S.W. said:I think there are spots in my world have something directly above since I can hear a thud every time I shoot upwards and I'm pretty sure there are no floating islands. Is there something above the skycap at all?
pm me if you find some other people, i'd go in on one.TheBez said:Any 4 packs going on?
Bobby Truffles said:I'll post this here to save you guys/gals from having to visit the wanker-infested official forums.
Progression has been pretty slow over the last week. I've actually been in the middle of moving. I put an offer on a house before the first trailer went public, and got the keys to it the day before Terraria was released. (Great timing, huh?)
I just finally got my workspace set up at the new place, so I should be able to get back to the grind early next week. But enough about that, let's talk about the future of Terraria.
My immediate focus for the game will be patching up the remaining bugs, implementing Steam features, and of course working on multiplayer to make it more secure and accessible. Multiplayer is a bit of a mess right now, and a dedicated server with no graphics card requirements is very much needed. Content progression will be slow for the next few weeks until we get all of the necessities taken care of. Though, we will be adding a few new things here and there to keep you interested.
In the long term, we will not just be adding content, but new mechanics as well. Some of the ideas the we have been playing around with are:
Pure PvP servers with team based objectives. Worlds will be generated before every match. Imagine a CTF server where towers are automatically created on either side of the map. Players can fight it out on the surface, or try to tunnel into the other tower.
Adding sloped/inclined tiles to make the world smoother.
New harder world types to continue game progression (Ex: Alien plants, alternate dimensions, evil worlds, etc.)
Enemy factions that will move into your world, and build their own city. You can slaughter them while they are weak, or let them build up their strength to get better rewards.
More events: Volcanoes, earthquakes, more/improved invasions, etc..
Weather: Seasons, snow, floods, etc..
Farming, and stamina system that gives a bonus to player stats.
Mechanics for making traps and devices.
Terraria has endless possibilities, and there is still a lot more that we want to do with it. In the meantime, please be patient while we get the last few kinks worked out.
Dreavus said:This game has so much potential for expansion it's ridiculous. I can't wait for more things to do.
That's just really bad luck. I believe goblin's are supposed to spawn once every 15 dusks.Monroeski said:20-something hours in, killed all 3 bosses and I still haven't had a goblin invasion.
balddemon said:i'm having a problem with the Arms Dealer and Demo guy, I think they/my world is bugged. My buddy came into my world and he brought a gun, so the Arms Dealer showed up. He was the last NPC I needed. Now, he and the Demo guy got killed by Eater of Worlds a couple times, and they won't respawn. Or they're just lost, idk. Here's a picture of their living arrangements.
I did that, and they didn't come back i even built a new house for one of them, and they're not coming...I'm gonna try to start a new world and see if that works.Mr_Guillotine said:Close all the doors in the house, the merchants should respawn and move back in short after.
I don't know if it applies to having them respawn, but the Arms Dealer requires you to have a gun in your inventory. If you don't have one at all or all your guns are in chests, he may not show up. Same might apply to the Demolitionist and explosives.balddemon said:i'm having a problem with the Arms Dealer and Demo guy, I think they/my world is bugged. My buddy came into my world and he brought a gun, so the Arms Dealer showed up. He was the last NPC I needed. Now, he and the Demo guy got killed by Eater of Worlds a couple times, and they won't respawn. Or they're just lost, idk. Here's a picture of their living arrangements.
BooJoh said:I don't know if it applies to having them respawn, but the Arms Dealer requires you to have a gun in your inventory. If you don't have one at all or all your guns are in chests, he may not show up. Same might apply to the Demolitionist and explosives.
No they like you, it's why they're not invading.Hawkian said:I've never had a goblin invasion either! Why do you hate me goblins?!
Hawkian said:I've never had a goblin invasion either! Why do you hate me goblins?!
aronnov reborn said:any tips or tricks on getting through sand going Left - Right or Right -Left. I just want to tunnel through it but of course all sand above it comes tumbling down. anyway to get supports in so that doesn't happen?
Wren said:How are you guys getting these maps of your game worlds?
He doesn't regenerate. Unless you mean re-produce, then yes, he has a lot of kids.Truth101 said:I don't mind the Imps too much anymore, but it's that damn worm that regenerates every single time he goes back into the lava...... I hate him, so much. =C
Ultimoo said:He doesn't regenerate. Unless you mean re-produce, then yes, he has a lot of kids.
How did you pull this off without shit spawning above you as you dug? Those predictable, frequent back spawns are the most annoying thing about this gameHouston3000 said:Well, I got fed up and decided to spend 45 minutes and construct a 3500 foot vertical tunnel - a free fall elevator if you will - all the way down to the bottom of my mine. The entire thing is walled in and, for every spot it actually intersects my other tunneling I've put a couple of torches, a platform, and some cobweb to catch me so I can decide to exit the tunnel at that point. Now it takes less than a minute to get all the way down and I can teleport back up instantly. I just have to jump in and hold down if I want to skip all the stops. Not sure if you get some sort of portal device later on or something but it's still a major feat of engineering I'm proud of!
Truth101 said:What really? I swear his HP goes up every single time he goes in the lava....He has kids?
HeartAttackJones said:How did you pull this off without shit spawning above you as you dug? Those predictable, frequent back spawns are the most annoying thing about this game
This. I want to start building up a town!speedpop said:I'd love for another species/faction or three to "move in" to the world. I'm somewhat envisioning something brilliant like Suikoden 2 where you have your castle and build it up to allocate not only merchant NPCs and the like, but hired swordsmen and companions controlled by AI (i.e. they simply follow you and help you do battle). It could add a worthwhile spice to the game, especially for those who enjoy that overarching sense of building up a kingdom of sorts.
Initially the game seems to have been thrown onto the Minecraft-too alias but with the success and word-of-mouth they can head into their own little definition. I'd love to see what 12-18 months does to this game.
butter_stick said:I hope the game never puts me in a position where enemies can attack and do major damage to my castle. I spent so long on it to have them throw bombs and blow it up
That would only really work if you could have NPC guards and such.RyanDG said:I'm actually hoping for this. With the terrain destruction engine, its a crying shame that enemies can't do permanent damage to the castles. I would love to see them set it up where you can be legitimately fearful of what they will do with an invasion or an attack. Though I wouldn't be too opposed if they left it as an option for a 'hardcore' mode or something, where they punish you more for death (lose your inventory) and allow for wrecking of your structures by specific enemy types.
I found a magic mirror in a chest in one of my excavations on the weekend, lets me warp to my house. Can't warp back though But that's 50% of my usual travel handled. Pretty awesome find.Houston3000 said:Dug a bit deeper, at about 3200 feet. Found some Running Shoes and a Magical Boomerang.
It takes a really long time to get down to the bottom of my mine though, I really hope there some sort of portal eventually.
I don't like living in fear. I already worry a meterorite is going to destroy my castle :/RyanDG said:I'm actually hoping for this. With the terrain destruction engine, its a crying shame that enemies can't do permanent damage to the castles. I would love to see them set it up where you can be legitimately fearful of what they will do with an invasion or an attack. Though I wouldn't be too opposed if they left it as an option for a 'hardcore' mode or something, where they punish you more for death (lose your inventory) and allow for wrecking of your structures by specific enemy types.