Kung Fu Jedi said:
Yeah, I agree. Especially some of the Great House quests that you really couldn't do with one character because of the faction settings.
But the general side quests were more mundane for the most part. More fetch quests and such. Oblivion cut down on that stuff quite a bit, and had some quests that were far more involved. Still, I do miss the Great Houses though.
raYne said:
The only reason you had to use mutiple characters in Morrowind was because there were quest resolutions that blocked you from completing the different questlines as a single character.
In that regard, Oblivion is better desgined. Regardless of how many times Steve suggests that we use multiple characters.
GhaleonEB said:
It also depends on how you define quests. There's well over 100 dungeons - probably more like 150 - that don't have a quest attached. They are just there to be explored. I consider those quests, of a sort. I put ~315 hours into Oblivion so far, and still have not done them all, nor all the quests. I didn't play Morrowind, so I can't compare, but I've never understood the complaint that Oblivion doesn't have enough to do.
When I played Morrowind, there was always something coming up. I had the thick strategy guide and yet was always surprised when I talked to a person outside of a shop and was told the shopkeeper was corrupt and I needed to do something about it. To me, it ALWAYS felt like there was something to do. There were so many quests and so many dungeons that it was hard to do everything.
And because the game didn't keep track of your quests, you couldn't be anal about finishing them all. In Oblivion, you can look at your "checklist" of quests and say "oh, I still have to go back and kill those slaughterfish for that ring". And because of fast-travel, you just fly to the nearby inn and go kill those fish. In Morrowind, you FORGOT you had quests. You'll be talking to someone in a shop and see a hotlink and go "Oh, that's RIGHT, I had to deliver clothes to this person or I'll get the Mark of Zenithar and **** up my game". As I said, I'm anal, so when I see a list of quests, I'm going to finish them as soon as possible so I can get the next. It kills a lot of the casual aspects of this.
(which brings me to my second favorite part of this: going back through your journal and finding out how many in-game days ago you found that quest and realizing it was about four real time months ago) [edit: and yeah, KFJ, they were mundane, but I play WoW, so *shrug* :lol ]
But outside of the random quests and dungeons to explore, there was the faction quests. You could choose loyalty to only ONE great house (Hlaalu ftw suxxorz) and the storyline for those were fairly long. And then there were, if I remember correctly and counting the expansion which added one or two, about 15 different factions. I was to the point where I played 100+ hours with a character and was not even that far up in any of the factions. I might be close to the top of the Thieves Guild and Imperial Legion, but I still had five or six factions I wanted to get to eventually and another five or six I would get to only if bored (Imperial Temple and Imperial Cult). So for me, I would only do three or four factions with each character and I put hundreds of hours into each.
My bottom line is that with all the characters I created, I had new stories for all of them because I never could play them the same. Oblivion is different because when I start up, I KNOW I'm going to do that Lake Rumare quest so I can breathe underwater forever and then I'm going to do the Brotherhood and then Thieves and then probably Mages or Fighters and get to the Arena and then finally hit up the main quest. It feels much more linear.
Some people may enjoy that and frankly, I'm sure most of you don't agree and play it how you do, but I just don't feel that awe I did with MW. I love Oblivion and I know it's a much, much better game (no, seriously, MW is fairly brown and dull and the characters are lifeless), but when I step out of the sewers I feel like "okay, what do do first?"
When I step out of that office in Morrowind, I smile and shiver and go "Okay, it's time to just get lost and let what comes to me come" and I disappear into the wilderness.