Geoff9920 said:Were you able to pick up your copy?
Yes. Albeit it was pretty late. Almost 9 PM when I finally got it.
Geoff9920 said:Were you able to pick up your copy?
Xdrive05 said:Athlon XP @ 2500 MHz
1gig dual channel ram
6800GT @ 420x1150
I only average about 20fps outdoors with the settings cranked all the way up, and it sometimes drops to like 13 or so. Especially with many characters onscreen at once. I hope those new Nvidia drivers (out tomorrow, I think) work some real magic or else I'm going to have to scale back a bit to be comfortable. It's still very playable, btw.
Borys said:
Bethesda recently announced that the PC version of ES4 cannot have both HDR and AA, but it looked quite nice with just HDR. Load times are faster on the PC, but the visuals are about equal. The 360 version of Oblivion does both HDR and AA and runs natively at 1280x720. If you have a 360 and a video card that's less powerful than a 6800GT or Radeon X850, I would recommend getting the 360 version. As with Morrowind, Oblivion is a demanding game.
Dr_Cogent said:I'm curious to know if the engine in Oblivion is multithreaded and takes full advantage of the multi-core multi-cpu architecture of the 360.
Robobandit said:yep, it does.
It uses thread scheduling to distribute the game's cpu load across all 3 of the 360's cores
The side product of those optimizations for the 360 means that PC owners with dual core cpus get a performance bonus also
DenogginizerOS said:That pretty much removes any doubt for me. I have an X800XT with 2GB RAM and a 3.4GHz P4. I would rather have this game in 5.1 on my 30" HDTV. So close to getting the PC version, but X360 version for me it is.
Dr_Cogent said:Yes. Albeit it was pretty late. Almost 9 PM when I finally got it.
Dr_Cogent said:Is there a link where the devs discuss this?
Not only that, it's more comfy too
Borys said:This is how I see it (*before owning the game*):
- the first shot is the official max drawing settings (same as on 360) with INI disabled LOD (cannot do that on 360) - textures are way nicer & trees aren't sprites anymore.
- the second shot is the *same* + longer than official max drawing distance and disabled fog. You can see more trees and more land in the distance. Unluckily it seems you cannot change the LOD on those "unofficial" objects (textures, trees, rocks etc.)
DenogginizerOS said:On a scale of 1-10, what was the Wow Factor once you started to play it?
Dr_Cogent said:I would say about a 9. The intro movie was really cool IMO. I won't spoil it for you. I am not sure if the video was real time or not though. Regardless, it set up the game well for me.
I think you will be happy with what you see. Lemme know what you think when you've played it a bit.
The loading is a little annoying (and I stress little), but it's not a deal breaker. I'm really happy with the sound in the game too. It's far better than it was in Morrowind IMO.
SnakeXs said:Oh God, so close... 2 hours, 2 hours, 2 hours.. *breathes*
Quick couple of questions, namely for 360ers.
How are the controls? Menu hopping feel good? Any issues?
And, this one's more general, but back to what I asked about corpse piling. Do ragdolls pile on top of each other well?
Oh yes, the room o' corpses shall be... Muahahaha.
DenogginizerOS said:I thought the same thing for Half-Life 2. Needless to say, it didn't bother me for long. It is isn't as bad as KOTOR, right?
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.75
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
[Grass]
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
urk said:I had some framerate issues with the 360 version when I emerged into the open landscape. Big issues. It turns out that it was writing to the HDD. After a few seconds everything cleared up and the only technical problems that I have noticed (about 4 hours of play) is the aforementioned LOD texturing and occasional pop up of objects as you approach.
Oh, and my character looks like a sissy in third person. Jumping is not recommended in order to maintain the perception that you are a toughguy.
Overall, it's a beautiful game. Physics are excellent. Texturing up close to mid range is great. Landscape objects are beautiful. The sky, changing from dawn to midday to dusk and back again, is sweet, especially in the play of the shadows on objects. I spent a good deal of time looking at the HDR taking care of business through a large dragon statue. Very nice.
Gameplay is fun to. I'm an ES virgin and I thought the freeform would be a little daunting, but the interface is manageable, the menus are fluid, and the combat and navigation feels very natural. The loads to interiors and new areas aren't bothersome, just a few seconds in most cases, and once inside, I haven't yet been let down by the ambience of each new place I enter.
Oh, I stole a horse in broad daylight and decided to resist arrests. I was chased by a armored guard, an orc, and a psycotic bulldyke weilding a hatchet. Got my ass fucking kicked. Arrows just didn't seem to cut it.
I guess the best thing I can say for the game is that I'm actually thinking about not eating at lunch today so I can play it longer. No kidding.
EviLore said:Okay, we definitely need a properly optimized .ini file for people with high end PCs.
Dr_Cogent said::lol
Thank God I didn't buy it on the PC. I would be spending all fucking day dicking around with settings. I am glad I can't, because I am a tweaking fiend and probably would do that more than play the game for the first few days.
Borys said:And that's like 5% of that INI file, it's really insane. So many flags & switches.
rastex said:Exactly. To get a great snapshot of the PC vs console differences, just look at what the conversation is like for the people playing each version. For PC the conversation is all about performance, tweaking, etc. For console it's all about playing the damn game.
Brandon F said:I do not want to go to work today. I just want to stay home and play my videogames.
rastex said:Exactly. To get a great snapshot of the PC vs console differences, just look at what the conversation is like for the people playing each version. For PC the conversation is all about performance, tweaking, etc. For console it's all about playing the damn game.
kaizoku said:This is a good example of why I'm not a pc gamer. Too much crap to deal with, just give me a game I can plug in and play with my joypad.
rastex said:For PC the conversation is all about performance, tweaking, etc. For console it's all about posting on internet forums, desperately trying to play down the fact that those fortunate enough to afford higher end rigs are going to play the same game with enhanced aspects, fully customizable controls, and engaging and longlasting mods.
DenogginizerOS said:Some may enjoy this game on a PC. Some may enjoy it on X360. Some may enjoy it while drunk. Others may enjoy it while dressed like a female elf with their junk tucked. The bottom line: many will enjoy this game. And that is what we should be discussing.
The problem is fairly large, actually. If it does not bother you, that's wonderful, but I've come to realize that playing games on the PC these days generally ruins my experience with the content. Let's look at something like Half-Life 2...And in the end both camps will play the same damn game, I don't see your problem
SnakeXs said:Are.. are you watching me? Where are you? WHERE ARE YOU HIDING?!
DenogginizerOS said:Behind your Barbie Vanity Table. :lol
DenogginizerOS said:Behind your Barbie Vanity Table. :lol
Brandon F said:I do not want to go to work today. I just want to stay home and play my videogames.
Musashi Wins! said:The one complaint I have is that I effectively have 4 hotkeys instead of 8 because my d-pad is not so tight.