S0ULZB0URNE
Member
It wasn't underrated in comparison to the other options back then.
Makes sense if you think the console lasted almost till the end of the 16bit generation. It wouldn't do it with games like Popeye, Donkey Kong and Tennis.Holy crap, skimming through it looks like most games used some form of mega chip. I thought it was a few dozen big games but I guess even the small titles used them.
It's good that Nintendo was able to make their use widespread. Makes the console more appealing.
I recall Europe cancelling the NES before the US but maybe I'm mistaken. Unless your talking about game releases only and not console discontinuation.Makes sense if you think the console lasted almost till the end of the 16bit generation. It wouldn't do it with games like Popeye, Donkey Kong and Tennis.
In Europe, both the Master System (which was probably the best use of 8bit tech) and the NES co-existed with the Mega Drive and SNES until the PlayStation took over. That means 4th gen consoles never fully replaced the previous gen. I don't think this ever happened again. I still have magazines from 1995 and they all still had reviews of NES/MS games.
Here's a cool video comparing many games that appeared on the Atari 7800 and NES:
I don't necessarily agree with all of his conclusions, but it is interesting to see the differences between the versions. Many of these were adaptations of arcade games or computer games. The 7800 and NES versions were almost always handled by different developers.
Although he generally seems to prefer the 7800, surprisingly this video does not show the Famicom version of BallBlazer (which was not released on the NES in the US), only the 7800 version. This is one of the few games featured in this video where where one version of the game (in this case, the 7800) is widely regarded as superior in every aspect.
So more of an underutilized system than an underrated one?
And then the next paragraph out of your mouth:It's truth for the 7800.
Like how many fucking times do we have to go around in this circle to where you will stop defending the 7800 from attacks I didn't make.I didn't even say anything about that [the 7800]
You said that the 7800 vs. NES in terms of software vs. hardware advantage (in scrolling) was like comparing hard drivin' on the SNES to a 3D Playstation game,
I found some more differences between the priorities.
Here is Space Harrier on the Atari 8-bit computer which is much weaker than the 7800, with odd colors for some reason:
Here is the NES version:
Now before you say anything check these out.
Here's is Rampage on the NES:
Here is the 7800 version:
It's very clear Atari wanted you to have an arcade machine while Nintendo wanted you to have a family computer.
It would be amazing if more third parties were allowed to convert arcade ports to the 7800.
Space harrier was not a good port. It was basically a port of the SMS game which just used tile animations.
games came out on new that used irqs to switch between the new 4 tile screens to create 3D pole position type effects for games like rad racer and 3D world runner.
That Atari xl version of space harrier doesn’t even do the correct checkerboard ground. The same technique was use on a few atari 2600 games.Slow, barely any objects on screen, flicker.
I mean the graphics are smooth, I'll give it that. Especially the checkerboard.
That Atari xl version of space harrier doesn’t even do the correct checkerboard ground. The same technique was use on a few atari 2600 games.
Check out Solaris for instance.
But again the differences are that some consoles like the nes and sms didn’t have the ability to draw directly to the screen out of the box like computers did back then. The trade off was the ability to better scroll and sprite movement than you could other wise.
Actually not really. Consoles like the nes, snes, sms, genesis etc have hardware that draws a finite amount of sprites on screen with no performance hit to the graphics processor.What do you mean sprite movement? You can move more sprites on screen with direct draws.
Wasn't the deal without bank switching (IE MMC chips) the max cart size was something like 32K? (IE Pretty much any game newer than 85 required at least a 32k cart including any port of a disk game. I'd call it tiny but then again didn't the 2600 need to do bank switching for anything over 4k?)I found this source with only a few errors supposedly:
NesVoxel/NesVoxelLib/nesmapper.txt at master · toolboc/NesVoxel
DirectX 3D NES Emulator for Windows. Contribute to toolboc/NesVoxel development by creating an account on GitHub.github.com
Holy crap, skimming through it looks like most games used some form of mega chip. I thought it was a few dozen big games but I guess even the small titles used them.
It's good that Nintendo was able to make their use widespread. Makes the console more appealing.
Actually not really. Consoles like the nes, snes, sms, genesis etc have hardware that draws a finite amount of sprites on screen with no performance hit to the graphics processor.
It’s why you see some old console games like ikari warriors have janky enemy animations on the Atari 7800. These consoles are getting around their limits by actually drawing the sprites to the background every other frame to a bg tile to get more sprites on screen.
nes could actually do that with cart updates though I think guanlet just had tile graphics for its enemies.
guantlet is one that comes to mind.
That Atari xl version of space harrier takes a lot of downgrades to draw all of that on one non scrolling screen. Colors ,resolution, sprite animations. Not a real raster effect of the ground just a vector fill.
but the game itself lends itself to one screen drawing like that. The dos version was pretty good as well.
Wasn't the deal without bank switching (IE MMC chips) the max cart size was something like 32K? (IE Pretty much any game newer than 85 required at least a 32k cart including any port of a disk game. I'd call it tiny but then again didn't the 2600 need to do bank switching for anything over 4k?)
And then the next paragraph out of your mouth:
Like how many fucking times do we have to go around in this circle to where you will stop defending the 7800 from attacks I didn't make.
I would love to see that.
Also, with no enhancements it would mean the Atari 7800 would sound like an Atari 2600. That's pretty depressing.
That's a good way of putting it.
While they had many good games, they could have been better if Atari had invested in bigger cartridges and custom chips, like Nintendo and Sega and their developers were doing. Atari had the POKEY chip for sound in two games (BallBlazer and Commando), and a few late releases had a bit of added RAM, but that's about it. They also had extreme difficulty getting top-level developers and publishers to even consider making games for the system, let alone actually making them. Some of this was due to Nintendo's heavy-handed business practices restricting their licensees from making games for competing system, but some of it was also a result of Atari management's notorious stinginess and not wanting to pay big bucks for big talent.
The system was officially discontinued on January 1, 1992. However, a few years ago, there was a prototype of Toki that was discovered, which was being developed in 1993. I cannot fathom why this game was still in development more than a year after the official announcement of its discontinuation I also can't figure out in what part of the world it would have been sold, because the 7800 market was stone cold dead in the US by the end of 1990, and I don't think it survived much longer in Europe or anywhere else. You can see some info on the Toki prototype here:
You need to listen when people explain what they're saying..
Actually you did, but you got mixed up.
I'm not downplaying all things Atari. I adore the 2600. I think the 5200 was the wrong system at the wrong time, but the 7800 was underrated and could have done better if Atari didn't delay and bungle the launch.You're the one having the mental crisis here, I had already told you more than once you were screwing up and quoting the wrong parts of posts, if you actually went back and listened to me instead of doubling down on trying to downplay everything Atari you could have went back to fix your mistake or reclarified whatever strange argument you were trying to make, but you didn't.
You need to listen when people explain what they're saying.
and could have done better if Atari didn't delay and bungle the launch.
You're literally refusing to acknowledge the fact that the NES hardware had advantages over earlier consoles or that a 700% year over year explosion of software contributed to devaluing game prices at retail.
This shows how you keep devaluing your argument, you don't actually pay attention to what I write, you just throw random statements on a keyboard with authority thinking you're right without checking yourself. I never mentioned toy stores, not did I say toy stores were selling computers.
I said the computer price war transferred to console hardware, which then moved to console software as well, I've said this multiple times over and over and even with breakdowns a 2nd grader could follow, yet you still can't comprehend this. There wouldn't be a massive glut of software at retailers if:
A. There wasn't a price war causing many software houses to hesitate on cutting prices which left a lot of their previous best sellers sitting on shelves as the cheaper games were selling at faster rates.
B. The best selling games that did cut their price overestimating demand and over producing cartridges because they thought those lower prices would result in high sales long-term, which new entrants also believed which is why several of them jumped in at the lower prices that were selling, or existing companies rebranding or porting additional games.
There's a reason why most of the games that were on clearance were the same sets of games. Just like there's a reason when the Atari landfill was undug you saw multiple copies of the same sets of games.
Another thing you don't consider when talking about the quantity of games outside the above two points is that many software houses had released games on all 3 systems, or had recently decided to do so. This means points A and B were multiplied and that's where the implosion came from. None of this would have happened as it did, if the computer price war did not impact console hardware prices, which would also impact console software prices.
Also I mentioned this before in point B but just to hammer this home, don't forget all the rereleases, rebrands, and ports to capitalize on the bubble, mostly on the 2600. You never really considered this, but I feel you just looked at the number of 2600 game releases by year online, and then decided it was easier to immediately jump to random conclusions instead of doing research.
This has nothing to do with toy stores selling computers, which i never even brought up.
I didn't even say anything about that, that's not even the segment you quoted
the MARIA graphics chip just draws the screen. unlike the NES PPU which was made to use bitmaps and tiles MARIA gave you more access to directly draw what you want but doesn't help you do anything else. You have to create your own tile drawing fucntionality if you want to make a tile based game. This is why you see so many janky 7800 scrolling games and barely any bidirectional scrolling games.
The 7800 was held back by atari not wanting to put money into better carts and added programming complexity.
In reference to the concerns of retailers for stocking game consoles, how strange. I wonder what this price-cutting war thing Nintendo is referencing is? How odd, almost like it was talked about as part of the crash in this very thread somewhere, but somehow there was one I believe who said this wasn't the case multiple times. I can't quite put my finger on who though."Retails for $179, and Nintendo is said to be averse to the price0cutting wars wars that crippled the first video game boom."
Finally, we have one of the best indie titles for the 7800, Ricki & Vikki. It took four years to create and was released in 2018. It's an action-puzzler that shows off probably the best graphics on the console, with bright colors, excellent character designs and little touches like animated water.
Whoops I spoke too soon, someone has ben working on a first person rpg, it's not polygonal but it has the 3D effect.
Looks just like it came from an early Amiga or St game. Very impressive, even have the torch effects.
Also this random demo of Link in the xelda overworld is also impressive:
Strange, the XE has quite a few Zelda style games on it, some from even before Zelda. Some are even rpgs.Wow.
I love this type of stuff. Having wasted weeks on Dark Chambers on 2600 something like this Zelda demo would have been an amazing upgrade.
Instead I had an XE and bug hunt.
The only games we had were bug hunt, missile command and flight simulator (loved the dog fight mode).Strange, the XE has quite a few Zelda style games on it, some from even before Zelda. Some are even rpgs.
Also bughunt, that was disappointing.
The only games we had were bug hunt, missile command and flight simulator (loved the dog fight mode).
It was not well stocked by me. But if you have any suggestions I am ready to be educated
XE has hundreds of games.
But anyway I'm currently making a thread like this one on that. A lot of people will be surprised at what the A8/XE can do.
But from the sounds of it seems like you're not talking about the XE computer but the XE Game System since those three were launch games for the gun/keyboard bundle. That's even better because you can just throw the cartridge in and play, the XE game System is just a more powerful Atari 800 and is compatible with the library, and it has it's own stuff too.
Or If you are talking about the computer, not sure how you ended up with bughunt. You can step on that one.
Wait, you aren't the, huh?Always a suck for those pastel colored buttons. I know it sounds silly, But as a Kid, I loved the way the XE looked. So looking forward to being educated in that thread!
It was grey micro with detachable keyboard, grey atari joystick and zapper. I think it just had XE on it (uk). I shall await the thread.XE has hundreds of games.
But anyway I'm currently making a thread like this one on that. A lot of people will be surprised at what the A8/XE can do.
But from the sounds of it seems like you're not talking about the XE computer but the XE Game System since those three were launch games for the gun/keyboard bundle. That's even better because you can just throw the cartridge in and play, the XE game System is just a more powerful Atari 800 and is compatible with the library, and it has it's own stuff too.
Or If you are talking about the computer, not sure how you ended up with bughunt. You can step on that one.
That sounds like the XE Game System(XEGS) to me, but they all share the same games anyway so have at it when the thread is finished. New people interested in the Atari 400/800/XE/XL wouldn't go wrong either buying a Micro or XEGS, both are great, though XEGS would be faster to get running since its a console.It was grey micro with detachable keyboard, grey atari joystick and zapper. I think it just had XE on it (uk). I shall await the thread.
It was grey micro with detachable keyboard, grey atari joystick and zapper. I think it just had XE on it (uk). I shall await the thread.
F-18 Hornet looks cool here and there when you take off and land on an aircraft carrier or fly by buildings and desert mesas. Overall though, it isn't really a flight sim and is more of a on rails 3D shooter. The horizon doesn't even move when you go up and down or turn your jet left or right, which is odd. The action is rather blah as well. F-14 Tomcat and Ace of Aces are far better flight sims and games on the 7800. Too bad Rescue on Fractalus was never finished for the 7800.From the Daily Observe 1986 Jun 15 1986
In reference to the concerns of retailers for stocking game consoles, how strange. I wonder what this price-cutting war thing Nintendo is referencing is? How odd, almost like it was talked about as part of the crash in this very thread somewhere, but somehow there was one I believe who said this wasn't the case multiple times. I can't quite put my finger on who though.
I never got the hype for Ricki for gameplay, but graphically to me the best graphics will always be F18 Hornet for the open world polygon 3D shown in the first two gifs on the first post.
People have always wanted to see 3D homebrews and it's a shame we only got 2 pseudo 3D games but i don't think neither were polygonal.
But if we aren't talking about graphics overall and are focusing on 2D in particular, there is a chance that it is the best graphically among the other 2D games. They did a really good job graphically
It's an open flight sim where you can go anywhere you want in any direction as long as you have the fuel to get there whether on the ground or in the air. To say it's an on rails 3D shooter is a complete misunderstanding of what the game is because there's nothing on rails about it. The most impressive part is that the game is polygonal and doing this on a game console designed in 1983 designed with a focus to have a good ratio of power and cost.Overall though, it isn't really a flight sim and is more of a on rails 3D shooter.
I don't know why you're bringing up the floppy drive as a requirement, a large amount of Atari 8-bit games are on cartridges. A floppy drive is optional and adds to the fun but you don't need it for most of the games. It's still a good idea though lots of good stuff on that format.As for software, there are hundreds, if not thousands, of software titles released on the 8-bit. You can play those on XEGS, but you need to attach a floppy disc drive.
You can only fly forward in F-18 and move up/down and left/right on the screen. Each of the four missions are in a strait line from the start to the end.It's an open flight sim where you can go anywhere you want in any direction as long as you have the fuel to get there whether on the ground or in the air. To say it's an on rails 3D shooter is a complete misunderstanding of what the game is because there's nothing on rails about it. The most impressive part is that the game is polygonal and doing this on a game console designed in 1983 designed with a focus to have a good ratio of power and cost.
Whether the game is better than Aces or Tomcat in combat is another question. All of them have their fans.
You can only fly forward in F-18 and move up/down and left/right on the screen. Each of the four missions are in a strait line from the start to the end.
I wonder if this is allowed though? I've seen some people get banned for self-promotion recently.If you enjoy my writings, please send me a couple bucks as thanks. Every little bit helps and I really could use the coffee money to stay awake ("sleeping while parenting" doesn't exist).
Atari 7800 Controllers, or You Bastards Have Broken My Hands
Have you ever played F-18? Those mission maps are the entire playfield, with invisible walls on each side of a narrow playfield. There are no turns in F-18. F-18 is not a free flight game. There is only forward movement, with ability move up down left and right. No loops or turning/circling back. Yes, you can flip the screen after landing on the ground and fly back in a strait line, but that's about it. Yes, it's cool that it has polygons in the game, but since the horizon and polygons are static and you can't circle around a polygon object, it isn't that impressive or super taxing on the hardware. F-18 also came out in 1988, so it wasn't even that impressive for the time.You seem good faith to me but my friend, a mission map of what you do for a mission has nothing to do with the gamefield.
The first gif in the OP already disproves that, but what's more is I can go behind that 3D (with limited texturing when very very close to it) building and flip the camera the other way so I'm facing the backside. This can happen on the ground or in the air, though it's much easier on the ground.
On rails would mean I have zero control of the plane or very close to that. I clearly have control of the plane. I can also go off the path which on rail-games force you into.
Here's another example that shows the movement on the playfield and changing of direction:
To give context, this is where the 2nd gif in my OP starts, at the hangar or tunnel. Which is also where you start the 1st level, you can clearly turn away from the hanger and change directions.
As I said, you can go nearly anywhere you want to as long as you have the fuel to get there for the most part. The controls definitely aren't as flexible and dynamic as some of the other flight games on the system, but the point was that this is a technical achievement that's very impressive for a system designed in 1983 to be cost efficient, and I don't understand the need to downplay that with opinions that aren't even related to the subject matter. Some like the gameplay some don't but it's still a playable game that shows what can be done graphically on the 7800. A wide map filled with polygons at a surprisingly consistent frame rate is something no other game machine in its price range could do, and certainly no other consoles at the time. NES and Master system actually would have problems with scaler games as too, not just 3D.
Have you ever played F-18? Those mission maps are the entire playfield, with invisible walls on each side of a narrow playfield. There are no turns in F-18. F-18 is not a free flight game. There is only forward movement, with ability move up down left and right. No loops or turning/circling back. Yes, you can flip the screen after landing on the ground and fly back in a strait line, but that's about it. Yes, it's cool that it has polygons in the game, but since the horizon and polygons are static and you can't circle around a polygon object, it isn't that impressive or super taxing on the hardware. F-18 also came out in 1988, so it wasn't even that impressive for the time.
Yes, it's cool that it has polygons in the game, but since the horizon and polygons are static and you can't circle around a polygon object, it isn't that impressive or super taxing on the hardware.
I'd like some specs or same game comparisons to demonstrate this, as all the games of 7800 seem quite inferior to NES levels.In terms of hardware capabilities in general,
Atari 7800>Sega Master System>Nintendo Entertainment System>Atari XE Game System
Considering OP is banned you may be waiting for a while...I'd like some specs or same game comparisons to demonstrate this, as all the games of 7800 seem quite inferior to NES levels.