R
Rösti
Unconfirmed Member
We are quickly approaching the 20th anniversary of E3, and thus I thought it could be fun to take a look back at the show's past and the advent of a true marvel in gaming - Nintendo Revolution. In the morning of May 17, 2005, Nintendo held its E3 media briefing in the Ball Room on the fifth floor of the Kodak Theatre in Los Angeles.
Titles such as Mario Kart DS, Animal Crossing DS, Super Mario Strikes and of course Legend of Zelda: Twilight Princess provided the audience great entertainment, but the real excitement and anticipation was all about Nintendo's next generation system, which Mr. Iwata had talked briefly about during his keynote presentation Heart of a Gamer at GDC 2005.
Anyway, the press conference can be seen in full here: https://www.youtube.com/watch?v=anRy0JeHeCY
I've taken the liberty of transcibing primarily the Revolution segment of the press conference, and I also took some screen shots. Note that due to low audio quality, and Mr. Iwata's at the time less than excellent English skills, the transcription may not be entirely accurate. Important/interesting things are underlined.
A full impression of the conference is available via IGN: http://www.ign.com/articles/2005/05/17/e3-2005-nintendos-e3-2005-press-conference
Start of the conference
Iwata said:My name is Iwata. I'm about making games. And, I'm about playing games. Last night I played Super Smash Brothers. That's my game. I kicked some.. you know what.
And I took his name. His name was Reggie. As Nintendo president, I'm also all about asking questions. So Reggie, I have a question for you. Who's your daddy?
Start of Revolution segment
Iwata said:We gave you DS, a new Game Boy, and new games to play on them. And now, you say you want a Revolution? Well, we've got one.
Revolution games will play on 12 cm optical discs. These games along with all Gamecube software will play through the same self loading media drive.
Owners can also choose a small internal attachment to play movies and other DVD content.
Iwata said:The system will contain 512 megabytes of onboard flash memory, as well as the option to add SD memory cards. We will also be incorporating our own [unintelligible] rights management software to deter sharing of intellectual property.
Beyond this, I won't be specific about the technology inside the hardware. So, I hope you'll let me create some elements of mystery to my further remarks today.
Maybe we can look at this as a form of puzzle game.
Iwata said:First, let me assure you there is no mystery to the development of our core technology. When you turn on Revolution and see the graphics, you will say "wow".
Iwata said:Our partners IBM and ATI are working with us to assure this. But the advances in our technology will also relate to areas that have no direct bearing on gameplay. I know, this is one of those mysterious comments.
Our competitors have taken time to detail the power of their core processor and their on-screen displays. Let me try to suggest the other benefits of our technical approach with Revolution.
Iwata said:Every home game machine in history has married a controller to a console and the console to a tv. In the next generation, the addition of the internet will be important to all consoles, and particulary important to Nintendo. Wi-fi capability will be built into every
Nintendo Revolution. How these four elements, controller, console, tv and internet, interact with each forms a central difference in Revolution design. Our goal in customizing these connections is to develop a device which is functional and appealing to every member of a household, whether they consider themselves gamers
or not. It is right for everyone. I can confirm that all controllers for Revolution will be wireless using Broadcom technology. The controllers will also be very unique, in ways we will share with you later.
But, I will tell you we are already working on several Wi-fi titles each starring one of our key franchise characters. One or two Wi-fi titles will be ready for launch. And, I am pushing our team to make sure that Smash Brothers is one of them. That way, no matter where Reggie is I can always beat him. In fact, it is the game experience that will most separate Revolution from its competitors. So let me talk about other games for a few minutes. Of course, we all love what Mr. Miyamoto has created over the years. But for Revolution, he is challenging his team to create something brand new. His newest creation is set to debut with Revolution. What is that? I'm sorry, but Mr. Miyamoto is keeping quiet for now. Of course, it would be foolish to ignore the franchise we've have already created, the best group of game stars in history. So you will certainly be seeing them on Revolution. Next generation versions of Mario and Zelda are already on the way.
Iwata said:We also have a big plan for Metroid in our Revolution. A franchise that has evolved constantly with each appearance. And with Revolution, Samus will take you places you have never gone before.
Iwata said:The key here is not what you are playing, but how you will be playing. We expect that, much like Nintendo's Electroplankton, Revolution will act to create entirely new genres to expand the definition of video game. To help us, key second party developers, who have been so important to game creation for Nintendo Gamecube, will provide exclusive content for Revolution. We expect strong third party support in both hemispheres, because we believe they will appreciate our creative approach. For example, Square Enix is already working on a Wi-fi enabled version of Final Fantasy: Crystal Chronicles for Revolution.
Iwata said:On one hand, Revolution is the perfect form for video game masterpieces, game that look beautiful, game that play flawlessly, masterpieces that connect you to the game story like no system before. But, not everyone sets out to create an expensive, time consuming masterpiece, and here Revolution also earn its name. We are convinced game creation on Revolution can be the most developer friendly. Simpler, faster and less expensive than any other new system in this next generation.
Development cost will only move well into eight figures. Developers will become more endangered. For them, we offer a solution to help maximise creative freedom while controlling development investments. This is a console where the big idea can prevail over big budgets.
Iwata said:Finally, I'd like to give you one full answer to a piece of the Revolution puzzle I have talked about previously - backward compatibility. As I said, the disc drive will accept Gamecube games, but we are redefining the term backward compatibility. That's because we have designed Revolution to be a virtual console, capable of downloading 20 years of Nintendo content.
You will be able to purchase games originally created for NES, Super NES and Nintendo 64. It is accurate to say that Nintendo Revolution is technically capable of playing virtually every Nintendo console game ever created. The idea of a single device transporting us back to the first Excitebike, EarthBound or Punch-Out!!, should make us all feel young again, at least for a while.
Iwata said:In the end, Nintendo Revolution shares a common vision with one we outlined for Nintendo DS last year. The machine is just a tool, the experience comes from the software. So let me conclude with one more hint. Those over you who consider the possibilities of combining embedded content with an internet connection and wireless connection and our flash memory, may begin to make educated guesses on what game experiences we might be constructing. When it arrives next year we intend for Revolution to fully serve core gamers with new titles that fully meet their requirements.
We will attract casual games better than anyone using consumer friendly content, control and interface. And we will even draw non-gamers to our Revolution, showing them how much fun there is in what we all do for a living. We call this all access gaming. In short, more games, more players, more opportunities for developers, and more imagination in defining what a video game can be.
Iwata said:It is my job to run a global company, but within my job, what still gives me the most satisfaction with seeing someone pick up a controller and finding surprise and delight? What touches their heart, still touches my heart. Thank you very much.
That concludes the Revolution segment of the press conference. Reggie, George Harrison and Eiji Aonuma also made appearances and talked about games being released that year and so forth.
Here's the press release Nintendo sent out on Revolution:
NINTENDO'S COMPACT CONSOLE WILL TURN THE WORLD OF GAMING ON ITS SIDE
New System will be Forward-Thinking, Yet Backward Compatible
LOS ANGELES, May 17, 2005 – Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo's new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.
"We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming," says Nintendo President Satoru Iwata. "With backward compatibility and the 'virtual console' concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming."
Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:
"Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We're throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."
- The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it's displayed vertically or horizontally.
- Backward compatibility: The new console plays all games from the current Nintendo GameCube™ generation. But there's more…
- The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES).
- Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.
- Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.
- The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.
- The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
- Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo® Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.
- Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.
Nintendo's All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don't consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo.
Where were you on this day? I don't remember if I followed it live, but I remember logging onto Nintendo's homepage (and the NSider forums) the day after to read up on things and discuss.
I couldn't find a GAF thread for the press conference as it happened, only discussions afterward. But there you have it anyway.