Agent_4Seven
Tears of Nintendo
Well, to be fair, I'm getting more FPS now in DX12 than I could get before (DX11 is unplayable now), so that's good. But the problem is that CPU utilization is not fixed at all - my 8700K hovering around 20% mark all the time, while 3070 is at 100% utilization and that's without RT. It also does not matter which settings / screen resolution I'm using. There's also and still random frame drops and stuttering for no good reason whatsoever - cutscene starts and FPS drops from 90+ to 20-19 FPS until you get control back, same goes for say activating grinders in a square room with two switched at the top.The game is finally running as I expect it with the 1.08 patch on my PC. 99% above 55 fps, generally runs at 60, and looks fantastic at high even without RT.
There is literally nothing in this game visually or design-wise, which could be the cause for all this BS, well, nothing except UE4 and hands from the ass of those who can't do what The Coallition (or any other developer who can work with UE at the god tier level) can and did in Gears 5, which is way more ambicious design-wise, more graphicly complex, can be called true PC version and it does not have any issues TCP has now and since launch.
Something tells me that DX12 and Denuvo is also to blame here, but they won't remove Denuvo cuz it'll hurt sales a lot, especially considering how horrendous PC version is, and DX12... well, xbox version also suffers cuz of it. I think they should completely remove DX11 and make the game work on Vulkan instead, maybe that'll fix some problems as well, but Xbox version is fucked.
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