Oublieux
Member
Interesting quote from a developer in the comments section of a Rock Paper Shotgun article; it's in regards to the animation:
"Were designing all the scenes at 2731×1536 to account for Retina Displays which are 2048×1536, but we want to support a wide screen mode as well. We will then be taking the textures down for smaller resolutions. The animated characters are all done as vectors so there will be no change in their line weights. The environments are all painted so reducing the textures only serves to tighten them if anything."
"Were designing all the scenes at 2731×1536 to account for Retina Displays which are 2048×1536, but we want to support a wide screen mode as well. We will then be taking the textures down for smaller resolutions. The animated characters are all done as vectors so there will be no change in their line weights. The environments are all painted so reducing the textures only serves to tighten them if anything."