Congrats on the switch. When did it happen?Vark said:Drinking Austin dry would be a herculean feat.
No hints, just awsome. Totally different genre though, trying to get a little variety under my belt.
Congrats on the switch. When did it happen?Vark said:Drinking Austin dry would be a herculean feat.
No hints, just awsome. Totally different genre though, trying to get a little variety under my belt.
GhaleonEB said:Congrats on the switch. When did it happen?
I've seen the scans. The silver Knight enemy character looked especially badass.Lonesome_Raod said:Hey have you guys seen the scans of the PC gamer issue with the pics from the upcoming expansion, the shivering isles? looks sweet as a nut. Set in Sheogoraths realm. Hope we see plug ins continue as well though and would love at least another expansion to match Mowinds 2. Awesome.
Vark said:It's been about a month now. Still settling in for the most part, holidays and the like.
inthezone said:...
2.- Can you get a horse of your own later on?
...
Also note that if you bring the Amulet of Kings to Weynon Priory as part of the main quest one of the monks there (Prior Maborel) will offer to give you his horse, free of charge.
If you don't let anyone see you enter, you'll always get away with it.inthezone said:1.- When you break in a house, are you always gonna get caught? Or is there some way to avoid the guards that discover you entered into the house?
Yep, you can buy horses later.2.- Can you get a horse of your own later on?
This is great....
Revealed in the latest edition of PC Zone magazine, word is that the expansion will offer 30-plus hours of new adventuring, features new quests, monsters, expanded freeform gameplay - quest lines that branch more than before, for example - and a new land "that you can watch change according to your vital life-or-death decisions".
...
PC Zone #177, which hits shelves today, has first screenshots from Shivering Isles and further information on the expansion - so, go grab it Oblivion fans.
...
Too short...word is that the expansion will offer 30-plus hours of new adventuring..
raYne said:Too short.
Playtimes are always exaggerated.Tieno said:How is it too short? Still depends on the price.
You have to travel to the various cities and talk to random npcs to get clues.Odrion said:How do I start the Nights of the Nine quest?
From the seperate thread on the expansion:inthezone said:That is too short. Im hoping they changed the landscapes. Oblivion landscapes are beautiful and whatever but really it gets waaay too old to see a fantastic beautiful forest all the time.
http://www.neogaf.com/forum/showpost.php?p=5206428&postcount=53"Oblivion - Shivering Isles" - Nuttier than a medieval Fruitcake.
Expansions are always difficult for a developer, as giving the same is boring, and departing from the established too much alienates fans.
In an attempt to avoid this conundrum, the expansion for the popular Elder Scrolls IV will add a unique twist to the established formula - it changes little gameplay wise, but adds a whole lot of totally new and unique content.
Rather than expand into another province of Tamriel, Bethesda dipped into the lore and decided to transport players to the 'Shivering Isles' known also as 'The realm of Madness', the daedric realm ruled by the prince Sheogorath. (Just on a side note, if anyone has the played the Sheogorath Shrine Quests, they should set the tone for the expansion - twisted and at times sadistic humor).
The god Juggalef is preparing his 'once-in-an-eon' Greymarch - a cleansing of the land and everyone within, including, by extension, Sheogorath himself. With this premise you are allowed entry to the shivering isles, a place where everything is a bit off - including the plants, landscapes, creatures and NPCs.
The strangeness of the Shivering isles creates a lot of humor - "Not only are a lot of the NPCs downright hilarious, thanks to the insanity that permeates the land, but the humor also lends something of a clasic LucasArts adventure game bent to the Quests you'll embark upon. You'll laugh more in 10 hours with Shivering isles than you did with 100 hours with the parent game".
One quest has you deciding the fate of a group of adventurers who have strayed into a dungeon in search of great riches. You, along with one of Sheogoraths minions get to decide the fate of said adventurers, as Sheogorath has already decided that they are to die. You can kill them outright, or use traps and illusions within the dungeons to drive them insane (ie the adventurers see a locked cage filled with unimaginable riches - you can opt to electrify the cage, killing anyone who touches it, walk in and kill them yourself, or drop thousands of key in the room, driving them insane as they search for the real one).
You will be able to move between cyrodiil and the Shivering Isles at will, and the expansion will be suitable for all level ranges (I guess this means leveled content), with the entrance to the isles located on an island in Niben bay, near Bravil. Ill close with this quote - "If you're still pursing your lips at the thought of playing Oblivion in a land filled with a pink night sky and trees that look lifted from an acid junkies sketchbook, ask yourself if you really wanted more of the same".
One quest has you deciding the fate of a group of adventurers who have strayed into a dungeon in search of great riches. You, along with one of Sheogoraths minions get to decide the fate of said adventurers, as Sheogorath has already decided that they are to die. You can kill them outright, or use traps and illusions within the dungeons to drive them insane (ie the adventurers see a locked cage filled with unimaginable riches - you can opt to electrify the cage, killing anyone who touches it, walk in and kill them yourself, or drop thousands of key in the room, driving them insane as they search for the real one).
Do I? :OMMaRsu said:Sounds like Saw..lol
Rayne you got pm btw
The higher your level, the harder they are to find. You'll usually find them in and near shrines, ruins and swamps. I wish I knew the exact outdoor locations off hand, but it's been too long since I've played it.MMaRsu said:I'm looking for a will-o-wisp or something for the main questline..I need something that they drop for a deadra shrine or something..
anyone know where to get those?
Check in the marshes in the southeast. They hang out around caves and along the road.MMaRsu said:I'm looking for a will-o-wisp or something for the main questline..I need something that they drop for a deadra shrine or something..
anyone know where to get those?
raYne said:They should be near the Azura shrine actually...
jimbo said:Any word on the next Elder Scrolls? Will there even be another one this generation of consoles?
GhaleonEB said:Just finished Knights of the Nine. Reviews have been posted.
ShutEye said:Is it worth the money or should I just wait until the full expansion comes out?
It was more of a climactic battle. I found it rather satisfying, but I can see why you might want a boss.MMaRsu said:Just finished the main quest last night..man what a dissapointment :lol . You don't even fight a big boss or anything!
MMaRsu said:Just finished the main quest last night..man what a dissapointment :lol . You don't even fight a big boss or anything!
Nope. No elevation spells.inthezone said:Is elevation spell in the game? I see no mention of it in the manuals and I have not seen it anywhere...
It was probably the most useful spell in Morrowind...
I hope another will come this gen. And I really hope they'll fully utilize the power of the 360 for the next-one. Not really for graphics, but for everything else. I'd be happy if the graphics remained the same (except for the terrible textures in the distance) and they'd use the power for everything else (gameplay-wise and technologically-wise)jimbo said:Any word on the next Elder Scrolls? Will there even be another one this generation of consoles?
I believe that spell exists in a modinthezone said:Is elevation spell in the game? I see no mention of it in the manuals and I have not seen it anywhere...
It was probably the most useful spell in Morrowind...
Linkzg said:Im hoping ES5 comes out by 2009, looks better than Crysis, better combat, set years ahead of Oblivion/Morrowind time where you can see the advance in technology, and feature the full map of Tamriel (the game would be HUGE, and even if it still includes Morrowind and Cyrodiil, they would be quite different since it would be a far later time) where you could select where you start and that would effect the story
The only use I ever found for telekenesis was grabbing the stones that are high up in the elvin ruins (though I mostly knocked them down with arrows). Any other uses? It's a great spell conceptually, but I never found a good use for it.raYne said:Nope. No elevation spells.
The closest thing to that in Oblivion is telekenesis, but that only works on objects. Thats not all that useful either, but it kicks ass when you have a thief character.
GhaleonEB said:I thought it was worth the $10, in large part because I enjoyed the new things. ....
GhaleonEB said:The only use I ever found for telekenesis was grabbing the stones that are high up in the elvin ruins (though I mostly knocked them down with arrows). Any other uses? It's a great spell conceptually, but I never found a good use for it.
bengraven said:The first three are probably the most realistic, but the next few hopes are beyond that.
Edit: although with, they have really opened up the book. The next one could conceivably take place any time in the future afterthe death of any Septim heirs.another Septim-less government was put into place
As for the whole map being available? Not going to happen. They have a franchise here and they don't want to blow their load.
inthezone said:You know, some of us have not finished the main quest. Spoilers are your friends!
Morrowind was like that. I don't think bosses have ever been a crucial part of the TES experience.
MMaRsu said:I'm sorry man, just figured because it's been out since ages and stuff..
MMaRsu said:I'm sorry man, just figured because it's been out since ages and stuff..
Linkzg said:Im hoping ES5 comes out by 2009, looks better than Crysis, better combat, set years ahead of Oblivion/Morrowind time where you can see the advance in technology, and feature the full map of Tamriel (the game would be HUGE, and even if it still includes Morrowind and Cyrodiil, they would be quite different since it would be a far later time) where you could select where you start and that would effect the story