Good times to be had tonight, but come Thursday, they will be GREAT TIMES.
Ugh I have already spend 6 hours playing and Its frustrating since I picked Medium-core. Everytime I die, getting it back very hard, especially it's underwater. There is no way to go back to softcore besides starting over?
Why would the people drop the server mods? I can understand it being annoying to update them, but it would have to be something more than that I would think =\
Ugh I have already spend 6 hours playing and Its frustrating since I picked Medium-core. Everytime I die, getting it back very hard, especially it's underwater. There is no way to go back to softcore besides starting over?
I developed a method of mining that works very well for hardcore.well, you die a lot early on, usually just because the world is full of dangers, not through any fault of your own.
Put some chests with your stuff in it and place the chests where a new character will spawn. You can then take the items with your softcore character.Ugh I have already spend 6 hours playing and Its frustrating since I picked Medium-core. Everytime I die, getting it back very hard, especially it's underwater. There is no way to go back to softcore besides starting over?
Gonna try to hop on the server when I get on the main PC. I started helping a friend last night and he hosted but there was no save option when he quit. Please tell me the game saves that to at least the MP portion of the game. We spent about an hour digging stuff and I gifted him a few items.
how is multiplayer in this game? i got it back on release day and have hardly touched it. this new trailer has made me decide to go all in.
would i get grief joining the server even though i don't really know what i'm doing? or do i need to be some sort of master craftsman to help build the world into a super fortress as quick as possible?
just really not sure how the mp works here.
Gonna try to hop on the server when I get on the main PC. I started helping a friend last night and he hosted but there was no save option when he quit. Please tell me the game saves that to at least the MP portion of the game. We spent about an hour digging stuff and I gifted him a few items.
how is multiplayer in this game? i got it back on release day and have hardly touched it. this new trailer has made me decide to go all in.
would i get grief joining the server even though i don't really know what i'm doing? or do i need to be some sort of master craftsman to help build the world into a super fortress as quick as possible?
just really not sure how the mp works here.
Patch tomorrooowww hyppee.
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So my plan for tomorrow is like this, I work tonight, I'm getting home around 10:30pm PST, booting up Mumble and Terraria and just gonna wait until release, at which point I'll either immediately jump into SP, or if you guys are on we'll begin operation new GAF-only character, Harlan willing.
Well with the update tomorrow and finals next week, this might be my last post in the thread until I'm finished with my exams. Want a lot of this to be fresh when I start. Have fun with the update guys and keep a spot open for me
... You're going to let everything sit there for 11-13 hours? It's not supposed to drop until 9AM - noon PST.
I will also NOT BE HOME ALL DAY TOMORROW. I'll probably be home sometime after 7pm (EST).
A post will go up when the server goes live.
All right folks, last night of the current world on the server. Come midnight tonight (Eastern Standard Time), I'm shutting the server down in preparation for tomorrow's inevitable update to 1.1
Like what happened the last time an update hit, THE SERVER WILL NOT IMMEDIATELY GO BACK UP AS SOON AS 1.1 HITS. Once 1.1 hits, I will need to determine all my options as to how to setup the server (mods, etc). Considering the state of the server mod scene in Terraria right now, I'm not expecting any immediate action on their part, so we might run a vanilla server (w/c isnt that big of a problem, really). I will also NOT BE HOME ALL DAY TOMORROW. I'll probably be home sometime after 7pm (EST).
A post will go up when the server goes live.
.... call in sick. You have a responsibility and need to get your priorities straight, asap.
Out of curiosity though, how does the Host & Play option work? I'd always heard that you need to have two copies of Terraria open for people to join your server. I'm not saying I'm going to set up a server or anything, but if people want to play together maybe we can bounce around eachother's servers all day.
Or I can just play single player, not like I don't have a city to build and tons of new features to learn.
If the update schedule is the same as last time, we'll get the thing mid afternoon. Even when we DO get the update, any updates for server mods won't be made available until several hours later anyway. More than likely, I would have put the server up at night anyway (like last time). ^O^
And you have New Tutorial Town to build.
I know I've told Retro that the admins will avoid giving out anything for free for the new 1.1 world.
The wait is killing me... just 8 or so more hours...
How about setting a shop? I never played MP though, so I don't know how much a hassle it is to transfer items between people.
I'd like to clarify that its not "giving away the really awesome cool stuff", its mainly the "give away building materials", this would include blocks and furniture. Sure it would make things EASIER for you guys to build things (made things a lot easier for Retro), but it did detract from the whole "let's explore until we find the resources we need" aspect.
It's also something I'm SURE Retro and I are capable of, since we didn't really have the "create stuff out of thin air" ability for the first couple of server worlds we created anyway, and the stuff created in those previous worlds are just as awesome as the stuff created on the current world.
Courtesy of Redigit himself, non-spoiler edition:Patch notes, I needs them!
NPC’s
There are thirty-six new monsters!
The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
There are three harder versions of the older bosses.
There are now three new friendly NPC’s that can be rescued after specific conditions are met.
The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
Made several small changes to allow for better underground cities.
New NPCs will spawn in their homes underground, instead of on the surface.
Worms will no longer spawn when near a friendly NPC.
Underground towns will now reduce, and eventually stop, enemy spawning.
Items
Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
Star Cannon : Shoots faster.
Sandgun : Sand shot from it does more damage, and it shoots faster.
Blowpipe : Now listed as ranged.
Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
Boomerang type weapons are listed as melee.
Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
There are twenty-one new accessories.
Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
The crafting requirements for Molten and Jungle gear have been reduced.
Some accessories can now be combined at a Tinkerer’s Workshop.
Colored Torches can now be crafted out of Gems and Torches.
Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
Added the Wrench to place wires.
Added Wire Cutters to remove wires.
Added Pressure Plates, Switches, and Timers to activate devices.
Added Music Boxes that record and play in-game music.
Added Pumps to transport liquids.
Added loads of other new items and weapons waiting to be found!
Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?
Lighting / Display
Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
Made several lighting and display optimizations to increase game performance.
Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.
Multiplayer
Fixed a problem with item syncing for newly connected players.
Fixed a bug that caused graphical issues for player’s using automatic weapons.
Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
Reduced the amount of data needed to transmit tiles down to 25%.
The server now only broadcasts tile data to the players who need it.
The server now withholds some NPC, player, and projectile packets based on player distance from them.
Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.
World
Above ground tunnels may now be created during world gen.
Smashing Demon Altars with a special item will cause new ore to appear around the world.
Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
There is a new biome, The Hallow, that will be created when the hell boss is defeated.
Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
Added several small features to world gen.
Tweaked the way and amount of Underground Mushroom biome spawn.
Demon Torches now appear in shelters generated in the underworld.
Underground cabins may randomly spawn around chests.
Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
There are now three types of traps that are generated underground. Watch your step!
Cacti no longer damage players.
Game Interface
Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
Placing objects on grass will now destroy the grass.
The crafting menu now scales to fit the size of the screen.
When the inventory is open, the number of the selected item in the hotbar will appear in green.
There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.
Misc
There is a new music track for The Hallow biome.
Underground Corruption has its own music track.
Underground Hallow has its own music track.
There are two new boss music tracks.
Greatly reduced world save file sizes.
Decreased tile frame detection time by 15%.
Your trash can is now emptied when you die.
Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
All players will now leave behind tombstones when killed.
There is now a random option in the player creation menu.
Female players now have separate armor graphics.
Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
There are new overworld backgrounds for each biome!
Bug Fixes
Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
Fixed a bug that wouldn’t allow players to craft from the ammo slot.
Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
Wooden Platforms no longer attach to non-solid objects.
Placing and removing items during the placing animation will no longer destroy the item when it is collected.
Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
The FPS display (F10) shows the correct number.
Fixed a bug that swapped the lighting of players pants and head armor.
Fixed a problem that would cause water to settle in strange positions.
Fixed a problem that caused objects with transparency to appear darker than they should.
The cacti thing is the megaton in this update. YOU CAN'T DENY IT
Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
ummmmmmm
how do we stop it