RevenantKioku said:I haven't played an RPG like this in years. And to be honest, unless this picks up I'm sure I won't play one like it again. A little direction isn't a bad thing. The game just feels overwhelming.
I'm watching a woman till the soil for a quest.Speevy said:That's the idea. Hundreds of quests, adventure anywhere, all at your own pace. The game is not the same for any two people.
RevenantKioku said:I'm watching a woman till the soil for a quest.
epmode said:(minor, timesaving) spoiler regarding that quest:I'm 99% sure you don't have to actually watch anyone he mentions, since none of the targets are stalking him in any way.
RevenantKioku said:She's tilling rocks now! Woo!
Speevy said:That's the idea. Hundreds of quests, adventure anywhere, all at your own pace. The game is not the same for any two people.
You go ahead and just leave that quest for another time. But if you have to do it, know that you CAN skip time ahead. Skip it ahead an hour, if she doesn't stop, skip it ahead another hour.RevenantKioku said:I'm watching a woman till the soil for a quest.
ocelittle said:It thought it was 255 for each stat?
Dang...I heard wrong
I still haven't figured out how to use my multipliers...I have never upped a stat by more than 3 when levelling up.
LakeEarth said:You go ahead and just leave that quest for another time. But if you have to do it, know that you CAN skip time ahead. Skip it ahead an hour, if she doesn't stop, skip it ahead another hour.
My Arms Your Hearse said:I'll certainly be buying all subsequent iterations of the series though, if they remain as accessible as this one (as opposed to say Morrowind). Even though I couldn't get into it, this game is ultimately pretty shallow when compared to the expansiveness of Morrowind, which by all indications offered a lot more satisfaction upon "completion" (shit tons more quests, factions, levels, harder to max out, etc). We need a Morrowind port to the Oblivion engine.
speevy said:Give me a fireball, an ordinator, and entrance into the mage's guild and I'll have a Morrowind God character in an afternoon.
I dunno, I think the two freezes in my first hour of playing got me on this pissed off roll. I'm just gonna play some Geo Wars then FFXII and call it a night. :lolmmlemay said:After he tells you to watch them, just skip 24 hours ahead to the next night and tell him whatever you want. Do this all 3 times and then quest over.
Kioku, I can't believe you stumbled onto that quest as your first quest of the game! If you actually did what he wanted to it would be extremely boring! For your tastes, just stick to the main quest or join a guild and go straight through those quests. And why are you posting so often while playing? Just sit on your couch and get lost in the game for hours like I (and everyone else) do.
My Arms Your Hearse said:255 is the traditional FF cap. Maybe you're somehow confused?
And as far as Oblivion is concerned, now that I've pretty much done everything I want to do with it, with all the characters I wanted to do it with... it is a great game... but still not my thing. The game ultimately feels unrewarding(!).
There is a lot to do and to see (most of which is unfortunately irrelevant fluff), but I was hoping for more out of the endgame. I don't feel special, powerful, or unique. It doesn't take nearly as long to max out as I'd hoped either... it is actually amazingly simple (I could get to 30 in a day, easy - while finishing a faction line or two)). There are tons of quests I haven't done, but the problem is... there is NO reason to do them, other than to say "Ok, I did it." That doesn't interest me. I'll freely admit I'm more of a power gamer when it comes to these things, and the vast majority of the content in Oblivion doesn't do anything at all for my characters.
I'll certainly be buying all subsequent iterations of the series though, if they remain as accessible as this one (as opposed to say Morrowind). Even though I couldn't get into it, this game is ultimately pretty shallow when compared to the expansiveness of Morrowind, which by all indications offered a lot more satisfaction upon "completion" (shit tons more quests, factions, levels, harder to max out, etc). We need a Morrowind port to the Oblivion engine.
MidgarBlowedUp said:Help!
My character faces all look like shit, what can I do?
jedimike said:Are you still locking up on the ship?
LakeEarth said:Alright, quick question. I am doing 'finding the painting' quest inChorrals Castle, and I just can't find enough evidence to put the girl away. I found her 'hidden' painting supplies, I found the hidden hatch and painting in the west wing, what's left?
Thanks, didn't even notice. It isn't that obvious.Confidence Man said:Paint stains on the floor in the dining room.
I don't think you found one of the cities, then, just a small town/outpost, like the Roxey Inn.RevenantKioku said:The one town I was in the guards said that there are no guilds in the city. >< I really feel like I'm missing something here.
mmlemay said:Why does the game feel unrewarding? Did you not feel satisfaction from completing the various quests and/or storylines? Did you not feel satisfaction from seeing your character get bigger and better, learn more skills, get cooler stuff?
Also, I'd like to see how you could get to level 30 in a day without massively abusing the leveling system. I'm only level 22 or so, and I've played the game for 55 damn hours. You can't bitch about a negative that only exists if you blatantly abuse the game JUST to gain levels. That's a bullshit argument, especially since you are comparing it to Morrowind, which was MUCH worse about that aspect.
I'm not certain, but I'm pretty sure that Morrowind did NOT have even close to as many quests as Oblivion, and it certainly didn't have as many locations in a world that is so big and beautiful. The only advantage that Morrowind had in this area was more varied and interesting towns (although I hated Vivec). I do wish Oblivion had the houses from Morrowind and had more quest lines that would preclude you from completing others like Morrowind had, but it is also nice that you can see the entire game in one playthrough if you wish.
What is your Gamertag?
255 is the cap you can give yourself with cheats. Enchants can go beyond that though.ocelittle said:It thought it was 255 for each stat?
Dang...I heard wrong
I still haven't figured out how to use my multipliers...I have never upped a stat by more than 3 when levelling up.
Nerevar said:While I haven't given Oblivion as much time as Morrowind, I definitely feel it's harder to max yourself in Oblivion than in Morrowind. The endgame of Morrowind was all about fast abuse. I could have a max character (literally, all skills and attributes at 100) in under a day due to potion & theft abuse (sans the skills without master trainers of course - I still can't believe they forgot about them in the retail version :lol ). That combined with the super jump / slowfall exploit made the game incredibly simple when you hit high levels. I was under the impression the devs at Bethesda really tried hard to prevent Oblivion from becoming the same.
yeah, ordinator + mudcrab merchant = easy money.
RevenantKioku said:She's tilling rocks now! Woo!
Are you F**#$()*#@$UKING KIDDING ME!?
RevenantKioku said:Okay, people who are getting lock ups, are they happening always in the same place, or just randomly? This is my third random freeze of the day. Just fighting something and BAM X360 stops responding entirely. This is really getting annoying.
knitoe said:Need help with Thief Questline:Think I am on one of the last quest. One where you have to sneak into Imperial Palace and steal Elder Scroll. Got to the point where you have to sit on the reading chair, and supposely, a blind monk will bring you the scroll. Well, I sat on the chair, a monk runs down the stairs, and nothing else happens. My char just sits there, think battle music plays, and can't get up or do anything. I must be missing something, but I don't know what it could be.
gblues said:I'm wrapping up the; could closing Oblivion gates be any more boring? Every town, it's "Waah, there's an evil Oblivion gate outside, go close it or NO TROOPS FOR YOU!" Yeah, well fuck you."Secure help for Bruma" quest
Nathan
EviLore said:The scroll is brought down by the monk and appears on the table, whereupon you take it. If the scroll doesn't appear on the table something's wrong, try loading a slightly earlier save if at all possible.
Waku said:Also stuck on a Thief Guild Quest:
The Mission were you have to steal the Ring from the Countess of Layewiin. She should be going to bed and put the Ring in her Jewelry Chest... but she never goes to sleep! I always find the Coutn in his bed alone and the Ring isn't in the Chest. Also ican't seem to find her if i just look around at night, except for one time were she was standing the WHOLE NIGHT just in front of the Throne Room.
So... any suggestions?
My Arms Your Hearse said:My gamertag is Darkest Ancient. I don't know why you'd be interested. I have 3400 gamer points (that includes all 1000 from Oblivion).
You don't have to abuse anything, save perhaps for the training system, to reach level 30 in a day, especially as a melee class. Which is my preferred character type. I should clarify that "in a day" I literally mean a good 12-18 hours of playing. My melee character is at 35 hours played, is level 38, had done three faction quests and most of the mainquest (though the majority of the time has been spent spelunking). Several of those hours were the game just sitting there running. This was my second character, though, so I already knew the ropes.
My battlemage is at level 20 with about 10 hours played, a few of which have simply been me standing in a corner casting spells to boost my MINOR skills to 100. Armorer, Light Armor, Block, and Blunt absolutely skyrocket considering how low a High Elf's initial skill with them is, and destruction is pretty fast too.
The game is unrewarding to me because... it is. I never feel that I've accomplished much. It is simply too easy to dominate (even with the dial turned past default). There are no HUGE rewards for doing anything, most of the stuff is randomized (and shitty). While I didn't mention it earlier, mob variation is atrociously bad... but this isn't too much of a negative. There are very few quests with worthwhile rewards, and most of them tend to break the game or skills (Skeleton Key comes to mind... makes an entire skill completely worthless - and perhaps an even worse crime for a game such as this... kills the immersion when you can have a warrior with 2 skill in security be able to flawlessly pick any lock without ever having to worry about failure).
Again, completing 15093244 quests, in and of itself, means nothing to me. Most of those quests will not provide items to improve my character, and when they do, they're minimal at best.
I will say romping about Cyrodiil during a sunny day is probably the biggest pleasure the game has offered me, and was definitely worth the price of admission.
There is also, in my opinion, a shit ton of unneeded tedium, but that shoudn't be all that unexpected (at least there isn't as much as in Morrowind).
In the end, I like the game a lot, but after putting in a good 90 hours or so across 4 main characters and a bunch of test subjects... I don't feel that I've accomplished that much. Sure, I've done a lot of quests (not nearly all, though), but most of them didn't take longer than ten minutes once I arrived at the right location. It took me a fair bit longer to unlock the offline DOA4 accomplishments that I have unlocked than it did to get all 50 for Oblivion... that shouldn't be the case (it took, hmm, 3-4 days? I wasn't even actively trying to complete them quickly, though I do tend to do faction quests/arena pretty soon on any new character to build up cash).
Kung Fu Jedi said:Someone complaining becasue they can gimp the system and get their character to level 30 in a day probably shouldn't be playing this game anyway. For those of us actually enjoying it, there is no joy in "sitting in a corner casting spells" to max out your skills at 100. What's the point in that? Where's the fun? The Challenge? I mean, seriously, isn't it suppose to be about playing the game, exploring the world, completing the quests, both the main and side ones? Congratulations that you managed to find a way to power level your character and suck all the fun of the game. You're awesome!
And Revenant, perhaps you need an RPG that holds your hand every step of the way. Oblivion is more about choosing what you want to do, when you want to do it, and how you want to do it. It's about exploration, and having a huge, free playing, living world to wander around in. When given so much freedom, you don't seem to know what to do.
slayn said:it is simply a mark of imbalance in the system. It could probably even be easily fixed by having a rule somethign along the lines of:
minor skills can not be increased past 2*your current level
this would prevent easily getting to level 100 in minor skills until you are a high level, and further, this would push your major skills far more into the focus rather than being a jack of all trades.
My Arms Your Hearse said:My gamertag is Darkest Ancient. I don't know why you'd be interested. I have 3400 gamer points (that includes all 1000 from Oblivion).
You don't have to abuse anything, save perhaps for the training system, to reach level 30 in a day, especially as a melee class. Which is my preferred character type. I should clarify that "in a day" I literally mean a good 12-18 hours of playing. My melee character is at 35 hours played, is level 38, had done three faction quests and most of the mainquest (though the majority of the time has been spent spelunking). Several of those hours were the game just sitting there running. This was my second character, though, so I already knew the ropes.
My battlemage is at level 20 with about 10 hours played, a few of which have simply been me standing in a corner casting spells to boost my MINOR skills to 100. Armorer, Light Armor, Block, and Blunt absolutely skyrocket considering how low a High Elf's initial skill with them is, and destruction is pretty fast too.
The game is unrewarding to me because... it is. I never feel that I've accomplished much. It is simply too easy to dominate (even with the dial turned past default). There are no HUGE rewards for doing anything, most of the stuff is randomized (and shitty). While I didn't mention it earlier, mob variation is atrociously bad... but this isn't too much of a negative. There are very few quests with worthwhile rewards, and most of them tend to break the game or skills (Skeleton Key comes to mind... makes an entire skill completely worthless - and perhaps an even worse crime for a game such as this... kills the immersion when you can have a warrior with 2 skill in security be able to flawlessly pick any lock without ever having to worry about failure).
Again, completing 15093244 quests, in and of itself, means nothing to me. Most of those quests will not provide items to improve my character, and when they do, they're minimal at best.
I will say romping about Cyrodiil during a sunny day is probably the biggest pleasure the game has offered me, and was definitely worth the price of admission.
There is also, in my opinion, a shit ton of unneeded tedium, but that shoudn't be all that unexpected (at least there isn't as much as in Morrowind).
In the end, I like the game a lot, but after putting in a good 90 hours or so across 4 main characters and a bunch of test subjects... I don't feel that I've accomplished that much. Sure, I've done a lot of quests (not nearly all, though), but most of them didn't take longer than ten minutes once I arrived at the right location. It took me a fair bit longer to unlock the offline DOA4 accomplishments that I have unlocked than it did to get all 50 for Oblivion... that shouldn't be the case (it took, hmm, 3-4 days? I wasn't even actively trying to complete them quickly, though I do tend to do faction quests/arena pretty soon on any new character to build up cash).
Kung Fu Jedi said:Someone complaining becasue they can gimp the system and get their character to level 30 in a day probably shouldn't be playing this game anyway. For those of us actually enjoying it, there is no joy in "sitting in a corner casting spells" to max out your skills at 100. What's the point in that? Where's the fun? The Challenge? I mean, seriously, isn't it suppose to be about playing the game, exploring the world, completing the quests, both the main and side ones? Congratulations that you managed to find a way to power level your character and suck all the fun of the game. You're awesome!
And Revenant, perhaps you need an RPG that holds your hand every step of the way. Oblivion is more about choosing what you want to do, when you want to do it, and how you want to do it. It's about exploration, and having a huge, free playing, living world to wander around in. When given so much freedom, you don't seem to know what to do.
Xdrive05 said:Okay, so I just got into the Arcane University and got an awesome staff. So now how exactly do I go about recharging my magical weapons now that I'm in?
Xdrive05 said:Okay, so I just got into the Arcane University and got an awesome staff. So now how exactly do I go about recharging my magical weapons now that I'm in?