My non-spoiler thoughts from a spoilers thread:
Minecraft and other similar games with survival elements have brought building/crafting mechanics into the mainstream, yet here we have TR devolving to: find object for instant points (money) > auto-upgrade weapons at campfire (store). It's just a dumb currency system. The game auto-saves aggressively, sometimes through individual battles, so death means nothing when you only lose a minute or two in progress. Auto-healing behind cover makes every encounter less intense than a game with normal health loss. The weapons and upgrades are silly too, making you a lot more powerful without actually improving your gaming skills. Oh, there's also Lara's ridiculous built-in radar.
Basically, modern-day gaming for people who want their hands held through very easy games. I might play through this again and impose further restrictions to actually make this game a little tough.
They turned Tomb Raider into another damn shooter. Crystal Dynamics looked at the checklist of modern console game mechanics and followed it step-by-step. And then they dispersed a few puzzles throughout the game. The whole thing just felt terribly conventional to me. The survival aspect probably shouldn't even have been in the game, because it's of no consequence.
I can get down with the idea of an open-world Tomb Raider, but only if it felt like actual Tomb Raider and centered on exploration and puzzles with some not-shit gunplay thrown in. Maybe that would turn it into a Zelda clone with guns, but is that such a bad idea?