I was done with it all last night. Why? Getting from 7 to 8 and 9 to 10 in DZ this weekend was a nightmare because of the simple fact people are untrustworthy. When you are level 7, the level 8s will pounce on you for easy kills and goods. When you are 9 you cannot buy/access the level 10 gear that is being sold so you have to take you chances in the DZ and that leads to...
...a lot of ways people will screw up your gaming experience. Like it has been mentioned here - you can join a team, and watch as one guy in your group decides to become king troll and go rogue and at that point the surrender emote or apologizing into the microphone does not mean a damn thing. People barrel rolling in front of your line of fire to make you go rogue really pissed me off at times because it was bad enough getting shot in the back in the closed beta while engaged (and it kept happening this time in the open beta too), now they decided that the front is just as good. Then you have them and the engaged AI to deal with - along with the other three pals in the mister barrel roll's party sitting back non rogue waiting for you to screw up and BRRAAPPP!!!! you just lost DZ money and XP. Or my least favorite new tactic I saw people use - send you a group invite, talk to you for a moment or two when you see it ("come on, let's work together", and you go "ok"), you start to join them and THEN they gun you down. That is THE reason I stopped taking group invites because some jerkoff figured that out as a griefing tactic. And NO, this is not just because of the beta - people will get bored in the full game too and some people get their jollies off on being a bad player to others.
I am burned out on trolltastic tactics in gaming now and this game makes that concept part of the overall formula for success or failure. This game will penalize you for trusting people; which from what the game description states, is contradictory to the reason "The Division" exists in the first place - to reaffirm trust in a chaotic time. Nice to see 1 out of every 2 people (50%) possibly piss in the wind to that idea in the open beta as opposed to 83% in the closed beta, but there is still no real disadvantage to being rogue other than being ganged up on (which is not a "disadvantage" at all because rogues can do it too) and some players need more than that.
I feel that you should NOT get to be a rogue agent in the DZ and keep 100% full firepower and armor and skills while doing so. It is contradictory to the concept of the game itself. You want to be rogue in the DZ - cool, you are now at 25-50% of your overall stats and skills during that time, including duration and your cool down times triple. If at that point you can pull off being a troll douche dudebro rogue, then bravo, the DZ is truly a dangerous place for everyone to be in. Otherwise, "[ASSHAT] xXx MLG GAMER 420 BLUNT SM0KER WAIFUBEAR 69 MOMHUMPER xXx" THAT trollbaiter.
So if to you as a player/NeoGaf'er that means I am an old guy, get off my lawn, etc., then yeah, get the fuck off my lawn now because the Barnaby Jones/Golden Girls/Murder She Wrote/Matlock marathon is on in 10 minutes on Antenna TV and that is some good quality teevee watching right there. I also own Gran Torino on VHS.
The PvE was decent enough; I enjoyed it, it was challenging when it needed to be, and I could see leveling up there proper, But I also need to see purple and orange drops happening in the PvE areas (I figure this will happen in the full release - or I hope it does) before I would feel confident enough to even consider dropping full price money on the game. I got burned by Destiny already, so for a "always online, open world, forced into semi multiplayer, did we mention the season pass thingy" kind of game, I just have no more faith in the overall idea.
As for "dead shall rise", zombies and such - a version of a timed release, low level metabolic, catatonic death state from the virus could work. Imagine being in the cleaner level, and all those body bags/corpse blanket covers rise up or those military coffins open up and you got a bunch of uncaring base level emotion humans that require double the damage to even slow down seeking nothing but the impulses of a custom tailored virus driving their will. But as mentioned prior in here - no gun welding "zombies"; just shambling bullet sponges that will get to you if you stay in one spot long enough. Melee equals death kind of thing. Incendiary grenades, burst fire, keep moving or you will be overwhelmed type of game play. A logical rabies if you will. That could be some scary moments indeed if done right. No need for "brainzzzz", just a silent, non regular breathing/wheezing, never stopping mass of people who can smell/sense your uninfected self and will not stop until they are put down or you join them. This game engine can handle crowds, right?
I figure some of these things might be addressed in the full release, but again, people are untrustworthy and I have no desire to be "entertained" like that at this time. Like I said, Destiny burned me too hard with this style of game type idea (make your own cleaner joke there) and now the doubt from BUNGLE's (no that is spelled right) mixed efforts and lackluster community response is there going forward in any game I see that tries to recreate the idea. Here is hoping Ubisoft can prove me wrong - I want them too, I really do.
TL;DR - scroll back up and learn to read and comprehend like humans did before 1993 you cranked neck, bowed head, frape sucking, mobile device screen reading, internet addicted, ADHD nimrod.