dammitmattt
Banned
slayn said:I pretty much agree with all of that.
Some of the things that really bother me is that I don't feel like I'm really getting any more powerful and in addition to that, I don't feel like I need to.
I believe I have been using the exact same equipment on my character for something like the past 20 hours of playing. And thats only because I enchanted a bow when I got into the arcane university. Other than that, I've pretty much been using the same shit since the beginning. I did the dark brotherhood at the veyr beginning, and My current armor is still the dark brotherhood robes and hood.
I could probably find a much better helm than the db hood but I never remember to look for one because it is completely irrelevant to how well I do in battle.
Further, it is way too easy to completely break the combat in the game. Oh look, I've made 100% chameleon equipment, now no enemy in the game will ever attack me ever again...
and even without that the enemies simply do not move with enough intelligence. Ye old take a step back when they take a swing and miss works on pretty much every melee monster in the game.
A further problem is that the enemies scale to you so you never really get any indication of how powerful you are. You might go through a cave where you find a better sword and level up at the same time. Now when you fight your next battle you will feel pretty much the same. This makes that shiny new sword rather dissappointing.
I never even go into the random caves and dungeons anymore because I know there will never be any worthwhile treasure in them.
Generally I like to play rpgs to try to number crunch the system and tweak my character to be as perfect as possible. But in this I never notice any difference when I get higher stats or whatnot. And there seems to be no area in the game I could travel to to get my ass kicked such that it would compel me to create a more powerful character capable of dealing with that challenging area. Instead I've been playing the game for the bits of interesting story I can find and the occasional cool if still easy quest. My opinion of the game would probably be much, much lower if it weren't for the dark brotherhood.
I like the game, but probably no where near as much as a lot of other people in this thread.
Easy - don't use the 100% chameleon equipment! It's too bad that Bethesda didn't do more to discourage people from breaking the game, but ultimately, it is YOUR CHOICE whether you want to break the game.
Enemies DO scale, but as you level up, and especially once you get to the 20s, I am really feeling more and more powerful. I'm constantly getting better enchanted equipment and the game is actually swinging towards the easy side if anything. I might have to kick up the difficulty a few notches.
How in the hell can you say there is nothing worthwhile in random caves and dungeons?!? One of the other complaints leveled at this game by many is that random caves and dungeons are the ONLY place to find worthwhile loot in the game. Every single dungeon run I make now results in at least 10k worth of loot and 1-2 enchanted items worth keeping. Every piece of equipment I use if from a random dungeon or a Daedric Quest.
I see where you are coming from, and it would have been cool to have super-high level enemies that you can't take on until later in the game, but I think you are just plain wrong on some points.
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Steve/Vark - what are your thoughts on these debates that are raging? Did Bethesda have these same debates internally? Do you think that in trying so hard to fix Morrowind's faults that Bethesda created new ones? Does that mean that ES5 will be the perfect middle ground between the two systems (I'd prefer that middle ground to be much closer to Oblivion, myself)?
The bottom line is, what have you learned from this thread? I think this would make a fascinating "afterthoughts" article because the scale and complexity of this game. Someone get on this!