Some thoughts after "finishing" The Division.
The Dark Zone
The Dark Zone feels like a complete waste of time. It's supposed to be where you get the best gear, but I think that's only true for the DZ rank 50 items sold by the one vendor. The other best gear is either high-end stuff you craft or buy with phoenix credits. And both of that can be done in single player.
One thing that really bothered me about the dark zone is that after level 14, there's absolutely no use for dark zone currency until you reach level 30. Really? They couldn't make it every 5 levels or so? That way I could spend some of my DZ money on rank 25 items. As such, you can completely ignore the DZ until you're level 30 and then just go there and start grinding up. But I'm really not seeing a reason to do it at all.
There's very little incentive to go rogue unless you just like the idea of shooting other players. You lose so much experience when you die and surviving rogue status gives you very little reward. Not to mention killing people for their items is kinda silly since the items you find in the DZ really aren't that great. I suspect people are going to invent things to do in the DZ to make it interesting. Like delegate some area as a free for all PvP area and just go there and play king of the hill. As it is now, the PvP aspect of this game is... really underwhelming.
So... if you're like me, you've mostly played single player until reaching level 30. Then you're supposed to begin your quest for the best high-end gear in the game. But screw the DZ because that's not how you do it. Basically, you play missions over and over and over again on the highest difficulty to grind credits. Eventually you get the items you want and.... then what?
THEN you go to the DZ and start grinding to rank 50 I guess. But that feels like it would take a year and you only have the very basic AI encounters in the DZ to deal with. No missions. Nothing interesting whatsoever. I just.... I dunno. I'm not feeling the DZ at all. Maybe I'm missing something.
Loot
The game relies on the loot to keep you playing..... but the loot is nothing but stat upgrades. The items themselves are not interesting or different whatsoever. There's nothing unique about the "high-end" gear. In other "RPGs," the highest rarity items can be found throughout the playthrough and are typically unique in some way. For example, a legendary rocket launcher in Borderlands 2 can fire a missile that fires other missiles that fire other missiles... until they hit something. I know this game is grounded in reality, but SOMETHING could have been done to make the items you find actually exciting.
As such, the loot aspect of this game was really not rewarding at all and seems like an excuse to call this an "RPG."
Enemies, Encounters, etc
In Bloodborne, you can play the entire game with a single weapon and not get bored. That's because every new area you enter is exciting because you never know what kind of enemies you'll be fighting. And those enemies all require you to learn their moves and adapt. ESPECIALLY bosses. This is just one way to keep a game from feeling repetitive.
In The Division, the enemies you fight at level 5 are pretty much the same enemies you fight at level 30. And the encounters are pretty much the same too. You get behind cover, wait for your opportunity to shoot, or fall back in order to put distance between you and the enemy and use ranged weapons. This is how I played the entire game. Same strategy for every single boss as well (except for maybe the very last boss).
I was really hoping this game would throw some curves at me at some point. Mutated, diseased crazy motherfuckers would totally be fitting with the setting but.... no. Nothing.
Anyways, these are of course my opinions. At least I finished the game, which is more than I can say for most games these days. But I'm not sure what it was that kept me coming back. Maybe just a lack of something else to play right now.