GhaleonEB said:
There's no rule about that, Epic was pionting the finger. Shadowrun (among others) will allow that. But it may well be the case that Halo didn't have to follow the rules; Halo 2 sold 8m copies so MS probably was okay bending them. Heck, it was probably their idea. :lol
I wonder if the reason Epic's ranked team play would've been "against the rules" is because Gears doesn't use the randomized matchmaking system. Halo/Saints Row all seemed to be designed from the ground up to have the more random matchmaking included with preset playlists, so ranked teams isn't seen as "cheating".
Gears simply uses a traditional PC-style server list, therefore ranked teams isn't desired since people could just host games with settings that cater to their own needs and it isn't as "fair". And the Halo/Saints Row random matchmaking may not be a trivial thing to implement, so by the time they realized this, it was too late to make any drastic changes. Although it was a 1st party bankrolled game, Epic obviously had more of a single-player/co-op focus, and this was their first major console-only game, so I could see how that happened.
Or something. Anyhoo, how did this get in an Oblivion thread? lol
edit: to be more on topic...I had to lower the difficulty to about halfway (or slightly below) when I first played. My 360 game defaults was set to "hard difficulty" (slider closer to the right) and when I did this, the rats in the first area would constantly murder me.