Beta DZ will be PvP clusterfuck like it was in closed beta, people just get bored of AI stuff and start going at it. I just would then mention to keep in mind that 25 players [DZ instance population cap] are forced to stay within in tiny, few blocks, area in beta. In full release that 25 players will be within whole DZ area. That is a lot area for 25 players so PvP will be rare occurrence, most likely.
I'm one of those "properly geared" players in open beta, I quite like putting those douches down and helping others to stay safe.
I agree, but lets see what the actual content is like, we only have like 2 story missions with this one.
I played about 5 hours last night and had an absolute blast with it. Love, love the UI and how fresh the game feels. Very tempted to get this day 1 for the right price.
Question, what IS the exclusive Open Beta mission?
I did both the story missions. Is it a side mission?
One thing I am curious about is once you get higher in level there won't be any point in hanging out in most of the map since areas are level capped. That will make the end game much smaller playable area wise. Did they mention how they plan to deal with this?
what does 'Death Location' on the map mean?...my last death location or some important NPC?...the game has the best depiction of snowfall ever...really gorgeous with the lighting...no winder they call it the Snowdrop engine
Where you died. It's important in the DZ because some loot you drop can be private and only you can loot.
The Paul Rhodes mission wasn't in closed beta
Still dont understand how this works. I mean, it all goes in the bag, anything you loot from NPC or PC, I assumed it all hit the ground when you're killed.Where you died. It's important in the DZ because some loot you drop can be private and only you can loot.
Still dont understand how this works. I mean, it all goes in the bag, anything you loot from NPC or PC, I assumed it all hit the ground when you're killed.
Maybe if NPC's kill you, it's still private?
hopefully the map in the final game will be huge and the Dark Zone more populated then it is now...as it is now there's a lot of dead space where you are just running around with nothing to do looking for the next enemy NPC, Rogue or chopper extraction
WTF. I don't remember the HUD moving so wildly back and forth when you're running. It even went partially off the screen at one point.
Well the dark zone will be even more scarce come other players when the final game releases. 24 players to a DZ. The DZ will be huge.
So annoying to have to run back to your base to pick up loot. Why is this a thing? I understand needing to pick it up SOMEWHERE but I really can't pick it up at the entrance to the DZ or at least fast travel to the DZ?
24 players each zone meaning each leveled area (for example Level 4-6 etc)?...why do you say there will be even less players?...I don't understand
Hey guys, any configuration for my i7 4790K + GTX 970? I want 60 fps but I'm just getting ~40-45 with everything at the maximum in 1080p.
What should I tweak for minimum visual impact and get the extra 20 fps?
Thanks!
Hey guys, any configuration for my i7 4790K + GTX 970? I want 60 fps but I'm just getting ~45~50 with everything at maximum in 1080p.
What should I tweak for minimum visual impact and get the extra 20 fps?
Thanks!
Man... how rare are keys? I'm rank 8 and I haven't had a single key drop. I lost the ones I started with thanks to my group going rogue and getting me killed
I feel like I'll never open one of these damn chests.
When the beta is over 3 more weeks of waiting...
did they add the Parkour Mode setting for the consoles?...the PC version has had it and it makes a huge difference with it enabled...
The Divisions Exclusive PC Features & Settings UnveiledPC Exclusive Facts and Features
More than a PC port and improved UI navigation feature
Customizable UI. Move, scale and adjust the opacity of a good portion of the HUD.
Invite your Steam friends and import them into your Uplay friends list
Group text chat
No mod support
No cross-platform. Additional source.
Parkour mode to continuously leap over barriers
Feature to get lined up with where your teammates are located on the map
Mouse, keyboard and controller support
Unlocked framerate
Multi-monitor support for triple-screen setups
Multi-GPU support
Multi-resolution support: opt for 1080p or 4k and automatically adapt the resolution to fit multi-screen configurations with FOV correction
LED keyboard support
Partnership with Tobii and its eye-tracking technology
Customizable UI. Move, scale and adjust the opacity of a good portion of the HUD.
Parkour mode to continuously leap over barriers
Feature to get lined up with where your teammates are located on the map
I just got stuck on a staircase. Let me up past the garbage, won't let me out. That's what I get for exploring open world games LOL
The enemies were just meat bags and had no interesting characteristics. The flamethrowers were fun to fight and that's about it. By the end I was pumping 2 clips of a submachine gun into one enemy before taking him down. Ugh.
Sounds like you need better loot tbh. Only bosses take me more than a clip (of my assault rifle) to down, and regular enemies go down with a few shots of my marksman rifle. It'd definitely get a lot less fun for me if I needed to spend two clips per enemy. How do you even survive the dark zone if you need to spend that much ammo on regular mobs?
Is this game worth it is you only play solo campaign?
I assumed that is so you get ported to a different server/get to play with different people (probably in case you're an annoying fuck, I guess -or people on your server are)So annoying to have to run back to your base to pick up loot. Why is this a thing? I understand needing to pick it up SOMEWHERE but I really can't pick it up at the entrance to the DZ or at least fast travel to the DZ?
Oh... Is that what they meant? I thought it was a mission specific to the open beta. Like made for it.
If it's just that mission... I guess I interperted what they meant by "exclusive" wrong.