duckroll said:
Not a fan of this darkness theme at all. The developers of Terraria need to really scale back their focus of trying to make the game more unforgiving and/or more "realistic" because it's definitely hurting the game. It should remain game-y, but with a decent amount of challenge, and more importantly there should be a ton of content and a variety of things you can do and interact with in the world. Making everything more annoying to play is not a good way to approach updates.
I partially agree. On one hand, I'm absolutely in love with the survival aspect of the game; you have nothing but a stubby little sword and two piss-poor tools when you start in a world that seems infinitely deep and filled to the gills with things that want to kill you. Everything you need to survive is right at hand though, you just need to live long enough to take it. This is the "Shiny and New" survival phase where you're just figuring things out and live long enough to get your first new weapon, armor and accessory.
However, at a certain point (around Silver Armor working towards Gold, when you're trying for your first grappling hook and giving serious through to taking on the Eye) the survival aspect becomes more of a hindrance rather than a charming aspect. That's officially the end of
Shiny and New and the start of
Down and Dirty. At that point, you start thinking things like "
Damnit, I need to go back to the surface to farm mushrooms again" or "
Bleh, I chopped down all of my trees, where am I going to get more wood for torches?"
I think the developers were seeing people race through the "Shiny and New" phase too quickly, bypassing content (I missed the jungle entirely on my first play-thru) and reaching a point where exploring the natural caves and passages is replaced by digging a Hellshaft straight down and raiding as much Hellstone as possible before something inevitably kills you.
In an effort to slow the rate of content consumption down, they're making the game harder. Less potion spam, weaker armor, etc. means you are much more likely to hunt down the next tier of armor/weapons because trying to skip it is just too dangerous. Of course, it feels like padding and/or cheapening to those of us who were essentially play a huge, pre-release Beta.
I do agree that enemy respawn time needs to be cut down, ore lodes need to be slightly increased in volume (
Yay, I found gold ore!.... two pieces...) or material costs lowered ("
Only 120 more ore to go... yawn"). Potions and healing are fine as they are, being able to spam potions is honestly something I hate to see in games because it allows grinding to overcome difficulty spikes even without exp/leveling. They do need to restore more health though, they're way too weak as it is. The lighting decrease is obviously a problem as well and I hope it's just an unintended side-effect of the new lighting system.
It's easy to see things like that and swear the game is getting worse, but then you see all of the amazing new stuff in the patch notes and before you know it it's fucking 4AM already and you're still digging.