FF:Enhanced_Reality
Member
I love a good session on Doom. I haven't actually bought or played any Doom game since the port for the PS1 years ago. Aubrey Hodges made the amazing soundtrack to the PS1 port that I owned so long ago and even though I knew of Doom on the PC, the sound track created for the PS1 was simply sensational. The midi-style rock music was gone and Doom kind of changed from an action shooter to a pure fucking horror game that I wished Alien Trilogy could have been more like.
Fast forward to 2016 and we got this great re-imagining of Doom and I was hooked. Being a metal head this shit was like food for my ears and BFG Division is a tune I can bellow out in my car or anywhere. It's hard to mosh and play games but jesus christ killing demons never felt so good. With Doom Eternal coming out Mick has done an exceptional job once more creating a brooding satanic heavy metal suite for the latest Doom title and I fucking love it. Haven't had chance to play the game just yet, what with COVID-19 fucking up my finances and all. However, I have listened to the music on YouTube to check that out.
And it kind of got me thinking, you know? It reminded me a lot of something. Killing things to a metal soundtrack and wanting to start a mosh pit in your living room. That game was The Darkness.
If you haven't played it, I seriously recommend that you get a copy, it'll be really fucking cheap now and see what you think. The Darkness was an incredible game, based on the comic book from Top Cow. The first game blew me away. Remember when Starbreeze were quality developers? Whoa boy, this is a great example of that work. Graphically and atmospherically, the game was amazing. The acting was quality, Mike Patton as the voice of The Darkness in your ear was crazy and the shooting was sublime. Didn't think it was enough that you shot the shit out of the poor guy and used a melee kill to blow his brains out from under his nose? Just eat his fucking heart after and see the gaping hole in his chest. The shit the Darkness could do was freaky, a little scary but so empowering at the same time. Every situation was a two-step massacre. First, destroy all the light sources. Then, massacre the building.
But more pertinent to the topic itself, I really don't think this game would have possibly made anywhere near the same impact if it didn't have the music from Gustaf Grefberg. A Swedish composer with a history of video game music composition, he did a lot with Starbreeze. For the Darkness, he made a subtle mix of music that was right for the scenario and changes on the circumstances. For the quieter mellow scenes, he created a nice ambient score that added a bit of flavour to the game. It was melodic and depressing, but in a good way. It isn't a game about sunshine and happiness you know? It suited the sombre under tones of the game. For your love interest, he scored a brilliant piece for Jenny that just made her feel so pure and innocent. The piano in her song was heart felt and in a single song so much emotion was expressed. You knew that Jenny was Jackie's world and you could tell that the constant storm going on in his head was only quelled when he was with her.
But the action? This is where the game shines. There are two versions of each battle theme. One for the stealth combat which is an orchestral version of the song and when the combat gets going good and proper, that's when the metal kicks in. My favourite song in this regard, 'massacre on the light house' aptly named because it plays when you massacre a load of bad guys in a light house is an excellent example of the way the music builds the action here. You feel your blood pumping when you're working your way through the streets, the orchestral music playing. You have a job to do and your motivation is that metal riff kicking in. Get into battle and boom. If you enjoy Doom, you'll appreciate the approach taken with the music score in this game because the metal and the action is a perfect blend.
I want to recommend a piece to listen too if I may, give this a listen and see if you enjoy it and if you haven't played The Darkness, I really do recommend it. It's such a great game from it's story, character development, music, atmosphere and game play that the sequel just pales in comparison. The Darkness II had excellent and fun game play but the rest of the title just doesn't hold a candle to the original. Not that changing development studios and many asthetics of the game helped much. But the series is now likely to never receive that third installment, bit like Deus Ex and that makes me really sad in fairness. The second game had one hell of a cliff hanger...
Link to the song: Gustaf Grefberg - Massacre The Lighthouse
Fast forward to 2016 and we got this great re-imagining of Doom and I was hooked. Being a metal head this shit was like food for my ears and BFG Division is a tune I can bellow out in my car or anywhere. It's hard to mosh and play games but jesus christ killing demons never felt so good. With Doom Eternal coming out Mick has done an exceptional job once more creating a brooding satanic heavy metal suite for the latest Doom title and I fucking love it. Haven't had chance to play the game just yet, what with COVID-19 fucking up my finances and all. However, I have listened to the music on YouTube to check that out.
And it kind of got me thinking, you know? It reminded me a lot of something. Killing things to a metal soundtrack and wanting to start a mosh pit in your living room. That game was The Darkness.
If you haven't played it, I seriously recommend that you get a copy, it'll be really fucking cheap now and see what you think. The Darkness was an incredible game, based on the comic book from Top Cow. The first game blew me away. Remember when Starbreeze were quality developers? Whoa boy, this is a great example of that work. Graphically and atmospherically, the game was amazing. The acting was quality, Mike Patton as the voice of The Darkness in your ear was crazy and the shooting was sublime. Didn't think it was enough that you shot the shit out of the poor guy and used a melee kill to blow his brains out from under his nose? Just eat his fucking heart after and see the gaping hole in his chest. The shit the Darkness could do was freaky, a little scary but so empowering at the same time. Every situation was a two-step massacre. First, destroy all the light sources. Then, massacre the building.
But more pertinent to the topic itself, I really don't think this game would have possibly made anywhere near the same impact if it didn't have the music from Gustaf Grefberg. A Swedish composer with a history of video game music composition, he did a lot with Starbreeze. For the Darkness, he made a subtle mix of music that was right for the scenario and changes on the circumstances. For the quieter mellow scenes, he created a nice ambient score that added a bit of flavour to the game. It was melodic and depressing, but in a good way. It isn't a game about sunshine and happiness you know? It suited the sombre under tones of the game. For your love interest, he scored a brilliant piece for Jenny that just made her feel so pure and innocent. The piano in her song was heart felt and in a single song so much emotion was expressed. You knew that Jenny was Jackie's world and you could tell that the constant storm going on in his head was only quelled when he was with her.
But the action? This is where the game shines. There are two versions of each battle theme. One for the stealth combat which is an orchestral version of the song and when the combat gets going good and proper, that's when the metal kicks in. My favourite song in this regard, 'massacre on the light house' aptly named because it plays when you massacre a load of bad guys in a light house is an excellent example of the way the music builds the action here. You feel your blood pumping when you're working your way through the streets, the orchestral music playing. You have a job to do and your motivation is that metal riff kicking in. Get into battle and boom. If you enjoy Doom, you'll appreciate the approach taken with the music score in this game because the metal and the action is a perfect blend.
I want to recommend a piece to listen too if I may, give this a listen and see if you enjoy it and if you haven't played The Darkness, I really do recommend it. It's such a great game from it's story, character development, music, atmosphere and game play that the sequel just pales in comparison. The Darkness II had excellent and fun game play but the rest of the title just doesn't hold a candle to the original. Not that changing development studios and many asthetics of the game helped much. But the series is now likely to never receive that third installment, bit like Deus Ex and that makes me really sad in fairness. The second game had one hell of a cliff hanger...
Link to the song: Gustaf Grefberg - Massacre The Lighthouse