In regards to the pointer. Keep in mind that the guy is very close to the TV, everyone that owns a Wii knows that that causes the pointer to become all jittery.
I don't think that they'd screw up the pointer when the one in RE4 was pretty much perfect.
Wii zapper == totally useless waste of money. It just turns the comfortable " hand in your lap " controls to awkward , uncomfortable " non aiming arm strain" controls.
Wii zapper == totally useless waste of money. It just turns the comfortable " hand in your lap " controls to awkward , uncomfortable " non aiming arm strain" controls.
Well they're practically giving it away with Link's Crossbow Training. I'll probably try it at least once, and if it's no good I'll just use the Wiimote.
Well they're practically giving it away with Link's Crossbow Training. I'll probably try it at least once, and if it's no good I'll just use the Wiimote.
In regards to the pointer. Keep in mind that the guy is very close to the TV, everyone that owns a Wii knows that that causes the pointer to become all jittery.
I don't think that they'd screw up the pointer when the one in RE4 was pretty much perfect.
Isn't it a setting as well? I picked up a friends Wii-mote once and it was floating all over the place - drove me mad. Apparently he had adjusted things becuase he sits close to the TV.
Isn't it a setting as well? I picked up a friends Wii-mote once and it was floating all over the place - drove me mad. Apparently he had adjusted things becuase he sits close to the TV.
Yeah you can set the sensitivity but they recommend you keep a good distance to your TV set. If you get too close the pointer won't feel smooth anymore even if you adjust the sensitivity.
● The poster managed to play through what he took to be the entirety of the RE0 and RE1 scenarios as they appeared to be completely unlocked in the demo version
● Controls were intuitive, and the Zapper added immersiveness. Seemed to particularly like the waggle for QTEs.
● There are apparently three difficulty levels - Easy, Normal and Hard - and the poster was pleasantly surprised by the level of challenge. Did note that most players chose normal and that he didn't see any of them manage to complete a chapter, though also points out that they had to give up their places regularly.
● Each level is based on one of the games - in this case, RE0 and RE1 - and each level is split into three "Chapters" which are themselves split into two parts with a checkpoint.
● Some Chapters have a mini-boss at the checkpoint.
● Green herbs are in, but are consumed on the spot for a small health boost. No other coloured herbs appear to be included.
● First-aid sprays are in and seem to act as automatic health refills when you lose all of your life.
● You can shoot elements of the environment to uncover "Umbrella" icons and collect files. The "File" menu was locked, but there appear to be at least two or three files per chapter to collect, so that aspect looks rather promising.
● Cinemas were incomplete and there were bad/missing textures and voice work.
As for the individual scenarios:
RE Zero --
● Chapter 1 is set aboard the Ecliptic Express, the train from the early stages of RE0. Enemies are mainly zombies and Cerberus, with some Leech Men thrown in. The boss of the level is Stinger, the huge scorpion.
● Chapter 2 begins after Rebecca & Billy leave the crashed train. There's a cinematic showing this, then the player takes control as they enter the Umbrella Management Training Facility. More zombies and Leech Men, as well as Eliminators and bats. The poster didn't complete this chapter, but based on where he got to as well as previous vids it appears that the Giant Bat is the boss for this Chapter.
● The chapter begins as the cable car drops the characters off at the Arklay Treatment Plant. More zombies, Eliminators & Leech Men to fight, then you descend into the laboratory - you can see this in the video. The Proto-Tyrant appears to be the checkpoint mini-boss and he is tough. The poster didn't play any further.
RE 1 --
● Chapter 1 starts after Chris and Jill find Kenneth's body. The rest of the chapter plays out as per the original game, with the first zombie attacks in the dining hall, the disappearance of Wesker and the first Cerberus attack. Crimson Heads start appearing around the halfway point and the chapter ends after the characters dispatch Forest.
● Chapter 2 starts in the courtyard. After taking on some enemies, and after passing the water puzzle, the player carries on into the cave area where they meet the Black Tiger - the giant spider - as a miniboss. The level carries on into the lodge, then down into the aquarium area fighting zombies and Hunters along the way. The poster reached the tanks with the sharks but died during a QTE so didn't see the end of the Chapter. Neptune certainly appears, and if the previous vids are any indication, so does Plant 42, perhaps as the boss of this chapter.
● The final chapter is set in the laboratory, starting where the elevator drops you off. Lots of zombies, Crimson Heads, Hunters and Chimeras to kill in this area. The poster got to the battle with the Tyrant T-002 and defeated it. The level seems to carry on afterwards, but he died and didn't see the end, though I'd assume it carries on back to the helipad and a final confrontation with the Tyrant as the last boss.
One final note, and it's a spoiler. During the last Chapter of the RE1 scenario, the poster notes:
When Chris and Jill arrive in the lab with the Tyrant, Wesker is hiding behind the tubes and we see him injecting himself with a mystery virus. Although this has been noted before in one of the Reports, I think this is the first time it has been shown. The scene then carries on as normal, with Wesker emerging and trying to direct the Tyrant. The poster speculates that an unlockable file may reveal exactly what it was that he injected himself with.
When Chris and Jill arrive in the lab with the Tyrant, Wesker is hiding behind the tubes and we see him injecting himself with a mystery virus. Although this has been noted before in one of the Reports, I think this is the first time it has been shown. The scene then carries on as normal, with Wesker emerging and trying to direct the Tyrant. The poster speculates that an unlockable file may reveal exactly what it was that he injected himself with.
Someone asked me what my personal opinion on the demo was, and to put it frankly, I think it looks fine. Part of the allure of RE games is the settings and characters that appear, and it's great seeing RE0 and REmake from the first person perspective and viewing story tidbits from other angles not seen in the main game. Moreover, the gameplay looks solid. It might not satisfy people who are looking for something meatier (or: RE4/5) but I think there's fun to be had. I'll save final judgment for the final product of course.
Someone asked me what my personal opinion on the demo was, and to put it frankly, I think it looks fine. Part of the allure of RE games is the settings and characters that appear, and it's great seeing RE0 and REmake from the first person perspective and viewing story tidbits from other angles not seen in the main game. Moreover, the gameplay looks solid. It might not satisfy people who are looking for something meatier (or: RE4/5) but I think there's fun to be had. I'll save final judgment for the final product of course.
I think they were probably about the same, gameplaty-wise. The TGS demo was from the very beginning of the game, so it was naturally a bit slower than what was seen in this video.
. As a side-note, we played through a chapter of the game in 2P mode by ourselves, playing with two Wii-motes and leaving all camera movement to the computer and had a blast. It was hard as heck, especially when involved in RE4-like cinemas where button combos or motions are needed to avoid injury (each player doing a different move than the other), but having an auto-shotty in one hand and an SMG in another is one heck of a rush: Just remember which cursor is which.
They're talking about two player co-op. Camera movement can be left to the computer, yes, but I believe you still need the chucks to cycle through weapons and such. I may be wrong and there might be an alternative option, but...yeah.
I played at TGS as well. I though it was a ton of fun. Sure it is not very deep gameplay but like most light gun games it is enjoyable. I didn't notice this lag everyone is talking about but I'll admit I wasn't specifically searching for it. I thought the graphics and frame rate where both very good. It was one of the most graphically impressive 3rd party titles I saw at the show. I do have to say that it was more enjoyable (for me at least) without the Wii zapper. I'll buy this game on day one. My girl and I love playing House of the Dead and I think we will have a blast with this one as well.