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Terraria |OT2| The Hallowed Land Of Corruption

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-Mikey-

Member
I haven't put a lot of time into this after I collected all of the armor and the better weapons during the summer. This will be like playing the game on day 1 all over again.

The hallow sounds cool. Any ideas on what type of biome it will be?
 

Nabs

Member
yep

VV he's right :/

Don't why they give you the button to buy and not be able to gifted :/

I think it's a feature they're working on. I remember it being possible a few months ago for about a day. I hope we see it again soon for the holidays.
 

Jira

Member
Yeah with 1.1 and the price being $2.50 there's literally no excuse to not buy this. Was talking to a friend and he said for the $10 he originally paid he paid $0.07 per hour of gameplay. For me I paid $0.10 per hour of gameplay, it's one of the best bang for your buck games on the market today and 1.1 is going to likely double the amount of time I've put into it already.
 

Stahsky

A passionate embrace, a beautiful memory lingers.
I've never really spent a lot of time with this game. I may have to change this.
 

LiquidMetal14

hide your water-based mammals
Soooo, who's playing multiplayer? Mine is updating. :D

GAF server isn't up!

The new lighting is terrific

terraria2011-12-0113-vkqw3.png
 

Jira

Member
Terraria 1.1 is out!

Also, Terraria is 75% off today only. Get it on Steam Now!

Here are the patch notes:

NPC’s
• There are thirty-six new monsters!
• The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
• There are three harder versions of the older bosses.
• There are now three new friendly NPC’s that can be rescued after specific conditions are met.
• The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.

New NPCs will spawn in their homes underground, instead of on the surface.
Worms will no longer spawn when near a friendly NPC.
Underground towns will now reduce, and eventually stop, enemy spawning.

• Made several small changes to allow for better underground cities.
Items
• Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
• Star Cannon : Shoots faster.
• Sandgun : Sand shot from it does more damage, and it shoots faster.
• Blowpipe : Now listed as ranged.
• Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
• Boomerang type weapons are listed as melee.
• Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
• There are twenty-one new accessories.
• Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
• The crafting requirements for Molten and Jungle gear have been reduced.
• Some accessories can now be combined at a Tinkerer’s Workshop.
• Colored Torches can now be crafted out of Gems and Torches.
• Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
• Added the Wrench to place wires.
• Added Wire Cutters to remove wires.
• Added Pressure Plates, Switches, and Timers to activate devices.
• Added Music Boxes that record and play in-game music.
• Added Pumps to transport liquids.
• Added loads of other new items and weapons waiting to be found!
• Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?
Lighting / Display
• Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, • Retro, and Trippy in the Options Menu or by pressing F7.
• Made several lighting and display optimizations to increase game performance.
• Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled • in the Options Menu.
Multiplayer
• Fixed a problem with item syncing for newly connected players.
• Fixed a bug that caused graphical issues for player’s using automatic weapons.
• Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
• Reduced the amount of data needed to transmit tiles down to 25%.
• The server now only broadcasts tile data to the players who need it.
• The server now withholds some NPC, player, and projectile packets based on player distance from them.
• Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.
World
• Above ground tunnels may now be created during world gen.
• Smashing Demon Altars with a special item will cause new ore to appear around the world.
• Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
• Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
• There is a new biome, The Hallow, that will be created when the hell boss is defeated.
• Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
• Added several small features to world gen.
• Tweaked the way and amount of Underground Mushroom biome spawn.
• Demon Torches now appear in shelters generated in the underworld.
• Underground cabins may randomly spawn around chests.
• Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
• When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
• There are now three types of traps that are generated underground. Watch your step!
• Cacti no longer damage players.
Game Interface
• Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
• Placing objects on grass will now destroy the grass.
• The crafting menu now scales to fit the size of the screen.
• When the inventory is open, the number of the selected item in the hotbar will appear in green.
• There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.
Misc
• There is a new music track for The Hallow biome.
• Underground Corruption has its own music track.
• Underground Hallow has its own music track.
• There are two new boss music tracks.
• Greatly reduced world save file sizes.
• Decreased tile frame detection time by 15%.
• Your trash can is now emptied when you die.
• Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
• All players will now leave behind tombstones when killed.
• There is now a random option in the player creation menu.
• Female players now have separate armor graphics.
• Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
• There are new overworld backgrounds for each biome!
Bug Fixes
• Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
• Fixed a bug that wouldn’t allow players to craft from the ammo slot.
• Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
• Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
• Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
• Wooden Platforms no longer attach to non-solid objects.
• Placing and removing items during the placing animation will no longer destroy the item when it is collected.
• Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
• The FPS display (F10) shows the correct number.
• Fixed a bug that swapped the lighting of players pants and head armor.
• Fixed a problem that would cause water to settle in strange positions.
• Fixed a problem that caused objects with transparency to appear darker than they should.
 

Dice

Pokémon Parentage Conspiracy Theorist
I haven't played this since they first introduced surface jungle. It's an entirely different game now. Might have to play it again.

Edit: or play on GAF server? I have no idea what we've got set up if anything. It'd probably be better with people here.
 
Wasn't even aware of the update until a few days ago, now I can't wait to get home to play. Patch notes sound great, just wish they would change the light orb back. When they changed that it just sucked.
 

Akuun

Looking for meaning in GAF
Oh dear. Does this new patch mean that we have to create a new world to fully reap the benefits of the patch? I'm kind of tired of rebuilding my house over and over.
 

Snuggles

erotic butter maelstrom
Patch time, fuck yeah. Too bad I gotta work all day...but then again, I bet no one would notice if I pretend to work but play Terraria instead...
 

erpg

GAF parliamentarian
Got one question: is exploring fun again or are you constantly under siege by range creatures, bats, bees, worms etc.
 

Retro

Member
I haven't played this since they first introduced surface jungle. It's an entirely different game now. Might have to play it again.

Edit: or play on GAF server? I have no idea what we've got set up if anything. It'd probably be better with people here.

Gaf server is down umtil harlan gets home, should be 7-ish.

Oh dear. Does this new patch mean that we have to create a new world to fully reap the benefits of the patch? I'm kind of tired of rebuilding my house over and over.

You dont need to build a new world, almost everything is triggered by events like killing the wall of flesh.

Damn! :( Here's to hoping there is a new item that is better? Maybe?

The fairy appears to be a respectable upgrade, no idea how to get one yet, though.

Any idea how switches work? I got some pressure plates, but I don't know how to connect them to something

Wires. Need to find a new npc, in the dungeon from what I've read.
 

LiquidMetal14

hide your water-based mammals
I'm gonna hop on with my current build right now. I want to have everything for him before I ever commit to another one. The stuff looks really cool. I want to play like right now. Hurry up HARLANANAN!
 

Akuun

Looking for meaning in GAF
You dont need to build a new world, almost everything is triggered by events like killing the wall of flesh.
Good to know. What about the new NPCs?

The fairy appears to be a respectable upgrade, no idea how to get one yet, though.
I want that fairy. It looks like the ones from the 3d Zeldas.
 

Dice

Pokémon Parentage Conspiracy Theorist
1) Those bastards took my jungle rose! My girl looks stupid now!

2) Toolbelt seems like a great thing to have, but accessory slots are so limited...

3) Have they put in a way to toggle pickups of certain materials? I hated when I wanted to save room for other stuff, but then I have to dig through an area that has rock, dirt, sand, clay, mud, ore, etc. combined with shitty enemy drops and suddenly all my slots are filled with shit. I would have to dig a pit, throw my shit in there, and cover it back up so it wouldn't auto pick up all the garbage.
 

ameratsu

Member
Ugh, is getting multiplayer going with friends just as frustrating as before? I tried pre 1.1 to play with a friend and we had nothing but problems. I kind of assumed they would make it easier.
 
Fark, can't wait to get home and get into 1.1!

Ugh, is getting multiplayer going with friends just as frustrating as before? I tried pre 1.1 to play with a friend and we had nothing but problems. I kind of assumed they would make it easier.

If you've got port forwarding to 7777 set up correctly in your router, it should be pretty solid.
 

Retro

Member
I've gotten a couple PMs about the lack of a GAF Server. People seem to have missed the announcement, so here it is again;

All right folks, last night of the current world on the server. Come midnight tonight (Eastern Standard Time), I'm shutting the server down in preparation for tomorrow's inevitable update to 1.1

Like what happened the last time an update hit, THE SERVER WILL NOT IMMEDIATELY GO BACK UP AS SOON AS 1.1 HITS. Once 1.1 hits, I will need to determine all my options as to how to setup the server (mods, etc). Considering the state of the server mod scene in Terraria right now, I'm not expecting any immediate action on their part, so we might run a vanilla server (w/c isnt that big of a problem, really). I will also NOT BE HOME ALL DAY TOMORROW. I'll probably be home sometime after 7pm (EST).

A post will go up when the server goes live.

Harlan maintains the GAF server free of cost. Until he gets in and gets things set up (and he's frothing at the mouth to play just as much as we are, I'm sure), I would suggest tinkering around in your single player worlds and try to find the 3 NPCs. That won't affect much of your world and will be something you want access to while offline as well.
 
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