I didn't like it at all. The scenario is interesting and the artstyle top notch, but the gameplay man, the gameplay falls flat imo.
- Feels as if the game is stuttering all the time. Even on my pro, it does not seem to run at 30fps for the most part.
- Weapons sound so weak, why is that? Wouldn't it be the easiest thing in the world to make the weapons sound cool?
- Visual and audio feedback if you hit an enemy is lame. Thats a major minus in my book, because killing dudes is the main activity in the game. It needs to feel satisfying to waste a guy with a shotgun, in this game, it doesn't.
- UI is horrible. I wish they would have just designed a simple, easy to look at UI instead of this edgelord crap. A bazillion submenus and animations when you change between them Makes me wonder if the menu designer even plays games himself.
- Characters are bland. They hit you with the "tough mom who lost her child" stereotype in the second mission, urgh.
- Constrols are a little weird. Going to cover and picking up items are the same button, why? The aiming with the thumbstick also feels unprecise, especially if you compare it to genre gold standards like apex or cod.
- Minor nitpick: why are the enemies always cursing as if they are 12 or something?
All in all, very underwhelming experience. As I said, the scenario is interesting, they nailed the artstyle in my opinion, but that doesn't help if the game just isn't fun to play. It's a little baffling to be quite honest because the blueprints are there. Look how diablo did audiovisual damage feedback, look how destiny nailed the gunplay. It's there, copy it and improve on it.