I had to go to bed. I GOT KIDS, YO
Anyways, when you say stuff like this
then we really have come full circle, because you don't know who is being approached in the so-called AAA space to bring exclusive new content to Vita, you don't know how long those negotiations take, and you don't know when they'll be released. Just because you can't see it doesn't mean it's not happening behind the scenes.
How does that make sense? With that logic, basically everything in existence cannot be criticized due to the possibility of there being something in the pipeline to rectify the issue. I can only go off of what Sony has shown. I'm no mind reader. The platform has been out for a year and a half now, and that's enough of a time frame on which to point out faults. This whole thing can be summed up by comparing Sony's efforts with the Playstation 4, and Sony's efforts with the Vita. With the Playstation 4, Sony is pushing Indie games hard, but they've also announced that they have 30 Sony published/developed games in the pipeline for the platform's launch year. They've gone ahead and told us that all Sony owned studios are working on Playstation 4 games. They've told us that they'll have 33 games released to the platform by years end. They told us that the system will have 30 Sony published/developed games to its name by the end of its first launch year. Despite the fact that the Playstation 4's lineup is currently somewhat lacking, in conjunction with Sony's recent history in the gaming industry, this transparency in foresight by Sony in regards to the Playstation 4 eases consumer's concerns about the current situation. The console's not even out yet and they're doing this. As I said, regardless of the situation now, it shows consumers and third party developers that they give a shit in the long run. In comparison, consumers are basically operating on faith for the future of the Vita as a platform.
Also, I'm not a fan of the Vita as a primarily Indie driven platform - from a purely fiscal standpoint - due to the fact that it's at odds with the identity of the Vita. The Vita was built to be a high spec'd platform relative to its field. It's a luxury item and its entry price is indicative of such an identity. I just don't see consumers dropping $200 plus the ridiculous cost of a proprietary memory card to play Indie games that can be found on other platforms. At least not a meaningful amount. Not many are going to drop $400 for a Playstation 4 to primarily play Indie games. Nobody is going to drop a large sum of cash to build a high end computer to primarily play Indie games. In these cases, people are making these purchases to play higher end games, and a great library of Indie games is a complimentary court/cherry on top. And that's my issue at the moment. They're trying to sell what should be a complimentary dish as a main dish, and at a premium price none the less. If the Vita were priced lower, then I'd have no issue with the gameplan, but as I said, with the current picture, the vision is at odds with the intended identity of the platform.