Yeah. Indoor environments are a big focus in the game and they're not exactly handled flawlessly. Harder to control in interiors under pressure. Playing on the highest difficulty is a big mistake while not having everything down, you die in 3 hits and when you go, the loading can be up to a minute with the added bonus of bad checkpoints making you watch or listen to the same cutscene over and over in a difficult area. Combat really tries to be Batman but can't match the level of polish. Counter timing is rather small which isn't a bad thing but the counter icon can blend into white backgrounds and since it's tied above spideys head, it can be hard to see when he's flipping around etc. The big set pieces outside are great and make me wonder why there's any emphasis indoors at all. Maybe the stuff inside plays better on lower difficulties. I have no idea what percentage of the story is complete but I'm on Chapter 6. Story has been relatively engaging, one surprisingly well acted moment that caught me off guard recently where the typical cheese/sarcastic Spiderman goes away briefly. Peter is staying at someone's apartment in the game that acts as a sort of HQ where you can replay missions, check stats, change costumes and talk to a certain someone. I won't spoil who's place it is, it's a funny reveal. More side missions are unlocking recently including a cameo related activity. There's an enemy type you'll occasionally run into that if not dispatched quickly will trigger a mini boss, that spices up open world along with the addition of oscorp snipers. Snipers are instant death on super hero difficulty if you don't play smart. Upgrade system is serviceable although the unlocks aren't nearly as varied or impressive as I'd hoped. 2 categories, combat and tech or character and tech, can't remember. Combat upgrades are directly tied to XP as you'd imagine but tech is actually resource based. As you fight oscorp bots or find tech pickups in levels you gain tech points to spend on those upgrades. Tech upgrades as you'd imagine are entirely web related and so far almost completely useless except for web shooter speed, get that shit. You use it in practically every boss fight.All the bullshit? As in, there is lots more bullshit than just the awful swinging?
Based on what I've played although it's rough, this is shaping up to be the best Spider-Man game yet. There's a lot to improve but it's an impressive first open world outing by Beenox. It's confusing that they've failed to make the indoor sections compelling, given their background in linear-focused games and there's a lot to improve overall. Certain moments will have you forgetting or forgiving if only temporarily and replacing that thought with "Damn. I'm Spider-Man."