Spent the last few days thoroughly playing through The Callisto Protocol, enjoyed it enough to go for the plat trophy. Happy I gave it a chance and downloaded it but let me start at the beginning.
My immediate first impression was "Jesus Christ what is this low FOV?", felt myself getting dizzy within a couple of minutes. Checked settings, no FOV slider, I'd usually delete the game right there. I *could* turn off camera shake/motion blur and that always helps so I decided to stick with it and eventually adjusted (FOV is still trash though).
The very first battle had me laughing with glee! The melee combat is brutal, kinetic and - date I say it - *visceral* lol. Definitely sets itself apart from Dead Space in some way which is important because it copies it in so many others. The combat overall is the highlight of TCP. Mixing up melee, gunplay and telekinesis never got old, blood and brain matter dynamically painting the environment, limbs tearing, skulls shattering, bodies impaled, it's quite the spectacle.
The visuals are likewise impressive, most of the time looking "next-gen", here are some photo mode shots I took for emphasis (relevant to point out in Performance Mode):
Having said that the overall aesthetic and tone of the environments is very one note, this penal colony has nothing on the Ishimura and it's surrounding environs. Everything is overly dark, lots of reliance on flickering lights and narrow corridors (with a short, midgame exception. There is one gameplay "mechanic" that goes beyond annoying into the comical in how much it's overused: crawling through vents/squeezing through tight spaces. Let me be clear, in all my years of gaming I've never seen this used to such a degree, I kind of have to admire how obnoxious it's implementation is!
Voices overall are solid, story is mostly "been there, done that". You've got your classic audio logs to collect which help flesh out the narrative and it's characters otherwise the game is quite linear. Bosses are another weak point, needed more and with greater variety in design but overall I dug the enemy variety and look. As much as TCP it borrows from Dead Spaces it also has shades of Resident Evil and The Last of Us, think T virus shenanigans and duckwalking to sneak up on clickers to silently take them down.
On a recent episode of Sacred Symbols Colin mentioned the budget of the game was close to $170 million, that is absolutely outrageous and no surprise it didn't meet internal expectations. We know Schofield has left the studio and chances of a sequel are zero to none. Shame, despite it's flaws there is something solid and enjoyable here to build upon, could have been the next big franchise in action-horror, guess it wasn't meant to be.
In closing if you dig this genre of game and have PS+ give it a shot, might surprise you.