The Division - 15 minutes of new gameplay

But presumably the level of distress is closely linked to how much you want the gear?

Apologies if you played Destiny, or another loot game a lot, but watch some Gjallarhorn reaction videos on youtube to see how excited people get for loot....then imagine how hard they will rage quit when some smart ass gaffer takes it off with them 20 seconds left on their evac timer :-)

I did play Destiny........and the Gjallarhorn was cool and exciting. But no I don't freak out for a digital good. If I had a world first or something....yes thats something to freak out about. But if you get depressed about losing gear or not getting something to RNG. You might want to find a different hobby before you mentally breakdown. The General pop may freak out over it.....which will then cause insane outrage and probably bigger changes. But again people need to think the effects of the dark zone long term....not the two days they play it. It will get stale and it will only take probably 2-3 weeks for it to happen.


Did you get in early or something?

December test


Do you think this has something to do with the fact that nothing you earn you keep at the end of the day due to it being a test?

Partially......but once the general crowd hits and people flood in.....I think impressions are going to vary insanely once the new smell wears off. Everyone with impressions are only thinking how amazing the Dark Zone was for the minimal two days of playing without thinking long term exactly how the general crowd is going to feel.
 
DZ's are going to be gank-fests, plain and simple. There will be a higher percentage of griefers in the DZ than good agents. So even if you have good intentions you have to assume stragglers not in your group do not. If me or my group has called for extraction, there is NO reason for a another party or individual needs to be hanging around MY extraction point. I can assume they are clearly up to no good. And I rather shoot first than wait to let them have first shot right before the chopper gets there, jacking up my extraction. Even if I have good intentions, there does not seem to be a draw back to going rogue. So someone can kill me for a bonus in xp and cash in the next 5-10 minutes, So What??? as long as my extraction when through earlier, its all that matters.
 
December test




Partially......but once the general crowd hits and people flood in.....I think impressions are going to vary insanely once the new smell wears off. Everyone with impressions are only thinking how amazing the Dark Zone was for the minimal two days of playing without thinking long term exactly how the general crowd is going to feel.

The DayZ crowd should like the Dark Zone
 
DZ's are going to be gank-fests, plain and simple. There will be a higher percentage of griefers in the DZ than good agents. So even if you have good intentions you have to assume stragglers not in your group do not. If me or my group has called for extraction, there is NO reason for a another party or individual needs to be hanging around MY extraction point. I can assume they are clearly up to no good. And I rather shoot first than wait to let them have first shot right before the chopper gets there, jacking up my extraction. Even if I have good intentions, there does not seem to be a draw back to going rogue. So someone can kill me for a bonus in xp and cash in the next 5-10 minutes, So What??? as long as my extraction when through earlier, its all that matters.

this is actually a really good point. This is why I am waiting to get everyones thoughts on the beta before I pull the trigger.
 
The DayZ crowd should like the Dark Zone

They already do......its a gank zone and they love being able to kill without mercy....especially when only the DZ specified loot drops. So they can kill with minor penalty....ooooooo you lose DZ experience. Meh, its nothing,
 
DZ's are going to be gank-fests, plain and simple. There will be a higher percentage of griefers in the DZ than good agents. So even if you have good intentions you have to assume stragglers not in your group do not. If me or my group has called for extraction, there is NO reason for a another party or individual needs to be hanging around MY extraction point. I can assume they are clearly up to no good. And I rather shoot first than wait to let them have first shot right before the chopper gets there, jacking up my extraction. Even if I have good intentions, there does not seem to be a draw back to going rogue. So someone can kill me for a bonus in xp and cash in the next 5-10 minutes, So What??? as long as my extraction when through earlier, its all that matters.

Thats besides the whole "everyone in the immediate area will know your exact location, and have no penalty for killing you. Matter of fact, they get more XP for doing so.", and the "If you die in rogue mode, your DZ rank get lowered", right?

Cause those seem like some pretty high consequnces for attempting to kill someone holding a random piece of gear that you may or may not even need.
 
Yeah I'm curious to see how gank-resistant the game is.

I mean, what's to stop a group of high-tier players to hang around DZ entry points and just execute any player that wanders into the Dark Zone?
 
when game comes out people will be extracting gear left and right , and it'll be shit so dont even bother extracting

its going to be a race to Rank and LvL first so you can actually get good gear to drop in the DZ

so my guess is start killing to get your rank up quick lol
 
Yeah I'm curious to see how gank-resistant the game is.

I mean, what's to stop a group of high-tier players to hang around DZ entry points and just execute any player that wanders into the Dark Zone?

Nothing. They hope that with the bounty that comes into play once you kill enough, other players will hunt these down for the rewards.
 
Yeah I'm curious to see how gank-resistant the game is.

I mean, what's to stop a group of high-tier players to hang around DZ entry points and just execute any player that wanders into the Dark Zone?
Saw a,guy do that to someone online. He hung out by entrance.
 
I believe it was said by another gaffer earlier in the thread that you can not extract if you're Rogue. Which would mean you'd have to get shot first before you could just open up on another team.

But maybe I misunderstood them.
 
Not my chopper.




All secondary to my extraction.


Well, and I mean this kindly..

I personally plan on taking great pleasure in killing those who decide to go rogue, wanna invest my shooter skills into some postivity for once. So maybe I'll catch you on the block, lol.

It's actually a big reason why I'm getting the game, I used to love riding around in Red Dead Redemption taking out bounties, and this is basically a mode dedicated to that.
 
I believe it was said by another gaffer earlier in the thread that you can not extract if you're Rogue. Which would mean you'd have to get shot first before you could just open up on another team.

But maybe I misunderstood them.

Extraction has nothing to do with accessing and leaving the Dark Zone. It's just the way to get the loot you get in there safe.

There are entrances around the dark zone which you must use to get in and out, and those are very much prone to being camped.
 
I believe it was said by another gaffer earlier in the thread that you can not extract if you're Rogue. Which would mean you'd have to get shot first before you could just open up on another team.

But maybe I misunderstood them.

hmm i dont remember trying to extract while rogue, i but i know you can't enter safe houses or leave DZ once your Rogue your stuck in the pit till your timer runs out.
 
Extraction has nothing to do with accessing and leaving the Dark Zone. It's just the way to get the loot you get in there safe.

There are entrances around the dark zone which you must use to get in and out, and those are very much prone to being camped.

Camping the entrances has nothing to do with what I was talking about. I was specifically referring to extracting while Rogue as someone earlier mentioned they were just going to shoot anyone if they approached while he was waiting for the extraction.
 
I fully expect that the DZ won't be "right" in the beta (no consequences, LOL!), and probably not at launch. By "right", I mean a balance of risk/reward for going rogue that doesn't heavily favor griefing. They have to keep in mind that people would do this even if there WASN'T an in-game reward for it, so incentivizing it complicates matters.

It wouldn't blow my mind fro the them to ultimately have an opt-out for PVP in the Dark Zone. The carebear population (no aspersions cast, as I include myself in their number) is just too high to have such a significant SUBJECTIVE negative for the endgame content. There ARE going to be groups who just want to do the PVE endgame without having protracted back-and-forth battle with xX-420-bLuNt-L0rD-Xx and his 3 13 year old goons giggling like twits calling you every slur under the sun.

What I'm hoping for is some intelligence when a group is added to an instance to understand a group's total lifetime friendliness vs rogueness, and throw people into instances in such a way that friendlies and rogues are balanced.

E.g. a group of people that have only ostensibly accidentally gone rogue a few times (1 player kill, maybe some miscellaneous damage) tries to join a Dark Zone instance. The game understands this, and throws them into a game where there are 3 other teams of lifetime friendly players, and one team of lifetime rogues.

If you have too many groups of lifetime rogues in an instance, it's just going to be a PVP deathmatch clusterfuck. Some people may want that. Fine. Let the game know they want to play deathmatch and throw them in instances with 4 other rogue teams, rather than grief groups that want to play the PVE content.
 
If you attack someone whose rogue you don't go rogue yourself (unless I'm misunderstanding what you said)

What I mean is :

  1. I find loot in the dark zone
  2. Player X kill me, steal my loot, become rogue
  3. The patrol kills Player X, get the loot back

"My" loot is now in possession of the patrol agents, how do I get it back ? I don't think there is an option to simply drop it, the only way to get it back is to kill the patrol agent myself
 
Going for loot in the dark zone will be infinitely more interesting than running the same raid or dungeon over and over again. Fighting against people is just more interesting, dynamic and fun.
 
Thats besides the whole "everyone in the immediate area will know your exact location, and have no penalty for killing you. Matter of fact, they get more XP for doing so.", and the "If you die in rogue mode, your DZ rank get lowered", right?

Cause those seem like some pretty high consequnces for attempting to kill someone holding a random piece of gear that you may or may not even need.

The immediate area......is the radar.....for the first level or two rogue.


People need to realize the mini map isn't god like and as soon as someone goes rogue it has a giant red dot right away on the HUD. It doesn't show them outright on your screen until they go level 3 if I remember correctly.
 
I fully expect that the DZ won't be "right" in the beta (no consequences, LOL!), and probably not at launch. By "right", I mean a balance of risk/reward for going rogue that doesn't heavily favor griefing. They have to keep in mind that people would do this even if there WASN'T an in-game reward for it, so incentivizing it complicates matters.

It wouldn't blow my mind fro the them to ultimately have an opt-out for PVP in the Dark Zone. The carebear population (no aspersions cast, as I include myself in their number) is just too high to have such a significant SUBJECTIVE negative for the endgame content. There ARE going to be groups who just want to do the PVE endgame without having protracted back-and-forth battle with xX-420-bLuNt-L0rD-Xx and his 3 13 year old goons giggling like twits calling you every slur under the sun.

What I'm hoping for is some intelligence when a group is added to an instance to understand a group's total lifetime friendliness vs rogueness, and throw people into instances in such a way that friendlies and rogues are balanced.

E.g. a group of people that have only ostensibly accidentally gone rogue a few times (1 player kill, maybe some miscellaneous damage) tries to join a Dark Zone instance. The game understands this, and throws them into a game where there are 3 other teams of lifetime friendly players, and one team of lifetime rogues.

If you have too many groups of lifetime rogues in an instance, it's just going to be a PVP deathmatch clusterfuck. Some people may want that. Fine. Let the game know they want to play deathmatch and throw them in instances with 4 other rogue teams, rather than grief groups that want to play the PVE content.

A "serial rogues only" hopper would be delicious...speaking as a care bear myself.
 
There is talk about the beta being open on X1 :o

Kinda hope it is so I can try it there too. Oh and on Ps4 just for funsies.

But PC is home.
 
The immediate area......is the radar.....for the first level or two rogue.


People need to realize the mini map isn't god like and as soon as someone goes rogue it has a giant red dot right away on the HUD. It doesn't show them outright on your screen until they go level 3 if I remember correctly.

It's more information than they have on you, which is all the advantage I really need.

Just the simple fact I have an oppertunity to know your location before you ever see me coming is a huge benefit in a shooter, even with the heavy RPG based combat.
 
Well, and I mean this kindly..

I personally plan on taking great pleasure in killing those who decide to go rogue, wanna invest my shooter skills into some postivity for once. So maybe I'll catch you on the block, lol.

It's actually a big reason why I'm getting the game, I used to love riding around in Red Dead Redemption taking out bounties, and this is basically a mode dedicated to that.

Its your prerogative. But you do seem to think there will be some structure and civility in the DZ. You and myself will be the minority I am sure as I do not plan on ganking at all but I will defend whats mine to my utmost ability. If you advance on my extraction even after warning, you will get fire. If I am rogue and not extracting, well, you will have to find me. Good luck to you. :)
 
It's more information than they have on you, which is all the advantage I really need.

Just the simple fact I have an oppertunity to know your location before you ever see me coming is a huge benefit in a shooter, even with the heavy RPG based combat.

You have exactly 30(I think its maybe 45 for level 2 rogue) seconds to kill me before I go white and you get screwed over by the system....good luck. It's not hard to abuse the system....I would know
 
Going for loot in the dark zone will be infinitely more interesting than running the same raid or dungeon over and over again. Fighting against people is just more interesting, dynamic and fun.

Same time it forces PvP on players who want everything out of their game, as in best possible loot for doing hardest content with. Usually it's PvP crowd being pissy about being forced to do PvE for best items [e.g. Destiny keeps having this issue], but now it looks like that players who don't enjoy PvP will be forced into it or just don't get top tier stuff.

Is forcing PvE and/or PvP upon players good thing in game where doing activity X is only way of getting top tier gear in the game that is all about getting levels and gear? I know loot in DZ is gated behind AI enemies, but larger threat and issue will be PvP and very likely rampant ganker groups that you have to face during or after taking out AI.

I can see it going from "fun and interesting" to "frustrating and annoying" very fast.

The devs have said btw that you get the highest gear outside the Dark Zone as well.

I am pretty sure no one is forced into PvP

I have heard both claims multiple times. Top tier only from DZ and top tier from DZ or just PvE. Last I heard it's again that top tier gear is DZ only. You don't happen to have any link to throw at me that isn't from 2014 or early 2015 and talks about top tier loot?
 
The devs have said btw that you get the highest gear outside the Dark Zone as well.

I am pretty sure no one is forced into PvP
 
The devs have said btw that you get the highest gear outside the Dark Zone as well.

I am pretty sure no one is forced into PvP

The only thing I read about this matter is you can get high tier gear replaying story missions on the highest difficulty but I'm not so sure about getting the highest gear outside the DZ.
 
Considering the way they're throwing out beta codes like candy they might as well just put up the beta on all platforms for free, it almost literally makes no difference.
 
I fully expect that the DZ won't be "right" in the beta (no consequences, LOL!), and probably not at launch. By "right", I mean a balance of risk/reward for going rogue that doesn't heavily favor griefing. They have to keep in mind that people would do this even if there WASN'T an in-game reward for it, so incentivizing it complicates matters.

It wouldn't blow my mind fro the them to ultimately have an opt-out for PVP in the Dark Zone. The carebear population (no aspersions cast, as I include myself in their number) is just too high to have such a significant SUBJECTIVE negative for the endgame content. There ARE going to be groups who just want to do the PVE endgame without having protracted back-and-forth battle with xX-420-bLuNt-L0rD-Xx and his 3 13 year old goons giggling like twits calling you every slur under the sun.

What I'm hoping for is some intelligence when a group is added to an instance to understand a group's total lifetime friendliness vs rogueness, and throw people into instances in such a way that friendlies and rogues are balanced.

E.g. a group of people that have only ostensibly accidentally gone rogue a few times (1 player kill, maybe some miscellaneous damage) tries to join a Dark Zone instance. The game understands this, and throws them into a game where there are 3 other teams of lifetime friendly players, and one team of lifetime rogues.

If you have too many groups of lifetime rogues in an instance, it's just going to be a PVP deathmatch clusterfuck. Some people may want that. Fine. Let the game know they want to play deathmatch and throw them in instances with 4 other rogue teams, rather than grief groups that want to play the PVE content.

Toughen up/get good man, Cmon. :)

Is the logic that people are expecting the Dark Zone loot to be better? The idea of this sounds really interesting although, honestly, I could see it end up being a disaster. Is there no more traditional PvP in this game?

Also, I registed my key from Best Buy - what is the next step towards preloading the Beta? Sorry, I'm confused.
 
Toughen up/get good man, Cmon. :)

Is the logic that people are expecting the Dark Zone loot to be better? The idea of this sounds really interesting although, honestly, I could see it end up being a disaster. Is there no more traditional PvP in this game?

Also, I registed my key from Best Buy - what is the next step towards preloading the Beta? Sorry, I'm confused.

You'll get another code the day before the beta begins IIRC. That will be the PSN code.
 

Apparently it already allows you to download client too? At least it's claim in Reddit.

Toughen up/get good man, Cmon. :)

Is the logic that people are expecting the Dark Zone loot to be better? The idea of this sounds really interesting although, honestly, I could see it end up being a disaster. Is there no more traditional PvP in this game?

Also, I registed my key from Best Buy - what is the next step towards preloading the Beta? Sorry, I'm confused.

Devs have said multiple times that top tier gear is exclusive to doing DZ, and clearing AI content within it. DZ == Division's PvP[vE]. It will be gankers heaven most likely, why not to blast that player into face and check if he has that top tier gun?
 
Toughen up/get good man, Cmon. :)

Is the logic that people are expecting the Dark Zone loot to be better? The idea of this sounds really interesting although, honestly, I could see it end up being a disaster. Is there no more traditional PvP in this game?

Also, I registed my key from Best Buy - what is the next step towards preloading the Beta? Sorry, I'm confused.

As of right now, there is not a single traditional PvP mode at all.

It's Dark Zone.....thats your PvP.
 
Toughen up/get good man, Cmon. :)

Is the logic that people are expecting the Dark Zone loot to be better? The idea of this sounds really interesting although, honestly, I could see it end up being a disaster. Is there no more traditional PvP in this game?

Also, I registed my key from Best Buy - what is the next step towards preloading the Beta? Sorry, I'm confused.

They developers have said quite a few times that some of the best gear is found in the Dark Zone. I have a few concerns with it, but overall I'm pretty stoked to try it out. As for a standard PvP mode, they haven't said anything beyond Darkzones and Main Story. We do know that there are some multi-squad missions (raids) in the works, but they haven't gone into too much detail.
 
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