The Division - Review Thread

I agree with most of the reviews. It's a good game - I am 40 hours in now and want to finish it/get to Level 30 and top level in DZ (20?)

After that though I can't see myself playing much more. It will get repetitive like Destiny did for me.

Definitely an 8/10 game in my opinion.
 
Loving every minute of it. Lots of fun playing it with my friends online.
Hopefully we get to see more content in short-time.

8.5/10.
 
The game didn't have 100s on the very first day it released. This thread was started three days after the release. And it only had two perfect scores of 6 initial reviews. No one was considering those as gospel. It's frustrating to see phrases like "I was right all along, just my expectations." from people who quite clearly have very little in actually playing the full product themselves. Or as you say, shitposts. There's always a lot of them in threads such as this one.

I guess you missed where I said, 'or so'.

It is also frustrating as a consumer, reading these threads to gauge interest, to see people saying the same 'I told you, game is GOAT' from the initial high scores, especially knowing so far what we know about these types of games, betas, etc..

So this becomes, and forever will be, a redundant argument.
 
I agree with most of the reviews. It's a good game - I am 40 hours in now and want to finish it/get to Level 30 and top level in DZ (20?)

After that though I can't see myself playing much more. It will get repetitive like Destiny did for me.

Definitely an 8/10 game in my opinion.

I feel the same way and am totally happy with that. I am okay with playing it for a few weeks/month capping everything and then when an expansion comes out playing that for a few weeks. Honestly, I am surprised that more people don't find that type of situation much better than most MMOs that you end up spending 3-5 hours every single night doing the same thing and not getting to play other games. Then again I don't have time like I used to (or the desire to focus on one game) so maybe MMOs just aren't as appealing as they once were.
 
I guess you missed where I said, 'or so'.

It is also frustrating as a consumer, reading these threads to gauge interest, to see people saying the same 'I told you, game is GOAT' from the initial high scores, especially knowing so far what we know about these types of games, betas, etc..

So this becomes, and forever will be, a redundant argument.

Totally agree with one addition, and that's when people do the opposite, a slightly lower review comes out and people crawl out of the woodwork to tell you they were right all along. Both sides are total shitposting and being that this is gaf, it's hard to gauge interest based on so many conflicting, sometimes extreme, views.
 
It's a squad-based game that just happens to take place in an open world, and that's basically it. I don't see Division lasting as long as other, similar games either months down the line, as it simply doesn't allow for anything on a raid-like level to truly hook in the dedicated crowd.

well free content and the first incursion next month so lol

I agree with most of the reviews. It's a good game - I am 40 hours in now and want to finish it/get to Level 30 and top level in DZ (20?)

After that though I can't see myself playing much more. It will get repetitive like Destiny did for me.

Definitely an 8/10 game in my opinion.

try 50
 
Jim's main point is not a good one. He's main point is that the game is okay- yet it has many important atributes which are way above "average okay" as far as my opinion is concerned.

Gameplay? Great
Sound and music? Superb
Connectivity and online features? Great
Story? Okay
Graphics and immersion? Awesome

Gamespot one nails it for me.
 
I guess you missed where I said, 'or so'.

It is also frustrating as a consumer, reading these threads to gauge interest, to see people saying the same 'I told you, game is GOAT' from the initial high scores, especially knowing so far what we know about these types of games, betas, etc..

So this becomes, and forever will be, a redundant argument.
I would've checked the OT to garner interest. A lot more discussion there mostly from people actively playing the game than speculation and misinformation based on at best, beta experience. No one in the first few pages was even calling it the GOAT, most were surprised at the good reception and most even noted that it wasn't perfect. That's a lot more generous than the opposite end of the spectrum I feel. And yea it is redundant but I feel it's worth noting, cause it'll probably happen in the UC4 thread too unless it's prefaced by a warning.
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.
There are 10 too that the game didn't deserves... I agree it is a solid 8/10 game.
 
I think many players look at this game and think "this kind of mmo was never done", and so they like it very much. Others have seen this kind of gameplay and features in many other game and, while not in the same package, draw parallels with those other games.

This game is quite serviceable. It has it's strong points, and we'll need to see what teh added content will bring to it to make it more of a long-term game. So far for me, I'm enjoying it, more or less, but I don't see myself investing in it as much as I have in Destiny, or as much as I will in DK3.

I think there is a question here in the form of - is this a new package of the same features (mmo with action), or is it new features in the same package (action in a mmo)? For me it's the former.
 
so I dont understand..... diablo for example, is a very repetitive game but gets high praise. this game is very similar, so whats the difference in attitude?
 
so I dont understand..... diablo for example, is a very repetitive game but gets high praise. this game is very similar, so whats the difference in attitude?

Probably related to the amount of content available, as well as variety of content.

However, a lot of loot games are, at their core, pretty repetitive.
 
There are 10 too that the game didn't deserves... I agree it is a solid 8/10 game.

In fact, the 6.5s and the 7 that have come out are considerably more legitimate than the spate of very early reviews which were almost all overwhelmingly positive, as the writers spent a proper amount of time playing the game.
 
so I dont understand..... diablo for example, is a very repetitive game but gets high praise. this game is very similar, so whats the difference in attitude?

More skills, more classes, multiple builds, more content, and actual engaging combat...

And let's not forget more diverse loot.
 
so I dont understand..... diablo for example, is a very repetitive game but gets high praise. this game is very similar, so whats the difference in attitude?
Diablo was trashed until the expansion 2.1.
After that it become amazing.

BTW even Diablo vanilla with all issues was a better game with way more content than Division IMO.
 
In fact, the 6.5s and the 7 that have come out are considerably more legitimate than the spate of early reviews which were almost all overwhelmingly positive, as the writers spent a proper amount of time playing the game.

One of those reviews were released on March 8... with no one getting review copies before release.
 
More skills, more classes, multiple builds, more content, and actual engaging combat...

And let's not forget more diverse loot.
Agree with you. Is not that hard to see the differences. Ubi is going to solve this with expansion and dlcs, is like Destiny all over again, but Destiny got the bad reviews from day 1.
 
so I dont understand..... diablo for example, is a very repetitive game but gets high praise. this game is very similar, so whats the difference in attitude?

Diablo is a different game. Classes have much more personalities to damn and play in meaningful different ways. The loot you get is more than amount of dmg and stability% (and so on). It just handles the rpg aspect alot better.

People should stop taking the "repetitive" criticism in face value. There are some repetitive actions that are fun when the whole package is fit for it. Some games do it good, some bad, but being repetitive is not inherently bad.
 
This is exaggerated by the lack of feedback on hitting enemies. Yes, I know they sometimes flinch and fall, but I cannot shake this feeling of what comes across as a lag in my bullets hitting an enemy to them reacting. They even collapse a few fractions of a second after my final bullet kills them.

So, during late night sessions, the game has pronounced lag a lot of the time. I've noticed a difference after joining a story mission versus just rolling around solo.

The weight of the guns is definitely impacted by server load which can be a tad distracting. Sometimes, I'm having to guess how many shots it takes to down an enemy and lay off the trigger prematurely just to save ammo - I've had dudes drop dead a full 2-3 seconds after I've stopped shooting them at points.

Also, this is definitely better than Vanilla Destiny. Maybe not TTK, but I'm 30 hours in and only just finished all the main story missions and I'm more than happy to keep trying out the PVP and clearing out the map. I was done with the story stuff in Destiny within 10-12 hours. And, let's face it, the side mission stuff there was vastly less interesting than it is here, even if it remains a little repetitive. On the plus side, the level designs benefit from Ubi's experience with the Far Cry enemy bases - yes, you're doing similar objective, but the different enemy layouts and area design really change things up to a degree.
 
Agree with you. Is not that hard to see the differences. Ubi is going to solve this with expansion and dlcs, is like Destiny all over again, but Destiny got the bad reviews from day 1.

I have my doubts the DLCs are gonna amount to much more than "Here are some new missions and areas with a few gameplay tweaks like survival mode."

Nothing new like abilities, weapon types etc. is gonna be introduced. That is very cynical me, but I would not be surprised at all.
 
I can't say I agree with the Destiny comparison. Different Rate of Fire archetypes and then you have a pool of perks and scopes that could change the way it feels and performs. Not to mention the exotics.

I meant to say The Division.

I've only played Destiny for a few hours at best. I guess I just had Destiny on the brain due to all these comparisons.

But that just makes my point even more. In Destiny, different weapons of the same type can feel different. Same with Borderlands.

In The Division, I can only get so excited about loot drops.... which isn't very much at all. Whereas you never know what you're going to get with a Legendary item in Borderlands. They're all so different.

There's only so much you can do with a realistic setting though :(
 
Solid 8-8.5 at release is great: once the expansion content/patches/updates hit it will probably feel more like a 9ish type experience: love the sounds of Incursions and expanded DZ. With any luck the other Boroughs open up at some stage.....

In comparison, I'm loving the world so much more than the fictional earth of Destiny, the gunplay in Destiny trumps the pretty amazing cover based TPS in The Division for me, but only just.

Overall, I am more impressed with The Division so far, the world, story and innovations are vastly superior IMO.....Destiny had that god tier shooting and space vibes though.

Source: 400+ Hours in Destiny / 45 Hours in The Division (so far)
 
Overall, I am more impressed with The Division so far, the world, story and innovations are vastly superior IMO.....Destiny had that god tier shooting and space vibes though.

I'm really interested in what you consider innovative in the game. Can you elaborate?
 
Jim's main point is not a good one. He's main point is that the game is okay- yet it has many important atributes which are way above "average okay" as far as my opinion is concerned.

Gameplay? Great
Sound and music? Superb
Connectivity and online features? Great
Story? Okay
Graphics and immersion? Awesome

Gamespot one nails it for me.

Yeah, there are several aspects of the game that I think are quite clearly objectively good - you've mentioned a few.

Personally, I thought his review was terrible. He thinks its a good timewaster but nothing else. Great, but that doesn't tell me anything, how he evaluates spending his time.

And it's like the movie Anaconda? I haven't seen Anaconda, and even if I did, I'm not sure that would mean a thing.

And why bring up AC Unity in relation to bugs. Does anyone think the game is even close to being as buggy as Unity at launch? Or is just another negative Ubisoft association for him to introduce - even though it doesn't fit at all.

He also mentions something about the visuals being downgraded, which to me is a huge manchild alert. To even bring that up when the game looks as good as it does is ridiculous.
 
Giving this game such high scores and calling it GOTY is just ridiculous. The honeymoon phase is real with this one again.
Good to see some outlets not going full honeymoon.
This is a bad line of thinking. Accusing the positive reviews of being blindly enamored from the game is just as dumb as accusing the negative reviewers of having some sort of vendetta. This is a game which some people are going to really like and some people aren't; that's it. Neither group can ever be objectively, universally correct, because different people like different things. More to the point, you aren't going to accomplish anything (well, anything good) by trying to convince one group that their tastes are wrong.
 
There's only so much you can do with a realistic setting though :(

Honestly, I think they *could* have done more with variety, even within the realistic setting.

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Walther_WA_2000_02.jpg

Or just a little more "outside the box". Just because it's set in modern times doesn't mean we should only have modern weapons. They could easily explain this in-game by having you raid a museum or something, or find a stash hidden in the basement of some militant group.


Sheeeit, they could have just googled "rare firearms" and taken their pick.


High-end weapons at least have unique gunshot/sounds, right?

I haven't beaten the game yet and am only DZ rank in the teens, but I'm starting to get some SWBF vibes here, in that presentation is paramount (and knocked out of the park) but gameplay and content variety just might not be there. I'm still enjoying myself but getting a little worried.
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.

da fuq am I reading


I'm playing it and enjoying my time with buddies on it.....but holy defense force and that avatar too.


I would actually rate it atm right now the same as I did Destiny a 7.5. It's a solid mediocre game. When they deliver updates it will get better but right now this feels no different then me playing Vanilla Destiny.

TTK bumped Destiny to a 9 for me....it truly was a fantastic overhaul with quests, a story that was straight through and easy to understand. Sure it sucks that we aren't getting much after but TTK renewed my faith in Bungie that once they fix/mature their toolset they can truly create some fucking unreal experiences with some of the best gunplay in the industry.


Right now.....I feel less connected to the divisions story even more then Vanilla Destiny....you know how easy it is to do a story better than Destiny's launch version? NOT HARD!

I killed the Cleaners leader last night and didn't even fucking know until after the mission when Faye or whats her name said something. I was like "seriously? He was just a bigger cleaner.......nothing made him truly stand out or feel like a big bad leader of the cleaners in the city".

At least you knew who Crota was, Oryx, Sepiks Prime.......I don't remember any named mobs in this game. They don't deliver a memorable experience.
 
I like it but far from being a contender for my GOTY, that said I feel like I'll get my money out of the playtime I'll spend with the game..
 
I really dislike when people say it's repetitive, when all games are. Once you've done it once it's not new anymore.

That said, the best thing about this game is that all the missions have different environments and scenery which is very refreshing! The gun play is superb and feels really good as do the mechanics (taking cover, aiming, etc.).

My biggest gripe off the bat is the limited as fuk character customization. To me this is crucial especially in a game like this. The only options are two default face types per ethnicity, with one better looking face. That's like picking the lesser of two evils or in this case two bads. Then to top if off the females only have hair styles between bald, a fade cut, boy short hair, and a bun... >.> really?!?!? Really Ubisoft?

Second gripe that I've seen so far are the limited amount of weapons. I've mostly seen the same weapons with either with better or slightly better stats usually with a higher equip player level.

Overall I am really loving this game so far and can definitely see the potential IF done right.
 
For what it's worth, from what I can gleam from Jeff Gerstmann of Giant Bomb's initial impressions throughout last week, I wouldn't expect anything above a 3/5 (60% on Metacritic) out of his review.
 
I really dislike when people say it's repetitive, when all games are. Once you've done it once it's not new anymore.

This is not true.

The games that were my favorite last year were the ones that managed to stay fresh for the entire playthrough. Either by introducing new mechanics, enemy types, different weapons, skills, etc etc.

With the Division, my experience in retail has been exactly the same as beta. Just.... more of it. Which is fine. I got the game because I wanted more of it... but I'm not going to argue against its repetitive nature. Different environments yeah, but the fights pretty much feel the same.
 
With the Division, my experience in retail has been exactly the same as beta. Just.... more of it. Which is fine. I got the game because I wanted more of it... but I'm not going to argue against its repetitive nature. Different environments yeah, but the fights always feel the same.

The encounters are pretty varied, to me. Level design plays a huge part in that as well, and the missions are very well done in that regard. Particularly towards later levels.

That's what has kept me replaying missions.
 
Honestly, I think they *could* have done more with variety, even within the realistic setting.



Or just a little more "outside the box". Just because it's set in modern times doesn't mean we should only have modern weapons. They could easily explain this in-game by having you raid a museum or something, or find a stash hidden in the basement of some militant group.



Sheeeit, they could have just googled "rare firearms" and taken their pick.



High-end weapons at least have unique gunshot/sounds, right?

I haven't beaten the game yet and am only DZ rank in the teens, but I'm starting to get some SWBF vibes here, in that presentation is paramount (and knocked out of the park) but gameplay and content variety just might not be there. I'm still enjoying myself but getting a little worried.

This is exactly my biggest issue with the game so far. While they can fix this with weapon patches and such, it would've been nice to have day one..
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.

This post is ridiculous. Makes me never want to read one of these review threads

I really want to read how you explain yourself and how you declare that nobody should score the game below 8 because you have decided that anyone who doesn't enjoy it as much as you is full of shit
 
This game has no personality, no character. None of the people who constantly talk to me are interesting or memorable. I found a cleaner boss in the mall and I had no clue what his name was.

It said shoot the fuel tanks but I could hardly flank the guy because he always knew where I was behind cover. The fuel tanks are barely visible from the front. The side missions design is tired (but there are A LOT of them) and the enemies type are tropes we played against for a long time. The charging/melee guy, the grenade guy, the pistol guy, the spammy bullet sponge guy. My only drive to finish the game is because I started it.

The only thing Destiny should grab from this game is the matchmaking. Divison did it right by matchmaking everything.

But this is my opinion.
 
I've played 50+ hours of it since it came out and I'm still having a great time. Granted, I've got a group that I can play it with everyday so that really helps move things along. It's a solid solo experience, but thankfully it's got matchmaking for every activity including the end game stuff. That makes a huge difference.

Side missions and encounters are pretty dull and get repetitive, but fortunately that doesn't bother me too much. The main missions are very well done though. Overall I think it's a great start and I know Massive will do a fantastic job of supporting the game. I'd say it's a 8.5/10 or so for me.
 
I agree with most of the reviews. It's a good game - I am 40 hours in now and want to finish it/get to Level 30 and top level in DZ (20?)

After that though I can't see myself playing much more. It will get repetitive like Destiny did for me.

Definitely an 8/10 game in my opinion.
Your 40 hours in and not level 30 yet? What have you been doing? Genuinely curious, not being a dick.
My clock is at 42 hours and I've been level 30 for a while now and 31 in DZ.
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.
Come on dude. You're allowed to like the game, but if you can't see some truth in either of the Sterling or Dtoid reviews, then you're demonstrating the same bias you're accusing them of, just in the opposite direction.
 
This game has no personality, no character. None of the people who constantly talk to me are interesting or memorable. I found a cleaner boss in the mall and I had no clue what his name was.

It said shoot the fuel tanks but I could hardly flank the guy because he always knew where I was behind cover. The fuel tanks are barely visible from the front. The side missions design is tired (but there are A LOT of them) and the enemies type are tropes we played against for a long time. The charging/melee guy, the grenade guy, the pistol guy, the spammy bullet sponge guy. My only drive to finish the game is because I started it.

The only thing Destiny should grab from this game is the matchmaking. Divison did it right by matchmaking everything.

But this is my opinion.

Thanks for the info. These were some of my concerns.
 
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