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& yet another perfect epitaph for this gen...The tech is fantastic. The actual game part is a big let down...
& yet another perfect epitaph for this gen...The tech is fantastic. The actual game part is a big let down...
I don’t get the bitching about the combat in the other threads. I like it a lot.
Is it because it doesn’t play like other cinematic third person games?
Just accept the buyers remorse on this game and move on with your life.
What I dislike about the combat of this game is due to numerous factors.I don’t get the bitching about the combat in the other threads. I like it a lot.
Is it because it doesn’t play like other cinematic third person games?
I thought the game was relatively easy even on hard (except for the last boss until you realise you should grab the exploding creatures and throw them at it). No need for the fast healing and reloads IMO. It added tension in a good way.
Craft some ammo! Isn't there a printer right in front of the fight?I keep getting my ass handed to me by the two headed dudes. I beat the one on the train thing, but the second one in the smaller space i can’t beat. I only have pistol ammo. I HATE in games when i have to replay an entire part because i don’t have enough ammo for a boss. Any tips?
There is in front of the first fight with a two head, but not the second, where i am stuckCraft some ammo! Isn't there a printer right in front of the fight?
It would help if you could describe the place better. You may find explosive objects around you can throw.There is in front of the first fight with a two head, but not the second, where i am stuck
Its the fight at the end of this videoIt would help if you could describe the place better. You may find explosive objects around you can throw.
Its the fight at the end of this video
I 100% did not consider that.
Combat is not bizarre. It's just badNear the end.
Atmosphere and graphics are pretty great. Lighting in particular is the best I've seen (after, of course, turning off HDR on my PS5 and running the game in RBG mode on my Oled, because the game is still broken). Environmental storytelling is shit 90% of the time, which is the biggest disappointment for me. Vast majority of the game is just hallways or small rooms with not much interesting going on in them other than some dead bodies and maybe a 5 second audio log. And the game forcing you to stay in menu for audio logs, JFC, this shit was solved over a decade ago why do they rebreak it. Granted the audio logs are only 5 seconds long. Yawn. Story itself is basically nonexistent, hinting at an interesting beat or twist every 3 hours or so. Audio logs themselves are the bare minimum of interesting.
Combat is bizarre. Biggest problem is the super limited enemy types. That one section has you killing blind dudes for hoooouuurs. THEY CAN HEAR YOU!! except when you're stabbing a fool directly next to them, and then stomping on the fool's corpse for loot right next to them. Felt like I was playing Baby's First Splinter Cell in those areas. Seems like they either 1) didn't think through enemy mechanics very well or 2) the game was too frustrating with normal mechanics and they didn't have a fix so said "fuck it, they can't hear you stabbing other enemies now, problem solved." Seems like sneaking/stabbing would've been easy choices for upgrade paths but whatever. Also, the grabby dudes that pop out at you from the pods are a dumb idea when there's basically no way to mitigate it. Adds nothing other than unneeded QTEs. Speaking of which, half way through the game I set the QTE to only need one press, yet the grabby dudes still require mashing (or so it appears). Sigh.
I'm fine with the dodge/dodge/hit/hit/hit/shoot cycle. It has some novelty to it. There should probably be a dodge or roll button (with a cooldown I guess). Have only played post-patch so I assume combat is improved. Rarely need to heal, feels like most situations are either an easy victory or crushing slaughter (particularly the fucking drill ride). The indicator for force powers still confuses me, as does it requiring you to go into the menu to use its consumable. I've only been running with the pistol and shotgun you get for free. Not sure if the other guns are good but 1) it doesn't seem to matter and 2) making you pay for a new gun is some dumb shit when credits are at a premium. Should've made them refundable to spend and try out other stuff.
Meh, lots of small dumb shit that shouldn't be in a AAA game. 7/10
No. Just on impact when you throw them.Wait dont those creatures explode in your face if you grab them?
When you get to that area with trees and shit and you just walk along metal platforms alongside the tree tops... L.What galls me the most, now that I think about it, is that they could've done so much more with the setting.
Imagine traveling to different facilities on callisto, different types of environments (underground, above the surface, in the subsurface ocean). Maybe even places and colonies or cities on callisto where more people were still alive. Story where there was still communication from earth/orbit station.
And this is just off the top of my head. Instead we got fucking vents for half a game.
I had the same issue with ammo then focused on upgrading the GRP and just forced pushed everything in spikes or out of map.Just finished the game a good 8/10 fuck the low ammo in this game is the only big negative for me
Low ammo is standard in survival horror games.Just finished the game a good 8/10 fuck the low ammo in this game is the only big negative for me
Near the end.
Atmosphere and graphics are pretty great. Lighting in particular is the best I've seen (after, of course, turning off HDR on my PS5 and running the game in RBG mode on my Oled, because the game is still broken). Environmental storytelling is shit 90% of the time, which is the biggest disappointment for me. Vast majority of the game is just hallways or small rooms with not much interesting going on in them other than some dead bodies and maybe a 5 second audio log. And the game forcing you to stay in menu for audio logs, JFC, this shit was solved over a decade ago why do they rebreak it. Granted the audio logs are only 5 seconds long. Yawn. Story itself is basically nonexistent, hinting at an interesting beat or twist every 3 hours or so. Audio logs themselves are the bare minimum of interesting.
Combat is bizarre. Biggest problem is the super limited enemy types. That one section has you killing blind dudes for hoooouuurs. THEY CAN HEAR YOU!! except when you're stabbing a fool directly next to them, and then stomping on the fool's corpse for loot right next to them. Felt like I was playing Baby's First Splinter Cell in those areas. Seems like they either 1) didn't think through enemy mechanics very well or 2) the game was too frustrating with normal mechanics and they didn't have a fix so said "fuck it, they can't hear you stabbing other enemies now, problem solved." Seems like sneaking/stabbing would've been easy choices for upgrade paths but whatever. Also, the grabby dudes that pop out at you from the pods are a dumb idea when there's basically no way to mitigate it. Adds nothing other than unneeded QTEs. Speaking of which, half way through the game I set the QTE to only need one press, yet the grabby dudes still require mashing (or so it appears). Sigh.
I'm fine with the dodge/dodge/hit/hit/hit/shoot cycle. It has some novelty to it. There should probably be a dodge or roll button (with a cooldown I guess). Have only played post-patch so I assume combat is improved. Rarely need to heal, feels like most situations are either an easy victory or crushing slaughter (particularly the fucking drill ride). The indicator for force powers still confuses me, as does it requiring you to go into the menu to use its consumable. I've only been running with the pistol and shotgun you get for free. Not sure if the other guns are good but 1) it doesn't seem to matter and 2) making you pay for a new gun is some dumb shit when credits are at a premium. Should've made them refundable to spend and try out other stuff.
Meh, lots of small dumb shit that shouldn't be in a AAA game. 7/10
Man, sucks. such a loveable guy too. You cant be talking about me........ SadgeHe couldn't stand the fake outrage and the artificial drama anymore. Quite funny that i write that to you.
That’s how I feel as well. I read so many negatives about the combat and how frustrated people were when the game released. Now that I’ve played through it, I’m wondering what the hell they were talking about.The melee combat is a bit simple but you can mix it up. I mean block sweep beat shoot. Shoot limbs off stomp as they crawl. Grip and toss…. I kind of feel like the people complaining about the combat are doing it wrong.
Nowadays forum posters and internet social media posters seem to be complainers ..That’s how I feel as well. I read so many negatives about the combat and how frustrated people were when the game released. Now that I’ve played through it, I’m wondering what the hell they were talking about.
I can understand wanting to blast through enemies with a plasma-type weapon or something, but the melee is easy to use and is satisfying enough. I’m honestly confused by these reactions. I can understand not liking the constant hallways and claustrophobic shimmying through vents, but that’s such small potatoes.
Also, those complaining about low quantities of ammo… lol. I remember my first survival horror game, too.
That's not small at all and the main problem of this game - extremely simplified game and world design, which also limiting gameplay loop and not allowing combat to be something grander and better than just dodging attacks and doing the same combo + GRP the whole game. What's in the game right now combat-wise is fine and satfisfiying enough, that's true, but at the same time it's just a teaser of what this game could've been, given SDS had more development time - 1,5-2 more years at least.I can understand not liking the constant hallways and claustrophobic shimmying through vents, but that’s such small potatoes.
Must be different for me then, because I found the complaining about small areas and shimmying to be extremely overblown. The combat doesn’t need to be grand. It’s not trying to reinvent the wheel. It’s a typical corridor experience. I think people were expecting something grander and were disappointed when it didn’t happen that way.That's not small at all and the main problem of this game - extremely simplified game and world design, which also limiting gameplay loop and not allowing combat to be something grander and better than just dodging attacks and doing the same combo + GRP the whole game. What's in the game right now combat-wise is fine and satfisfiying enough, that's true, but at the same time it's just a teaser of what this game could've been, given SDS had more development time - 1,5-2 more years at least.
Not when you compare the game to a 15 year old game from X360/PS3 which was way better in terms of core and level design.Must be different for me then, because I found the complaining about small areas and shimmying to be extremely overblown.
But it's trying to reinvent the wheel, cuz Dead Space in terms of combat was anything but the melee combat. That's why in TCP you have a combination of two and even Glen said, that they were trying to take a different aproach from Dead Space, which didn't had a melee option for combat. There's no option for dealing with the crowds, there's no option to fight repetitive bosses in a different way but doing the same shit you did with regular enemies, there's no unique enemy/boss encounters with set pieces, there's no different and memorable bosses to fight with... the list goes on.The combat doesn’t need to be grand. It’s not trying to reinvent the wheel.
Expecting at the very least 15 year old game design wasn't something you should expect from a Dead Space successor and people who made it? I've said it already, it's not a bad game by any means, it good and even great in some aspects and for what it is, but I wish I could've said something different than that about it. I mean, I'm sorry but.... that's the truth. TCP is scaled down a lot in comparison to the first Dead Space (not to mention Dead Space 2) even in more ways than one. They can't fix it with the DLC (only make some small QOL changes and fix performance/CPU utilization), cuz it's needs a far better sequel for that which we'll get in like 5 years from now... if we're lucky? And that's the saddest part about it actually, if they'll even get a chance to work on a sequel.It’s a typical corridor experience. I think people were expecting something grander and were disappointed when it didn’t happen that way.
Yup there's also plenty of health and bullets in the last boss fight area when you run away and actually have time to pick them upThere is one explosive canister in one of the buildings. Grab it with the GRP and throw it. There are also tons of blue containers in that area that will have ammo inside. Run away, keep your distance!
This. I was baffled by the reception of this game by reviewers. I bought it anyways at release and I'm so glad I didThat’s how I feel as well. I read so many negatives about the combat and how frustrated people were when the game released. Now that I’ve played through it, I’m wondering what the hell they were talking about.
I can understand wanting to blast through enemies with a plasma-type weapon or something, but the melee is easy to use and is satisfying enough. I’m honestly confused by these reactions. I can understand not liking the constant hallways and claustrophobic shimmying through vents, but that’s such small potatoes.
Also, those complaining about low quantities of ammo… lol. I remember my first survival horror game, too.
The comparisons are natural, but it doesn't mean they're trying to reinvent the wheel. Having melee combat isn't trying to reinvent the wheel, just because it wasn't the focus of a 15 year old game from the same developers. I still have yet to see how it's difficult to deal with multiple enemies in this game. People keep saying this, but it's survival horror. You're not meant to be blasting through everything. That's the point. If you have to run away for a few seconds and try to use your GRP, ammo, or just melee one at a time, then that's how it goes. If you have to shoot environmental hazards like gas tanks, that's your choice. Again, there are choices. Is it repetitive? Yeah, most gameplay loops are repetitive. I'm not saying it's perfect. You're quoting me and arguing as if I'm saying it's flawless, which is something I never stated. I said that shimmying through tight spaces/vents is a lame complaint. Same with the jump scares complaint. I haven't actually jumped because of a game since Eternal Darkness, and that was 20 years ago.Not when you compare the game to a 15 year old game from X360/PS3 which was way better in terms of core and level design.
But it's trying to reinvent the wheel, cuz Dead Space in terms of combat was anything but the melee combat. That's why in TCP you have a combination of two and even Glen said, that they were trying to take a different aproach from Dead Space, which didn't had a melee option for combat. There's no option for dealing with the crowds, there's no option to fight repetitive bosses in a different way but doing the same shit you did with regular enemies, there's no unique enemy/boss encounters with set pieces, there's no different and memorable bosses to fight with... the list goes on.
Expecting at the very least 15 year old game design wasn't something you should expect from a Dead Space successor and people who made it? I've said it already, it's not a bad game by any means, it good and even great in some aspects and for what it is, but I wish I could've said something different than that about it. I mean, I'm sorry but.... that's the truth. TCP is scaled down a lot in comparison to the first Dead Space (not to mention Dead Space 2) even in more ways than one. They can't fix it with the DLC (only make some small QOL changes and fix performance/CPU utilization), cuz it's needs a far better sequel for that which we'll get in like 5 years from now... if we're lucky? And that's the saddest part about it actually, if they'll even get a chance to work on a sequel.