Probably one of the best NBA gifs of all time
http://www.youtube.com/watch?v=Sh2ZT1aPBoE 50 second mark lol
Lol no. They need to ditch indie games and get a real software lineup
I could fill the thigh gaps of five dozen Miley Cyrus' with the knowledge you lack
She was never attractive to me.
I could fill the thigh gaps of five dozen Miley Cyrus' with the knowledge you lack
Care to expand? There's a difference between covering your bases and insuring that indie games thrive on your platform, and catering too heavily on that front while lacking content on your platform outside of that hemisphere. What games do they have coming out this year that cannot be found on other platforms? Killzone Mercenary and Tearaway. That's basically it for 2013. Pretty much everything else can be found on Playstation 3 and especially PC. What's in place to convince consumers to drop $200 + the hidden cost of the memory card? Nothing, which is why the console's sales are beyond pitiful. Indie games should be a compliment to their platform, not the sole reason to purchase one, especially when the overwhelming majority of those games can be found elsewhere.
That seems narrowminded as hell.
If the Vita becomes the indie platform of choice, they could change ....damn near everything. That's a pretty big deal.
Not like Killer Instinct's particle count, but like a legit big deal.
Placing hope in the vita catching on.........I don't know, unless they start bundling it with the PS4. I don't think the market for a dedicated portable gaining device is athat large. Haven't people in Japan the portable game Mecca started to shift towards smart phone gaming?
lmaodid someone sound the thigh gap signal
#hereforthis
I used to be a naysayer myself, but after checking out some indie stuff on Steam this past year... I'm too ready to see indie development blossom while in tight relations with a big name like Sony.
herewego.gifCare to expand?
That seems narrowminded as hell.
If the Vita becomes the indie platform of choice, they could change ....damn near everything. That's a pretty big deal.
Not like Killer Instinct's particle count, but like a legit big deal.
I don't think its so much about the Vita as it is about a possible big leap in how things get done moving towards a future where development costs are going up, sales worry everyone, and hardware gets harder to push.
herewego.gif
"That's basically it for 2013" is the sort of narrow minded drivel I'd expect from Gaming Side, but not here. The same nonsense that stacks launch lineups against each other as the be-all end-all, like it makes a difference. I've been fortunate enough to be in the industry for every launch since PS One, and the Vita's struggles aren't going to be turned around in the space of a year. Time is required to improve relationships, negotiate contracts, develop games and change perceptions - something that Shahid and the Sony team have been pushing hard since February of this year.
You lay the groundwork now by bringing games - quality titles, mind - to the platform. Change the perception that Vita isn't a viable platform for good games. Then the next phase of games are staggered in for 2014 and 2015, ie. the exclusive titles you mentioned. You don't change direction in a freighter like a Miami Vice speedboat. This is the shit that Nintendo should be doing for WiiU and isn't - chasing shit down and doing whatever it takes to get content.
tl;dr - It's a marathon, not a sprint.
If Nintendo stays the course it does on its handheld market, which is basically just the conventional/traditional answer at this point, then that allows Sony to take all the new ground it wants at the pace it wants - because there aren't going to be any major new platforms coming out anytime soon as well as cultivating their perfect environment for it.That's all fine and dandy except for the fact that there's a competing handheld that is for all intents and purposes, selling extremely well. What are we judging success on? Because if it's sales, how exactly is the game plan you layout effective? Why should 3rd party developers waste their time on a platform with dwarfed sales, when there's the 3DS across the aisle with an install base that's worth a shit? As Nintendo has shown with its consoles, 3rd party support is just a little important, and a platform's 3rd party basically runs in lock step with its sales. I've seen platforms rebound from mediocre sales. The Playstation 3, PSP and 3DS are indicative of such a turnaround. But the Vita's sales aren't mediocre. They're not even bad. Let's be real here, they're basically non-existent at this point.
But once again, what's considered a turnaround? I can see Gamecube like success, ie. mediocre to modest sales, and a platform primarily driven by Sony - as well as some niche titles, but that's about it and even that's a stretch IMO. A turnaround is definitely going to happen, but only because the current situation is so unbelievably dreadful that it's a tad bit difficult to go anywhere but up.
When did I say that they should shut it down? I'm saying that the prospects of the platform are dire, not that they should give up. As for what they should do - oh I don't know - maybe A) Internally Develop for the platform B) Forge 2nd party relationships for exclusive content for the platform C) Instead of merely opening its platform to Indie developers, and paving the way for ports, maybe finance a few teams to create larger budgeted exclusive content for its platform. D) Go out and court 3rd party developers.
A) Internally Develop for the platform in a big way B) Forge 2nd party relationships for exclusive content for the platform C) Instead of merely opening its platform to Indie developers, and paving the way for ports, maybe finance a few teams to create larger budgeted exclusive content for its platform. D) Go out and court 3rd party developers.
And now we have come full circle. G'night!I could fill the thigh gaps of five dozen Miley Cyrus' with the knowledge you lack
That's a lot of throwing big money into short-term solutions and hoping for good things to fall from the sky...
I really think you've just missed out on what all indie brings to the table
And now we have come full circle. G'night!
You don't just make a system seller like that anymore.
That's what people are reading and rolling their eyes at
A whole new gaming library that basically makes it own shit though? Now that's something to pay attention to.
i predict that next year at least one republican state senate will try to push a bill thru to amend their hate crimes law to add dehumanizing stares to it.
How many big 1st or 2nd party games does a Sony console typically get in a year? I'm not sure vita is too far off, they're getting two major 1st party efforts just like the PS4 this fall. They announced a new platformer/adventure game for next year just a few weeks ago. I think this is just the new "PS3 has no games." 3rd parties are clearly not putting in effort, but Sony can only focus what it can change, and PS4s can drive vita sales, not the other way around. So why force your developers to focus on the vita in a likely to fail effort to drive up sales with lesser versions of console games?
Katie Holmes and Jaime Foxx are dating?
What are 2nd party games? Exclusives that are made by developers not owned by the company that the game is exclusive to?
Come on man, you can at least engage my points.
You can't be serious. I agree with the fact that industries change, and Indie games are a force to reckoned with, which is a phenomenon that's only going to grow. But to suggest that the guidelines I laid out are not ladened with potential within the current gaming climate is ludicrous. That's how Sony recently turned around the Playstation 3. That's how Nintendo recently turned around the 3DS' slow start, and why the platform is as successful as it is today. There's no reason they can't incorporate both of our visions.
Gamefreak I think is the last true 2nd party dev out there I think. I think Sucker Punch was finally bought by Sony after Infamous 2....?
edit; Also with the indie thing, It didn't hit me at first what Sony was doing but they are basically trying to find and build there next Naughty Dog. ND started out with just a few dudes 20 years ago and look where they are now. It's more of a talent pool search then anything.
I personally think they have won that battle for now. Well see tho.They're not trying to find just one, they're trying to make it so that all small developers love them and no one else.
There are more people going insane over the W 101 numbers then talking about GTA V.
I find that interesting.
I had to go to bed. I GOT KIDS, YOCome on man, you can at least engage my points.
then we really have come full circle, because you don't know who is being approached in the so-called AAA space to bring exclusive new content to Vita, you don't know how long those negotiations take, and you don't know when they'll be released. Just because you can't see it doesn't mean it's not happening behind the scenes.I'm faulting them for not doing the things I described on top of fostering Indie support.
I'm watching this interview of Anderson Silva on Sway in the morning.
He sounds and looks like the nicest guy ever, like the type of guy to keep the door open for you when you're a good 30 steps away.
Katie Holmes and Jaime Foxx are dating?