The Division - Review Thread

I don't get the bullet sponge argument. how hard can it be for reviewers to grasp, that this is mainly an rpg? As far as i know nobody complained, that you beat up guys with your sword for ages before they went down in the witcher.

Agree with this. I never got the bullet sponge complaints about Borderlands and Destiny, either.
 
You're right, it doesn't. But maybe the game should have aimed a little higher? We were shooting hordes of poor AI bullet sponges years ago. Maybe a game in 2016 needs to try a bit harder? When you get passed the cool visuals and graphic tech (and I'm with you: people who straight up dismiss those as being inadequate are being silly) you're left with something that's hardly innovative or pushing any envelopes.

As an ARPG it's not a 5, but it's definitely not an 8. An average score makes sense to me, so I don't find Jim's comments out of place.


Well there's only so many ways to make the RPG work. I mean it's not far from something like Dragon Age bosses isn't it? You wear them down running out of mana/ammo with rush of being one-shotted, that's just Western RPG design. As I said there's not that many third person ARPG shooters, so I don't get the comment "we've played it years ago" unless you have concrete examples. Actually most modern shooters don't have this design. The genre is all the rage now, just look at Diablo3 or Destiny sales (and Destiny at release was a proper 6.5) and have a modern-world third person spin on it is more innovation than Game of the Year Fallout 4 ever did(what's Jim's score for that buggy mess?), or Dragon Age Inquisition a year before for that matter.

Reviewers are a fickly bunch, they want innovation from every AAA release in everything. They play to many games to get a kick from a yearly CoD release. That's why they rate indie games so high. In this case, the gameplay loop is solid, good loot progression is there, UI, lengthy campaign, good implementation of talents and stats so far. It's a summer movie game and that's all right, there always an Undertale for people who are "true gamers" whatever that means.
 
Agree with this. I never got the bullet sponge complaints about Borderlands and Destiny, either.
Spingebob in Destiny vanilla needed over 15 minutes shooting in the same place to be killed... it was easy but tedious even with Ghorn spam or max impact snipers.
 
Agree with this. I never got the bullet sponge complaints about Borderlands and Destiny, either.

My biggest problem and the reason I still can't convince myself to pick up the game is how that aspect combines with the setting.

I have no problem when it takes a few hits to take down a 10 foot tall armored space-bug carrying a giant sword and blocking my laser bullet shots with a conjured flame shield.

However when it is a slightly jacked human in a knock-off Yeezie hoodie running straight at me with a baseball bat while I unload half a clip from an assault rifle it just bothers me on a conceptual level.
 
and thats completely fine. then shooter rpgs in modern setting just aren't for you. my problem lies with critics, substracting points because of this, because then it's rather a critique of the genre/setting than the game itself.

Isn't it part of the whole game experience though? If that's how they feel from playing the game then it's a valid point in their opinion.

The Mass Effect Trilogy worked well as an RPG style shooter due to the different enemy varieties, worlds and narrative. Running around a fairly empty city (although graphically nice, but more in regards to interaction) shooting spongey enemies just doesn't feel as good.
 
However when it is a slightly jacked human in a knock-off Yeezie hoodie running straight at me with a baseball bat while I unload half a clip from an assault rifle it just bothers me on a conceptual level.

The irony is that when you finally meet NPCs that logically should survive your shots, they die just as easily as everyone else.

Playing solo, my problems would be:
- the dark zone is too dangerous, not due to players, instead it's the roving groups of purple NPCs that walk up behind you.
- the storyline is... well there isn't one o_O.
- the storyline progression is messed up. As someone mentioned LMB appears without any introduction, and everyone seems to think that I know who they are. Similarly, they introduce rogue agent evidence in the early zones, but characters are shocked to find evidence of rogue agents later o_O.
- the stats are a bit too abstract, and everything suffers from being kindof unexciting (most perks/talents are literally +3% something-or-other). There's no sense of 'rolling a new character to see what X does' - it does +3%.
- the guns are statistically different, but most feel pretty damn similar.
- there are 4 or 5? different enemy 'races'. So the game very much suffers from the RPG "level 30 rats" syndrome, where the same mob is repeated over-and-over again at different levels.
- building the base seems cool, until you realise that all of the 'upgrades' are just basically visual.

I'd give it an 8/10. The engine/setting is spectacular, the game less so.
 
The irony is that when you finally meet NPCs that logically should survive your shots, they die just as easily as everyone else.

Playing solo, my problems would be:
- the dark zone is too dangerous, not due to players, instead it's the roving groups of purple NPCs that walk up behind you.
- the storyline is... well there isn't one o_O.
- the storyline progression is messed up. As someone mentioned LMB appears without any introduction, and everyone seems to think that I know who they are. Similarly, they introduce rogue agent evidence in the early zones, but characters are shocked to find evidence of rogue agents later o_O.
- the stats are a bit too abstract, and everything suffers from being kindof unexciting (most perks/talents are literally +3% something-or-other). There's no sense of 'rolling a new character to see what X does' - it does +3%.
- the guns are statistically different, but most feel pretty damn similar.
- there are 4 or 5? different enemy 'races'. So the game very much suffers from the RPG "level 30 rats" syndrome, where the same mob is repeated over-and-over again at different levels.
- building the base seems cool, until you realise that all of the 'upgrades' are just basically visual.

I'd give it an 8/10. The engine/setting is spectacular, the game less so.



This one is funny and so obvious when you find that Echo in Clinton....I won't say who or what. But yes, it was predictable lol
 
You're right, it doesn't. But maybe the game should have aimed a little higher? We were shooting hordes of poor AI bullet sponges years ago. Maybe a game in 2016 needs to try a bit harder? When you get passed the cool visuals and graphic tech (and I'm with you: people who straight up dismiss those as being inadequate are being silly) you're left with something that's hardly innovative or pushing any envelopes.

As an ARPG it's not a 5, but it's definitely not an 8. An average score makes sense to me, so I don't find Jim's comments out of place.

Poor AI? The Division has the best enemy tactics I've seen in a shooter for as long as I can remember. They're super aggressive know exactly when to push, they flank you, they throw grenades to get you out of cover and then push at the same time. Maybe the AI lays a dud sometimes but it definitely isn't poor overall.
 
Agree with this. I never got the bullet sponge complaints about Borderlands and Destiny, either.

Because people have been playing 3rd person and fps for 2 decades now and a big part of shooter combat is the feedback of your guns.

Also real time shooter mechanics get muddled when you toss in HP and rpg mechanics, the combat balance is completely different nature that it feels off. It's different to fantasy like rpgs where its the other way around, people are used to dealing with slow paced or turn based rpg mechanics.

Taking real time shooter and slowing it all down with RPG mechanics is hard for ppl to really grasp, and some just hate it.

A big problem with bullet sponge shooter mechanics is really often there is no strategy to it, the enemies repeat same thing over and over so its just a boring slog, the Division is really bad at this as you will have bosses who do nothing but take cover in a single spot, and pop up to shoot and get back down. This can go on for 5-10 minutes with little to no variety at all in encounters to keep things interesting.
 
Poor AI? The Division has the best enemy tactics I've seen in a shooter for as long as I can remember. They're super aggressive know exactly when to push, they flank you, they throw grenades to get you out of cover and then push at the same time. Maybe the AI lays a dud sometimes but it definitely isn't poor overall.

I was using the words of the guy I quoted :)

My only complaint against the AI is that they display almost no self-preservation instinct and don't react to pain. They're way too eager to charge into firing lines or get shot out of cover, while not adjusting enough to taking fire. Guys with shorter range weapons are incredibly gung ho.
 
So better than Vanquish then?

I kid. The game is reviewing well, and has been a blast to play. It's not for everyone, but I've found 4 player dark zone and missions to be very fun. Now they just need to roll out the incursions so we can see what they're all about.
 
Outside Rocket League, this is the best game I've played in ages.

Have to agree. I don't know exactly why I love it so much, It just feels great to play.

I have to acknowledge that lots of people don't like it, and that's fine, but gettting some sort of schadenfreude out of the metacritic score being low is pretty perverse.
 
What's the post launch schedule for this game? Is there going to be free updates for players or will there just be paid dlc? Haven't followed the game much at all.
 
dats crazy.

Have reviews ever trickled down like this before?

Gamers who brought this game at 93 rating and never check back going to get a rude awakening lol

Hell it might stall in the high 70's

So if they buy the game and enjoy it and then see that the reviews have dropped they will suddenly go "OH MAN so much time and money wasted on this game! If only I had known!"

Like, people who enjoy it will enjoy it. And people who won't, won't.
Reviews don't change anything.
Especially not in the age of Twitch and Youtube where I can watch the entire game being played.
 
dats crazy.

Have reviews ever trickled down like this before?

Gamers who brought this game at 93 rating and never check back going to get a rude awakening lol

Hell it might stall in the high 70's

Lol man, so much hyperbole in this thread. No, it's not that crazy. And reviews trickle down like this with almost every game. There were originally only 7 reviews. There's only 13 now. That's a drop in the bucket. By the time everything's said and done there will likely be 80+ reviews. We have a long, longggg way to go.
 
Agree with this. I never got the bullet sponge complaints about Borderlands and Destiny, either.

For me it is that I dont like the feel of bullet sponge enemies.

I dont like it anywhere but for some reason games like Destiny and Borderlands get a pass for it is Alien/ Unrealstic/ Non existent weapons.

Not to say that Division is realistic. But the weapons are modeled like that.

As gamers fired AK's and M4's for years it feels weird you need an entire clip to down someone where e.g CS GO a well placed headshot will do.

Its just what people are used to when it comes to the functionality of modern firearms vs fictional firearms.
 
I'm not sure I can agree with "the campaign was too gripping for me to simply walk away".

Seriously, the only introduction you had was that "Shits gone down, go in and unfix shit, also shit goes down a little more at the start".

Me and my friends playing just did a mission together and apparently out of nowhere had we not picked up on a few lines of dialogue, the final boss of the Rikers appears and we would have not recognized her if it wasn't for those tiny snippets of dialogue a pair of Rikers had together. All she was at the end was another dude with a gun shooting at us but with a nametag.

The story is absolutely terribly told, apparently it can be there at least a little if you run around collecting every phone, ECHO, situation report etc. but its really hard to feel invested. Like all of a sudden everyone talks about the Last Man Battalion like they have been always your greatest nemesis but you have seriously no clue, they just showed up. You don't get a introduction, no character gets built up, the antagonists just pops out of nowhere and expects you to go sorta "I don't like him/her" even though you have never seen the bloke or barely heard about them.

And this has been going on throughout the game, you apparently did run into like the "big bad" of the Cleaners but everything just wooshed past amidst the constant gun noise you don't even notice.

It is honestly a pretty bad campaign, and horribly told story.
I realized just how often game writers create cynics for NPCs. Took me playing beta and reading the reactions to the story to realize that even so it's a criticism I've noticed for a long time in general. Makes me wish, for once, they tried making your group uniquely positive and maybe have such amazing performances that it'll even make your 3 squad mates pay attention to even if they have no interest in the plot and want to get back out there grinding.

the gunplay is the most rewarding part to this game. Do not understand how anyone could come away disappointed based on a reveal trailer that they didn't even get to play.
When you start to notice a pattern of games being successful in gunplay but falter in everything else to foster that avenue, something is going to give for some gamers.

And I'm just talking from a technical perspective.
I don't think "The Grind" is something to be inspired to.
 
I don't get the bullet sponge argument. how hard can it be for reviewers to grasp, that this is mainly an rpg? As far as i know nobody complained, that you beat up guys with your sword for ages before they went down in the witcher.

well you can easily fix that by equipping enemies with body Armour, Riot shield, riot armour, helmets, etc
 
So if they buy the game and enjoy it and then see that the reviews have dropped they will suddenly go "OH MAN so much time and money wasted on this game! If only I had known!"

Like, people who enjoy it will enjoy it. And people who won't, won't.
Reviews don't change anything.
Especially not in the age of Twitch and Youtube where I can watch the entire game being played.
reviews to some people determine how much they will play or even like a game. thats all im saying

Lol man, so much hyperbole in this thread. No, it's not that crazy. And reviews trickle down like this with almost every game. There were originally only 7 reviews. There's only 13 now. That's a drop in the bucket. By the time everything's said and done there will likely be 80+ reviews. We have a long, longggg way to go.
i need a example of games that took almost a week and half for big sites to review. its like they slowing taking turns releasing their scores. I can't remember Destiny launch was it similar?
 
The Division is a fun game, to me it lacks unique loot. Seems the only difference in loot is its stats. For this reason i have always prefered games that weren't grounded in reality.
 
dats crazy.

Have reviews ever trickled down like this before?

Gamers who brought this game at 93 rating and never check back going to get a rude awakening lol

Hell it might stall in the high 70's

What even is this statement? So what if you bought it at 93? If you are enjoying it then it's not like some review score is going to change that, if it does then that's just sad.

Anything over 80 is really a good score.
 
At least TLoU had stealth options to tackle fights.
Far as I know The Division is all shoot bang?

And between regular goons and the infected, the dynamism of fights changed formula once in a while.
In any case I do find it weird myself comparing those two games haha

I only played TLoU but I didn't think it had that many options to tackle each scenario. My experience was always, take out as many as I could by stealth before finishing the remainder in a gunfight.

Yep haha, its a weird comparison. The combat in The Division is much faster paced, but they both have similar story setup and a lack of enemies.

If the combat in The Division was like the combat in The Last of Us, I'd have bought whatever special edition Ubisoft wanted me to buy.

It would have been way too slow! But TLoU with The Dark Zone would be an interesting concept!
 
The irony is that when you finally meet NPCs that logically should survive your shots, they die just as easily as everyone else.

Playing solo, my problems would be:
- the dark zone is too dangerous, not due to players, instead it's the roving groups of purple NPCs that walk up behind you.
- the storyline is... well there isn't one o_O.
- the stats are a bit too abstract, and everything suffers from being kindof unexciting (most perks/talents are literally +3% something-or-other). There's no sense of 'rolling a new character to see what X does' - it does +3%.
- the guns are statistically different, but most feel pretty damn similar.
- there are 4 or 5? different enemy 'races'. So the game very much suffers from the RPG "level 30 rats" syndrome, where the same mob is repeated over-and-over again at different levels.
- building the base seems cool, until you realise that all of the 'upgrades' are just basically visual.

Mostly agree with this stuff here.

What the hell happened to the dark zone? Not only are there never any other actual people in there, but the enemy spawns are crazy now. As a solo player, I typically have to fight through packs of like 10-15 NPCs at once (sometimes they are fighting each other). The beta did not have that many. Luckily, when I die I just sprint back to my body without worrying about somebody stealing my items because nobody is around.

I've only run into rogue agents once. I just ran away because PvP in thsi game isn't very thrilling (no skill involved at all, at least not when solo) and not worth dying over as the rewards do not outweigh the frustration of dying.

A big problem with bullet sponge shooter mechanics is really often there is no strategy to it, the enemies repeat same thing over and over so its just a boring slog, the Division is really bad at this as you will have bosses who do nothing but take cover in a single spot, and pop up to shoot and get back down. This can go on for 5-10 minutes with little to no variety at all in encounters to keep things interesting.
Yup. I'm level 18 \ DZ 14, and just about every single encounter goes the same way so far. There's never really any strategy other than avoid getting hit and take shots when the enemy is open.

I'm hoping that at some point, there's a twist and I'm fighting some new enemy types. But who am I kidding. This isn't Destiny, Borderlands, etc.

Bosses are... a slog. They typically do so much damage that you really can't afford to get hit. So really you're just taking cover, waiting for them to stop shooting, and then unloading a clip real fast. Rinse and repeat for 10 minutes until dead.

I'm having fun with the game but I'm not blind to the flaws either.
 
and thats completely fine. then shooter rpgs in modern setting just aren't for you. my problem lies with critics, substracting points because of this, because then it's rather a critique of the genre/setting than the game itself.

But maybe the critics don't like that?
 
I seem to be in the minority group with this one that feels like it's an awesome concept and has a ton of polish on surrounding the aesthetics (the music and UI sounds are such ear-candy to me), but something is off around the edges. In my 8 hours of play so far, the single biggest let down for me is not so much the "bullet sponge" factor, but the bizarre lack of kick and feedback with pretty much every weapon I've used. This leads to an immersive disconnect with the moment to moment combat that tastes a little like flat soda. You know it can be awesome, but something is slightly stale.

SMGs feel and sound like water pistols. Assault rifle bullets stream out of the gun like a laser rifle in Star Wars and also lack any sort of explosive sound design. The only guns that sound cool are the carbines and rifles. For a game that surrounds itself with gunplay and gun loot, I can't help but feel a bit let down by the flimsy feel that the weapons have. This is exaggerated by the lack of feedback on hitting enemies. Yes, I know they sometimes flinch and fall, but I cannot shake this feeling of what comes across as a lag in my bullets hitting an enemy to them reacting. They even collapse a few fractions of a second after my final bullet kills them. There's no (or very little) difference in feedback on the weapon you're using. A shotgun blast that kills an emery in one shot as they charge at my face results in an unsatisfying slow slump to the ground as if they just deflated (which would happen exactly the same if you ended their charge with a shower of SMG rounds). The enemy models don't appear to have any weight to them and the way they collapse also lacks the same polish that the weapon sound design does.

To people defending all of these concerns by pointing to Destiny as if it suffers the same faults, have you guys played it? There is a sense of connection of every bullet to an emery. A headshot, even if it doesn't kill, will result in a snappy animation that takes into effect the impact stat of the weapon you're using. It just isn't the same. If it felt like Destiny did, I would not be posting all of this in this amount of detail. It's difficult to articulate, but The Divisions gunplay just has a feeling of softness and lightness to it rather than the explosive fast paced danger that it would lead you to believe. It feels like Mass Effect 1's combat felt...which is totally OK...but I am much more into the tactile feel of Mass Effect 2's combat.

This seems to be the most decisive aspect of this game that many people are falling on one side or another. It's not something that breaks the game but it does sour the overall immersion enough to make it worth mentioning. I have not played enough of the story to comment on that, but if it is also giving off an "it's OK" feeling, I can see why reviewers are falling one way vs the other on this. I can say that so far, the character design is nothing to write home about. The coolest story shit seems to be the collectable backstory elements (if only because it's so raw...something I wish more of the main intractable NPCs portrayed).

Also...this was mentioned by the Giant Bomb crew and now that I've heard it I can't get over it: Why is the entire population of this apocalyptic NYC 25-40 years old?! It's such a strange bit of evidence of unintentional game design.

While this all sounds a bit whiny, I am enjoying this a bunch. The entire atmosphere is stunning. The overall game design is so unique it is worth a lot of praise, especially coming from a company that re-used its same formula so many times it nearly killed the entire open world genre. Nothing quite feels like it, and that in itself is refreshing and fun to experience. It feels really badass to seamlessly walk out of the calm and quiet of a safe house into the mangled jungle of the city streets.
 
The Division is a fun game, to me it lacks unique loot. Seems the only difference in loot is its stats. For this reason i have always prefered games that weren't grounded in reality.

I dunno, in general I find the loot variance in The Division is not that much less unique than in, say, the Mass Effect games, or even Deus Ex, and people seemed fine with those games.

Personally, I find the realistic setting highly refreshing for an RPG.
 
I fully expect the review aggregate to settle in around high 70s low 80s

It really is a polarizing set of games (Destiny/Division). I absolutely love The Division but if you're not into min/max and loot chase it's going to be a solid experience for the story/solo play but that's about it.

Either you can't get enough or it's not for you.

Just quoting myself here because I think I nailed it lol
 
Also...this was mentioned by the Giant Bomb crew and now that I've heard it I can't get over it: Why is the entire population of this apocalyptic NYC 25-40 years old?! It's such a strange bit of evidence of unintentional game design.

You could get away with saying the virus/rioters killed the elderly and very young. Stranger to me is the apparent timeline that the game has.
 
I dunno, in general I find the loot variance in The Division is not that much less unique than in, say, the Mass Effect games, or even Deus Ex, and people seemed fine with those games.

Personally, I find the realistic setting highly refreshing for an RPG.

ME and Deus ex are not loot games. This game is designed around constantly gearing up and getting better loot.
 
Mostly agree with this stuff here.

What the hell happened to the dark zone? Not only are there never any other actual people in there, but the enemy spawns are crazy now. As a solo player, I typically have to fight through packs of like 10-15 NPCs at once (sometimes they are fighting each other). The beta did not have that many. Luckily, when I die I just sprint back to my body without worrying about somebody stealing my items because nobody is around.

I've only run into rogue agents once. I just ran away because PvP in thsi game isn't very thrilling (no skill involved at all, at least not when solo) and not worth dying over as the rewards do not outweigh the frustration of dying.

I love the amount of NPC's in the DZ. In the beta it was barren as fuck which made it mind numbingly boring. The DZ is always populated with real people as well so I haven't ran into an issue with a dead DZ.

Hunting rogues is also some of the most intense fun I've had. Just last night myself and a friend chased three rogues across a huge chunk of the map. And when they got caught in a dead end with NPC's we took our chance and destroyed them. I have no interest in ever going rogue but man is it thrilling hunting them down.
 
Yeah I think that's the problem. For games like this I wouldn't really trust a review if the reviewer just played it for a day or two. That's not enough to test a game like that. Reviews that are coming in now seem to give a better perspective on the game imo.

That is exactly what I said yesterday, and people felt the need to jump on it negatively, lol.

When this is par for the course more often than not with games like this (loot grinding, etc). I am still on the fence with picking this up at full price, since it does seem to be geared more towards playing with a full team often, where the single player is less to be desired. It does not work with my lifestyle at the moment.

It also seems to suffer from a lot of glaring things that Destiny did, and quite frankly, over a year later after Destiny, those should not have been repeated.

Nice insults. I'm not bent out of shape, the dude I was replying to said that something didn't, happen, a thing that was exactly predicted on the page beforehand, I showcased that it exactly did. And using a single above average review out of several very positive ones to confirm preconceived pre-release notions is worth nothing. I would've noted it regardless of the publisher, Speaking of publishers, this game was developed inhouse by Massive Entertainment, not developed at Ubi Montreal.

You can't predict the obvious. One is not some Nostradamus because they state the obvious repetition these types of games usually go through in reviews. When you see 100's in the very first day or so the game is out, that shit is always suspect on games like this. Yet nobody wants to question the 100's in the beginning? 100's?

Then when expectations get more tamed, when other more time spent reviews come out, people who also are spending time with it, also feel they can relate to those reviews more, (hence the honeymoon phase, just like relationships really, ironically.)

But people want to spin it like this is some sort of fan war sometimes, or wanting to see something fail. Yes there are those who do that, shitposts to ignore, but again, you are not a scholar for predicting the obvious that happens in every game review. In essence, said 'prediction' is a passive aggressive shitpost, because 'no shit Sherlock'.
 
I was hoping the fact my enjoyment of the shooter(s) genre(s) could possibly help me get a new appreciation for the RPG/loot based genre since The Division is attempting to meld the two genres. Unfortunately it has not. I still just do not like loot based games.

What I know adds even more to the frustration is because I am a big shooter player (both FPS and TPS), I am used to the fact that if you can aim at something and shoot, you have a pretty fair chance at things. Sure, there are plenty of modern FPS’s were leveling up gives you an advantage, but still, a Level 5 player in a game like Call of Duty (just used an example, I do not play it all that much) still has a fighting chance against a Level 20 player. Even if it is a smaller chance due to their levels, they still have a chance.

In a game like The Division that is not really the case. If you do not have the gear, you cannot really hang with higher levels. It is how the game is built.

And I get it, that is the whole damn appeal of the game itself. For those who have the time to dedicate, that is the game itself. Getting that elusive item or purple drop or whatever the case may be. That experience is the game, and many, many people seem to enjoy it.

However for people like myself, with not a lot of time on their hands and especially who just have experience with shooters where the person with the best aim usually comes out on top, not the best gear, it goes against years and years of conditioning to this point. So it is amplified even more in this game. As people have already said, I think with other RPG’s it is easier to accept as they are usually based in fantasy. And again, having played years and years of shooters that do not rely on this type of mechanic does not help. In fact I do believe it hurts.

So I took a risk and thought perhaps because I was a fan of the Tom Clancy universe and because the visuals really are great and because I live next door to NYC in NJ my entire life that this game may be the game to get me to change my mind on RPG’s and loot based games.

I was wrong, and that is okay. It does not make the game a bad game. It just makes it a game that is not my cup of tea.
 
I dunno, in general I find the loot variance in The Division is not that much less unique than in, say, the Mass Effect games, or even Deus Ex, and people seemed fine with those games.

Personally, I find the realistic setting highly refreshing for an RPG.
I can understand that, i know its not destiny, but when you found a awesome piece of loot you wanted to show it off so you'd go to the tower and show off, here cosmetically, everything looks very similiar. Loving the game just hope they add a little more uniqueness to high end gear and skins.
 
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