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TEKKEN 7 |OT| How I killed your mother

HeelPower

Member
http://www.avoidingthepuddle.com/ne...regarding-the-change-to-the-sidestepping.html

I was a very side step reliant player, now I have to rely on Xiaoyus pressure as well as AOTP but problem is when I fight characters who have more pressure than me, ITS HARD lol.

It just got heavily nerfed. IN tekken 6 I was able to sidestep most moves and counter them very easily. Here, its so much harder and you're pretty much having to guard most of the time since its very difficult to counter most attacks unless they're very linear using sidestepping.

Same concept applies, its just not as good anymore.

I think I do what Koreans say is the korean backdash. I'll have to post a video later of it.

SS isnt nerfed.Thats a super old build of the game.

SS and Side walk in T6 are probably the worst they've ever been in the series.

They're good here.

god this would help me a bunch. Learning Xiaoyu for the first time (and doing surprisingly well) but not knowing what I can punish after a block definitely would make my life easier.

Training mode does tell you "punish" if you time your block/whiff punishments correctly.

Thats the obly option we have right now.Unfortunately.
 

JTCx

Member
http://www.avoidingthepuddle.com/ne...regarding-the-change-to-the-sidestepping.html

I was a very side step reliant player, now I have to rely on Xiaoyus pressure as well as AOTP but problem is when I fight characters who have more pressure than me, ITS HARD lol.

Wow wtf, this is the first i heard of this. I was fighting some random Law yesterday i couldnt sidestep any of his linear moves. The guy just wouldnt stop pressing buttons and i would eat a counter hit when i try to get a jab in.

That explains everything.
 

SarusGray

Member
SS isnt nerfed.Thats a super old build of the game.

SS and Side walk in T6 are probably the worst they've ever been in the series.

They're good here.



Training mode does tell you "punish" if you time your block/whiff punishments correctly.

Thats the obly option we have right now.Unfortunately.

No they're not. You can ask at the Tekken Zaibatsu forums, its nerfed here. more so then tekken 6 and TT2. Iits what made tekken 6 and TT2 super hard and not accessible to newer players. Especially in the tournament scene. Sidestepping was ESSENTIAL. Here its now more about mind games more than anything rather than oh this character has no good homing moves, I can just sidestepp have them whiff and juggle them. I don't have any problems with that but saying it isn't nerfed here is silly lol.
 

HeelPower

Member
Wow wtf, this is the first i heard of this. I was fighting some random Law yesterday i couldnt sidestep any of his linear moves. The guy just wouldnt stop pressing buttons and i would eat a counter hit when i try to get a jab in.

That explains everything.

You cant mash sidesteps.

It needs to be timed correctly.And if you are at a disadvantage you will get hit.

Also keep in mind that you have to sidewalk more often than not and some moves are homing moves or track to one side but not the other.
 

SarusGray

Member
Wow wtf, this is the first i heard of this. I was fighting some random Law yesterday i couldnt sidestep any of his linear moves. The guy just wouldnt stop pressing buttons and i would eat a counter hit when i try to get a jab in.

That explains everything.

Yeah I was playing a very aggressive paul player, timing my sidesteps, I would dodge his moves everytime in Tekken 6 and TT2 but here no dice. I had to rely on getting close to him and pressuring him with backward stance and aotp.
 
Thanks for this! Wish I was there, but maybe I'll get to play them another day they come by in the Philippines. Oh, seems like I missed it, they're giving away prizes now.

Btw, I can see myself improving a lot at the moment. Using two different launchers, two different combos to mix up, an orbital and a followup, power crush, quick jabs. I feel I have some different tools to use now. Not that I am any good at all, but I can apply some of these things in online matches now. At least after I've spent the last 3 hours in Practice mode today.

[edit] Whoa! Harada and Murray have a message to our Philippine community, that is so nice of them! Thank you HARADA!!! Waaaaaa, they are talking Tagalog ahahahaha. That is so much appreciated!

After the event, we got to talk to both Saint and JDCR and both expressed willingness to return to compete at REV Major (the World Tour event) next month. Hope you're around too!


Local media coverage for it: http://www.rappler.com/technology/f...kken-7-launch-philippines-rage-art-tournament
 

HeelPower

Member
No they're not. You can ask at the Tekken Zaibatsu forums, its nerfed here. more so then tekken 6 and TT2. Iits what made tekken 6 and TT2 super hard and not accessible to newer players. Especially in the tournament scene. Sidestepping was ESSENTIAL. Here its now more about mind games more than anything rather than oh this character has no good homing moves, I can just sidestepp have them whiff and juggle them. I don't have any problems with that but saying it isn't nerfed here is silly lol.

Saying that T6 BR had better SS is 100% false.

Plus Sidestepping is extremely sensitive to timing by design and frame disadvantage can completely change when you can SS/SW.

Also, most US players play a relatively linear game compared to their asian counterparts.Because its just not easy in Tekken so thet avoid taking risks.
 

SarusGray

Member
Saying that T6 BR had better SS is 100% false.

Plus Sidestepping is extremely sensitive to timing by design and frame disadvantage can completely change when you can SS/SW.

Also, most US players play a relatively linear game compared to their asian counterparts.Because its just not easy in Tekken so thet avoid taking risks.

I'm aware of the latter, but not the former, can you provide proof Tekken 6 BR did not have better SS? because I already provided post from different players that explain the SS was nerfed. Sure it may have been buffed, but not by much. And I know why already.(getting more players into the game)

TLDR: sidestep guard was amazing, but its not really here in Tekken 7.
 

DKL

Member
OK, I'm kinda sorta testing this right now.

So I do something with Paul that's negative (1,2 or whatever) and program the AI to side step/walk towards the screen after blocking the initial thing.

If I do 1,2 or ff2 or whatever, it'll whiff.

If I do df2, it'll launch.

Then, if I do something that's positive on block, AI will eat those moves.

So... this is very different from VF5 sidestep where it allowed you to take a turn even if you blocked something that was positive.

(it is also hard because it implies that I'm gonna know WTF is positive for all these damn characters lol)

EDIT:

I think... we need to discuss SS more since I feel like this is really important lol
 

JTCx

Member
You cant mash sidesteps.

It needs to be timed correctly.And if you are at a disadvantage you will get hit.

Also keep in mind that you have to sidewalk more often than not and some moves are homing moves or track to one side but not the other.

I wasn't mashing on sidestep he was clearly at disadvantage when i tried to attempt one.
An example would be his 1122 on block is around -8 i believe, and i would get tagged by another 1122 he was mashing. I know i couldve done something else besides sidestep but that shouldve been evaded regardless.

Sure, i mightve mistimed it or something. However i havnt had any luck with sidesteps so far in this game.
 

HeelPower

Member
I'm aware of the latter, but not the former, can you provide proof Tekken 6 BR did not have better SS? because I already provided post from different players that explain the SS was nerfed. Sure it may have been buffed, but not by much. And I know why already.(getting more players into the game)

TLDR: sidestep guard was amazing, but its not really here in Tekken 7.

Because I found movement,sidestep,and sidewalk in 6 BR to be the heaviest its ever been in the series.

TTT2 I could agree maybe ,because they did movement and SS super well.

I guess we just had different experiences.
 

SarusGray

Member
Because I found movement,sidestep,and sidewalk in 6 BR to be the heaviest its ever been in the series.

TTT2 I could agree maybe ,because they did movement and SS super well.

I guess we just had different experiences.

I'm not speaking about just myself, but many players, including professional players as well as the tekken community. There definitely needs to be more talk on the sidestepping front in this thread though. I win more matches when I rely less on sidestepping and more on mix ups now. (which is kinda bleh but oh well, this is better for casual players) Last night I got stomped by a King spamming his super armor move, couldn't sidestep it for shit or hitback after (think we both are at the same frames if I block it). Didn't help it was a laggy mess.

But yeah, sidestep block was a huge thing for professional tekkken players, but I'm getting my assed juggled thinking I'd normally block the move but I dont' anymore.

https://www.youtube.com/watch?v=wuLhI7Co8CA video of tekken 6 br sidestepping. I can barely do this in tekken 7.
 

DKL

Member
Yes, pls, more SS discussion as opposed to what I can have my characters wear ;_:

In the mean time, I'll probably play around with training mode and see what I can find.

EDIT:

Fack, I need something that is even on block to test raw side step.

Does anyone know of such a move?
 

SarusGray

Member
What pro players have talked about SS in FR being weak?

the blog I posted? the tekken zaibatsu forums? A quick search will show you SS was nerfed in tekken 7? For FR itself, the buff seems negligible. Unless someone can provide some in-game data, we can only go by what previous players said about tekken 7 and from watching gameplays where sidestepping is used much less and sidestep block isn't a thing anymore.
 

SarusGray

Member
The blog you posted doesn't apply to FR. Everyone knows SS was ass in vanilla. That is why SS was changed again in FR.

how much was it changed? I know it was bad but in fr, its still not as good as tt2 or tekken 6 still. Can you answer the first part?
 

AAK

Member
Step Guarding was definitely brought back from Tekken 7 Vanilla. JDCR confirmed it with FR's release.

Also, mine or anyone else's perceived inability to step in this console version can be attributed to many different factors. First of all, it's highly unlikely you can successfully step a move if you're any more disadvantage than -3 frames so keep that in mind while testing. Second, Tekken 7 on PS4 has 7.2 frames of input lag while Tekken 6 had 4 frames on input lag which can contribute to feeling like T6 had better stepping. You can't make a declaration about one game having the better SS over the other so haphazardly.

Did the devs aknowledge the no rematch option problem in player matches ?

Not that I've seen.

Guys, a very dedicated member of Tekken-GAF has a problem.
Sorry for bothering guys but could you check this is ok?

https://twitter.com/GrayFoxPL/status/871082867698393088

I used something called twitlonger to write something cohesive, but I don't even know if twitter blocks this or is it working at all. I tweeted this to Michael Murray, guy closest to T7 development. I don't have any idea if he got it, not to mention being busy with T7 launch.

I'd love to send e-mail to Tekken team but I can't find such thing, even Official Tekken.eu has no contact only facebook.

Do you have any ideas who could I e-mail that would have slightest chance of helping with my case?

Does general Namco Bandai have e-mail? I found real postal address but no e-mail. Maybe writing real letter would do something.

Maybe redaction of shoryuken and eventhubs would know someone.

I don't know, I'm desperate. Years of waiting and the only company that locks out Logitech pads is Namco, not Capcom, Netherrealm, SNK, Arc Sys, only Namco.

I'm crushed.

cxEQ1ar.gif

If anybody can retweet him to Harada, Murray, Bandai Namco or any representative, I'd really be grateful!

Bumping onto this page.
 

SarusGray

Member
Step Guarding was definitely brought back from Tekken 7 Vanilla. JDCR confirmed it with FR's release.

Also, mine or anyone else's perceived inability to step in this console version can be attributed to many different factors. First of all, it's highly unlikely you can successfully step a move if you're any more disadvantage than -3 frames so keep that in mind while testing. Second, Tekken 7 on PS4 has 7.2 frames of input lag while Tekken 6 had 4 frames on input lag which can contribute to feeling like T6 had better stepping. You can't make a declaration about one game having the better SS over the other so haphazardly.



Not that I've seen.



Bumping onto this page.

I'm going anecdotally as well as using blog post from previous iteration of the Tekken 7 build so its not haphazardly. I'm also using examples where I would often dodge moves from certain characters easily in Tekken 6 and TT2. I'm not just making blanket statements. What is exactly the buff in Tekken 7 FR that that version received and how much was it? I'm guessing I can't sidestep normally like in Tekken 6 or TT2 which is why I call it a nerf.
 
god this would help me a bunch. Learning Xiaoyu for the first time (and doing surprisingly well) but not knowing what I can punish after a block definitely would make my life easier.

LIng's "punish after block" game has always been weak. She's an exotic character who is supposed to keep the opponent guessing. In other words, you should be baiting CH attempts with Art of Phoenix and Rain Dance.

XMTS is also your best friend.
 

AAK

Member
I'm going anecdotally as well as using blog post from previous iteration of the Tekken 7 build so its not haphazardly. I'm also using examples where I would often dodge moves from certain characters easily in Tekken 6 and TT2. I'm not just making blanket statements. What is exactly the buff in Tekken 7 FR that that version received and how much was it? I'm guessing I can't sidestep normally like in Tekken 6 or TT2 which is why I call it a nerf.

Do you know if the frame advantage, disadvantage situation is the same in these "tests"? How do you know your specific character didn't get a SS nerf? Post these exact situations you're speaking of where you could SS in T6 but not in T7.
 

SarusGray

Member
LIng's "punish after block" game has always been weak. She's an exotic character who is supposed to keep the opponent guessing. In other words, you should be baiting CH attempts with Art of Phoenix and Rain Dance.

XMTS is also your best friend.

Damn, that sucks balls lol, I'm use to playing Julia Chang and punishing after blocks was a huge thing for me. a f+2,1 to mad axes or WR 2, mix up or 4, 4,. Crying but I guess I gotta get use to it not having Julia in game.

Do you know if the frame advantage, disadvantage situation is the same in these "tests"? How do you know your specific character didn't get a SS nerf? Post these exact situations you're speaking of where you could SS in T6 but not in T7.

I'll do this all eventually but I'm at work. If my character did get a SS nerf, then well, its a ss nerf like I said. I'll retract my statement on ss nerf in general for tekken 7 fr till further analysis from more players as well as myself but ss feels worse for me in this game.
 

JBourne

maybe tomorrow it rains
Hit the d-pad at a really bad angle last night and ended up with a bloody thumb, today it's sore as hell. Rough game.
 

Marvel

could never
Nice, I will pick up that Nina one.

I just need the rubber ring thing around the waist so that my scuba akuma can be complete now. Got everything else I think.
 

Sinatar

Official GAF Bottom Feeder
I've been playing this on keyboard and it works *really* well for this game since it's alot of double tapping and the like. I bet hitbox is the shit for this.
 
Went ahead and picked this up. Is there not a way to play your jukebox list in practice mode? I tested the different input delays and anything under green is literally unplayable for a tekken game. Overall, the game feels kind of stiff compared to when I last really played a lot(t3/TTT). I briefly tried 6, but don't remember it being like this. Seems way harder to juggle people for very long
 

JBourne

maybe tomorrow it rains
what in the world, did you slam it? eeep.

I cut my fingernails Friday, so they were pretty short. My thumb slid off the d-pad and the edge caught the nail, pulled it up a little bit. Bled under the nail. I was fighting Devil Kazuya in treasure battle, after a long day of playing.

I will probably go back to playing stick. Pads are dangerous.
 
I cut my fingernails Friday, so they were pretty short. My thumb slid off the d-pad and the edge caught the nail, pulled it up a little bit. Bled under the nail. I was fighting Devil Kazuya in treasure battle, after a long day of playing.

I will probably go back to playing stick. Pads are dangerous.

Devel Kazuya demands blood offerings? Man Tekken taking that VR to a whole new level....
 
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