Progression has been pretty slow over the last week. I've actually been in the middle of moving. I put an offer on a house before the first trailer went public, and got the keys to it the day before Terraria was released. (Great timing, huh?)
I just finally got my workspace set up at the new place, so I should be able to get back to the grind early next week. But enough about that, let's talk about the future of Terraria.
My immediate focus for the game will be patching up the remaining bugs, implementing Steam features, and of course working on multiplayer to make it more secure and accessible. Multiplayer is a bit of a mess right now, and a dedicated server with no graphics card requirements is very much needed. Content progression will be slow for the next few weeks until we get all of the necessities taken care of. Though, we will be adding a few new things here and there to keep you interested.
In the long term, we will not just be adding content, but new mechanics as well. Some of the ideas the we have been playing around with are:
- Pure PvP servers with team based objectives. Worlds will be generated before every match. Imagine a CTF server where towers are automatically created on either side of the map. Players can fight it out on the surface, or try to tunnel into the other tower.
- Adding sloped/inclined tiles to make the world smoother.
- New harder world types to continue game progression (Ex: Alien plants, alternate dimensions, evil worlds, etc.)
- Enemy factions that will move into your world, and build their own city. You can slaughter them while they are weak, or let them build up their strength to get better rewards.
- More events: Volcanoes, earthquakes, more/improved invasions, etc..
- Weather: Seasons, snow, floods, etc..
- Farming, and stamina system that gives a bonus to player stats.
- Mechanics for making traps and devices.
Terraria has endless possibilities, and there is still a lot more that we want to do with it. In the meantime, please be patient while we get the last few kinks worked out.