bearable. Wish the customisation in this had a bit more depth. Like if a character has a head piece on, I want to be able to change their hair colour.

LOL I love How people get Triggered with Lucky Chloe. I visualize picking her up just to annoy people, I think the more annoying you make her the better. (I also thought I heard Harada enjoys the aspect of her annoying people. Lol)


Just go to practice mode and turn on Display commands, dont even bother with that because after trying to learn GG and BB terminology I gave up because I'm not a mathematician.

Practice what feels organic to you, something simple and then wing it from there. King has a thousand options, but you only need a few for him to really open up.

I think a balance is a best approach. Don't count frames and think the game is about only frames, because you wont play well. Playing organically is best, however knowing some set-up or traps that characters try to do also help.


Had a lot of fun in ranked just now. Matched with this guy that plays Dragunov and I play Lee. I would win a match then he would win the revenge match, then the game would always match us up again and we'd both accept because one of us wanted to show dominance and win both matches. But no we kept adapting to each other and playing differently and learning to block bettter what the other guy was likely to do and we took 1 match each again. We got matched together two more times and played 8 matches and in the end it stayed split. I won 4 and he won 4.

That's when this game feels the best when you and your opponent on an even skill level, I assume it's the same for other fighting games.
But this is the one I've gotten into the most, no matter how hard I banged my head against SFV I couldn't get good at it.
Online is a super smooth experience on PC, very rarely get any noticeable lag.

The game looks so damn great at 4k 60 fps and with chromatic aberration disabled. This will be my fighting game for a long time :D

Yea I can tell this is also going to be my game for a long time. So nice to run into something so well made and polished in the gameplay. So good.

I might stick with Katarina. She is pretty easy to handle early on and I now turned her into Cammy as well.

LOL perfect as a Cammy! Going to learn her as I want an controller friendly character, and she seems like she is it. Even as an experience Tekken player, I just want someone to play that is easy to do the inputs. Lol

The end fight was so good, kinda emotional even for me and I know fuck all about the lore.

Oh man I'm hype to finish the game, but only been playing story mode for about 15 minutes at a time, as I dont want to finish it rather. I have that bitter-sweet feeling of wanting to finish it, but i dont want it to be done eaither.
 
i gotta say, some of the design choice are not great. most of the male characters were made way too brolic, so brolic that their bodies look too big for their heads.

and speaking of heads...hair this time around looks so weird, and bad. I'm guessing it looks better in the PC version but on the Ps4 version hair don't look good

Yeah, this trend really started in probably T6. Too many roided out brawlers in this game now. I haven't done a comparison, but it looks to me that they even put Paul on the roids in T7. He's way bigger than he used to be.

As for the hair, it might come down to UE4 vs. the old engine they were using.
 
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