MaximusPayne
Member
Serious question. You think there will be subfactions in The Division faction. I mean why else would everyone in The Division faction be killing each other in the Dark Zone?
Serious question. You think there will be subfactions in The Division faction. I mean why else would everyone in The Division faction be killing each other in the Dark Zone?
I have to echo this as well...
Played on both platforms and everyone seemed to be in proximity chat on xbox while nobody was on playstation.
Me and my wife had the same experience. On Xbox a lot of people were using proximity chat and we were able to coordinate extractions with people around. We would just call out peoples names that we were targeting to protect each other while we extract. Majority of the time, people would respond saying they are good and just there to extract. It was quite amusing seeing people having guns aimed at their heads just in case they thought it was a good idea to go rogue while extracting.
Serious question. You think there will be subfactions in The Division faction. I mean why else would everyone in The Division faction be killing each other in the Dark Zone?
i was really looking forward to proximity chat.. But after 8hrs of playing/DZ I only heard 1 other player for a couple brief seconds and it was in a different language than mine. (PS4) it would be way more fun if people would trash talk/proximity chat.. Maybe everyone's in group chat? Is my experience the same as yours on console or am I just really unlucky
Nearly every player on PC had mics. The big issue stems from PS4 not having a mic shipped with it.
Why do the guardians kill each other in the crucible in Destiny? Because they are bored of PvE that's why.
It's a game man. There will be no deeper reason.
Why do the guardians kill each other in the crucible in Destiny? Because they are bored of PvE that's why.
It's a game man. There will be no deeper reason.
It does have one but its shit and people barely use it.
As far as mic usage goes it will be PC>Xbox>PS
Share those screenshots
Oh I was just thinking about something that I'm unsure if people are aware of. So when you go into a contaminated area, a blue bar appears above your health and has a filter icon next to it. In the final game this will actually run out the more time you spend in a contaminated area so you're not going to be able to just stand in them. There were areas where rogues would hide out but they won't be able to in the final game. I'm unsure though why they didn't have your filter run out in the beta? Why not test this mechanic now? Maybe to insure more loot got extracted for testing?
How come Xbox higher than ps?It does have one but its shit and people barely use it.
As far as mic usage goes it will be PC>Xbox>PS
Did Massive say anything about fixing texture streaming for launch? It is still very visible.
But in Destiny that's the type of game modes...team deathmatch, rift, last man standing, etc. The Division needs a back story on why the Dark Zone is so hostile at times since you can't really choose a game mode and a reason you would turn. I love the hell out of it. There's really just no explanation to it unlike standard shooters with different game modes.
Oh I was just thinking about something that I'm unsure if people are aware of. So when you go into a contaminated area, a blue bar appears above your health and has a filter icon next to it. In the final game this will actually run out the more time you spend in a contaminated area so you're not going to be able to just stand in them. There were areas where rogues would hide out but they won't be able to in the final game. I'm unsure though why they didn't have your filter run out in the beta? Why not test this mechanic now? Maybe to insure more loot got extracted for testing?
I'd like to bring this up again, because it is really bad on PS4, and quite an eyesore. I can't find much mention of it anywhere.
You got to pay the troll toll
LMG with explosive bullets is AMAZING
When the music plays and you hit the button at the perfect time and it's soooooooooooooooo TASTY!
Same exact experience over here.Proximity chat on PS4 just was bugged as hell, but a lot of people of course still used a mic. Just in party chat, not ingame. When I played with randoms or friends we always had to open a party. The broken chat was hopefully only a beta problem and will work in the final version.
No if your filter lvl matches the lvl of the zone you are in it won't run out. The bar is only runs down when you go into an area that your filter lvl can't match. Then it runs down to let you know before you take health damage.
Why do the guardians kill each other in the crucible in Destiny? Because they are bored of PvE that's why.
It's a game man. There will be no deeper reason.
The explanation is basically "humans and their greed/survival instinct".
The Dark Zone is off the grid. What happens in there,stays in there, in the context of the game.
The Division Agents have all odds stacked against them, are stuck in a hostile environment and are supposed to give their lives for the common good.
Not all of these people are saints with a heart of gold just because they are part of the Division. They get scared. they don't want to die, they want to live. They become selfish and think they need a leg up on their enemies to see their mission through.
So they go into the Dark Zone, a place isolated from the rest of the world and they see another Agent get a piece of equipment that they believe should be theirs. They could use it better. They might need it. They may just plain WANT it cause their strained psyche tells them to.
So they gun him down. They know no one will ever know. If he doesn't come back out, he'll just be another victim claimed by the DZ. The chopper pilot doesn't know. He has no idea who those people are. He might say back at base "some guys in flapjacks shot some guy in a cap" and that's it.
It's human nature when you enter a lawless place.
Some follow self imposed rules, others don't care.
The explanation is basically "humans and their greed/survival instinct".
The Dark Zone is off the grid. What happens in there,stays in there, in the context of the game.
The Division Agents have all odds stacked against them, are stuck in a hostile environment and are supposed to give their lives for the common good.
Not all of these people are saints with a heart of gold just because they are part of the Division. They get scared. they don't want to die, they want to live. They become selfish and think they need a leg up on their enemies to see their mission through.
So they go into the Dark Zone, a place isolated from the rest of the world and they see another Agent get a piece of equipment that they believe should be theirs. They could use it better. They might need it. They may just plain WANT it cause their strained psyche tells them to.
So they gun him down. They know no one will ever know. If he doesn't come back out, he'll just be another victim claimed by the DZ. The chopper pilot doesn't know. He has no idea who those people are. He might say back at base "some guys in flapjacks shot some guy in a cap" and that's it.
It's human nature when you enter a lawless place.
Some follow self imposed rules, others don't care.
Get this. At one point I was in private party chat and I could here one guys proximity chat!! But no one else I the party could lol.That proximity chat didn't work for me (PS4). I had the mic plugged in but no one could hear me and I couldn't hear anyone else.
Lmao. Chapter one of your division extended universe novel?
Get this. At one point I was in private party chat and I could here one guys proximity chat!! But no one else I the party could lol.
Anyone else have that happen?
Yes. Game chat audio seems to share the same channel the regular game audio uses. We heard people talking a few times but not once were we able to interact with other people. The moment the group couldn't hear each other, we'd just cut to party chat.Get this. At one point I was in private party chat and I could here one guys proximity chat!! But no one else I the party could lol.
Anyone else have that happen?
The explanation is basically "humans and their greed/survival instinct".
The Dark Zone is off the grid. What happens in there,stays in there, in the context of the game.
The Division Agents have all odds stacked against them, are stuck in a hostile environment and are supposed to give their lives for the common good.
Not all of these people are saints with a heart of gold just because they are part of the Division. They get scared. they don't want to die, they want to live. They become selfish and think they need a leg up on their enemies to see their mission through.
So they go into the Dark Zone, a place isolated from the rest of the world and they see another Agent get a piece of equipment that they believe should be theirs. They could use it better. They might need it. They may just plain WANT it cause their strained psyche tells them to.
So they gun him down. They know no one will ever know. If he doesn't come back out, he'll just be another victim claimed by the DZ. The chopper pilot doesn't know. He has no idea who those people are. He might say back at base "some guys in flapjacks shot some guy in a cap" and that's it.
It's human nature when you enter a lawless place.
Some follow self imposed rules, others don't care.
It'd be a nice compromise if they gave you full-zone voice chat with squadmates in the dark zone, but let that chat be heard by others in proximity of the people speaking. Right now you just go to Party Chat because it is more tactically viable since you don't have to stay near your group. It'd be nice if that was at least less of the case.
It'd be a nice compromise if they gave you full-zone voice chat with squadmates in the dark zone, but let that chat be heard by others in proximity of the people speaking. Right now you just go to Party Chat because it is more tactically viable since you don't have to stay near your group. It'd be nice if that was at least less of the case.
Pic?
Beautiful.The explanation is basically "humans and their greed/survival instinct".
The Dark Zone is off the grid. What happens in there,stays in there, in the context of the game.
The Division Agents have all odds stacked against them, are stuck in a hostile environment and are supposed to give their lives for the common good.
Not all of these people are saints with a heart of gold just because they are part of the Division. They get scared. they don't want to die, they want to live. They become selfish and think they need a leg up on their enemies to see their mission through.
So they go into the Dark Zone, a place isolated from the rest of the world and they see another Agent get a piece of equipment that they believe should be theirs. They could use it better. They might need it. They may just plain WANT it cause their strained psyche tells them to.
So they gun him down. They know no one will ever know. If he doesn't come back out, he'll just be another victim claimed by the DZ. The chopper pilot doesn't know. He has no idea who those people are. He might say back at base "some guys in flapjacks shot some guy in a cap" and that's it.
It's human nature when you enter a lawless place.
Some follow self imposed rules, others don't care.
Here a video of what I was seeing a lot of (the first part of the video shows the slow loading textures):
https://www.youtube.com/watch?v=3jdItPONjHE
Huh? You hear people in your group if you are near them or not. They can even be outside the DZ. Unless I didn't understand you correctly.
That´s PS4, right? Weird thing is I´ve played both the closed and open beta on PC and I had the exact same issue.